Suggestions for new character naming

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ExileDude wrote:
Are you serious? Are people really so lazy that they can't possibly come up with a unique name on their own, and therefore demand we get to use the same name for multiple characters? I did a quick check on google, so here you go:

Fantasy name generator:

http://www.rinkworks.com/namegen/

All you have to do is pick what type of name you want from the drop down list (or let it stay as Default if you are too lazy to even do that), then click Generate Names, and hey presto, here's a whole bunch of unique names for you. Or what do you say about names like Grumbleface Dorkdip, Bumphead Dumbsnark or Dobdork Bridiot? Those are just three random examples I came up with in one minues, complete with first- and lastname.


What's even more annoying than coming up with a great name and it's already taken?
Using a name generator and then seeing these names are already taken too!

What usually happens when I use a random name generator:
Nysosqua - "No"
Quaskel - "Hell no"
Quach - "Meh"
Skell - "Nice. Do'h already taken"
...

But I'm not a big fan of AccountName-CharacterName either.

I'd like GGG to allow numbers and characters from non-English alphabets in Character names.
That would at least increase the number of possible names.
I beat cruel, ruthless and merciless and all I got were some maps.
XBone: the beginning of the end.
I think the problem is essentially the global chat.
Basically you'd have 4 Kyles talking to each other and giving each other a bad reputation and such..

IGN Suojata
Ladies and gents, I present to you, the elitist guy who can't stand change because he's gotten used to a faulty system.

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ExileDude wrote:
Are you serious?


Dead serious. When you're at your fifth attempt at creating a name because all the others you've tried were taken "not even talking about popular names", there's an issue that needs resolving. When it happens TWICE... well... not much more that can be said.

Also, what's wrong with being lazy? Why should everything "even a game" be a chore? Naming a character should never be something you actually need to spend more then 30 seconds on "unless you really want to". Naming a character is not part of hard core gaming. Well, ok. This is not accurate... Finding an available decent name is not part of hardcore gaming.

Now I feel like I should return the question to you ExileDude. Coming here to say that we should not have the freedom to actually chose a name we'd want... Are you serious?

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CNKalmah wrote:
I think the problem is essentially the global chat.
Basically you'd have 4 Kyles talking to each other and giving each other a bad reputation and such..



Well, this is true, but there are ways around this. Going back to the bit about having an extra name. Basicly, we'd have the log in name, account name, and character names.

ex: Log in name: drpepper
Type it in, type in the password and you log in. Then you go to your character page and you see your in-game name at the top (example: TheBlackMage)
You pick your character named Timmy and go in. Get to town and when you speak out, it's written: TheBlackMage-Timmy: Hey there!

It's not rocket science. It's been done in other games and it works really well. And I'm not just talking about Diablo 3 or Guild Wars, there are a few other games that have used this to great effect in the past. It's just a mistery why there aren't more games using this.
Last edited by TheSkyReaper#3994 on Feb 3, 2013, 5:50:20 AM
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TheSkyReaper wrote:
Ladies and gents, I present to you, the elitist guy who can't stand change because he's gotten used to a faulty system.
I wasn't going to sink to your level, but I'll do it just this once. The naming system has worked for years, and it works today. No, you won't be able to call your character normal names, but how is that a bad thing? If you bother spend five minutes trying to be creative, you can easily come up with several great names that's pretty unique, and as a bonus, you can use them in pretty much every other unique-name games ever. But nooo, of course GGG have to remake the entire naming system just because you decide it's not good enough.

Let me ask you a simple question. Are you playing the game now? If so, you already have a character in the game, so the whole naming discussion is pointless. If you don't have one, and it's because you don't like the game, this whole discussion is pointless. And if you don't have one and it's because you can't come up with a name, I suggest you spend a few minutes of your time coming up with a name, rather than whining about it on the forum.

This whole discussion can be solved with two words: Grow up!

