Invasion League - Clearly not overtuned.
" Because then we'd be elitist right, actually requiring people to play in the league to actually give feedback on it. |
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Can someone post a video killing her without dying once? Because I highly doubt anyone can. Why do people keep imagining that they can take on this boss easy when they never did? Weird.
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" Anyone that uses immortal call can do her without thought. Calling her impossible is silly. Chris has already confirmed she is probably getting balance changes(will be announced today). |
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" I encountered her for the first time in cruel coves and killed her without much problems. Hybrid AR/EV bow user with Ondar's. Did a lot of manual 'shoot & scoot' and wasnt taking much damage Tho IIRC she didnt use the RoA attack at that time.. When night falls
She cloaks the world In impenetrable darkness |
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" Because you know ... ( one more time ), we are discussing about a monster in a video that has obviously been captured in invasion ... lol :/. Funny how you try to make people look like they're insulting, considering some of your posts though. " Actually 2k physical dmg would be reduced to ~1k with 25k armor. Add the 4 endurance charges and that's supposed to deal ~850 dmg per hit, that seems plausible ( assuming 1k initial hit ). SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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" What I hate about people like you, is you try to disregard any discussions unless the person has a level 100 in every league, and ignore basic LOGIC that can be applied anywhere. I don't believe I personally have been saying "Oh, she's easy to deal with." Infact no one has I also don't believe I personally have been saying "I could do that easily", "I am better than you" "I am super skilled" "I