Edit: Just one more thing. GGG said the launch went better than expected, with far more players than they dared hope for. Where did all those get their names? Oh, that's right. They got creative.
"And that's how you die properly, sailor boy."
(The Witch)
Last edited by ExileDude#1743 on Feb 4, 2013, 9:06:06 AM
You really are a dense fellow aren't you? You've deliberately avoided reading... or at the very least you've blocked out the parts where I was talking about having trouble finding even original names that aren't commonly used. Also, just because a system has been used for years doesn't mean it'll keep working. The reason this system is flawed is BECAUSE the game is having such success. Just think about it. Each player has access to 6 characters. There are those who can make more, but there are also many who will keep to no more then 3, so it balances out. Multiply that by each player registered and that ends up as allot of names taken out of the options for something coherent. Now add growth factor to it considering this game is still in beta "There will be even more players once the game goes gold" and the fact the online gaming community is still expanding in general...

Anyway, you keep on thinking you're better then everyone else and sounding like a broken record. I won't explain my reasoning to you again since you just fail at reading what has been said before. I don't want to "fall to your level". From now on, I'll just quote mystelf to reply to your posts.

Now kindly remove yourself from this topic. You're doing nothing but flamebating by trying to justify not improving the system with faulty arguments.
Last edited by TheSkyReaper#3994 on Feb 4, 2013, 1:37:46 PM
I had also thought of that, I think disturbing when you create a character and have to spend several minutes trying a new name.
Letting people add spaces to their names would make whispers harder, just pointing that out.

None of the people I've played with have had trouble with names, but we're mostly people who have played real rpgs
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KorganBloodaxe wrote:

But I'm not a big fan of AccountName-CharacterName either.

I'd like GGG to allow numbers and characters from non-English alphabets in Character names.
That would at least increase the number of possible names.


Derp, got so distracted by that other guy that I missed this bit. Sorry Korgan. XD

Anyway, I think I've read somewhere that GGG was dead set against using numbers and special characters in names. Not to blame them with all the possible ways to just put something senseless, obsene or just plain offensive. Not to mention that it's still possible to recreate a name by using special characters that look like the original, defeating the purpose of having unique names in the first place to some extent. Not saying this can't be a solution, just that it seems somewhat unlikely in my opinion.

I agree with you on the random name generator 100%, it's still better to have one then not having one though when naming is this difficult. It's not entirely difficult to implement either, which is why I posted it up as a possible solution.

The AccountName-Character thing could get somewhat tedious, but I still think it's the best solution so far.

Anyway, maybe there is a better option then all that that we are missing too.


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func_door wrote:
Letting people add spaces to their names would make whispers harder, just pointing that out.

None of the people I've played with have had trouble with names, but we're mostly people who have played real rpgs


Really? None of them? How long have they played this game? Or rather, how old are their characters? Either they created them while the population was still low-ish "high options", that they have been lucky in finding their names or I've been seriously unlucky in finding some.
Last edited by TheSkyReaper#3994 on Feb 4, 2013, 2:03:13 PM
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TheSkyReaper wrote:
You really are a dense fellow aren't you? You've deliberately avoided reading... or at the very least you've blocked out the parts where I was talking about having trouble finding even original names that aren't commonly used.
Funny thing is I've played tons of MMORGPs that uses the exact same naming policy as PoE, including testing World of Warcraft just a few weeks ago. And know what? I have never, ever had a problem finding a unique name. Not once. So either I'm a genius, or you're making a huge deal out of a non-existing problem. Your call.

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Now kindly remove yourself from this topic. You're doing nothing but flamebating by trying to justify not improving the system with faulty arguments.
Sorry, still a free country where I live. Just because you don't want to admit you are creating problem where there aren't none, it doesn't mean everyone else have the same problem. The majority of the players in PoE don't the problem you have. PoE has been in development for six whole years. Don't you think they considered the naming policy at least a few times in all those years? But they came to the same conclusion as pretty much everyone else: It's fine the way it is, even if you have a problem with it. Sorry, but you are a minority.
"And that's how you die properly, sailor boy."
(The Witch)
Again, this whole thing is ridiculous. Just go with SPACED names and that's all we really need. Then we can mix and match multi-piece names like people do in real life. My Witch is named Savri Camille. Except I had to fuse the damn thing into one word...

Oh right, I COULD use an underscore. But this is an RPG. A ROLE PLAYING GAME. I want my role play character's name to be a name, not a user ID.

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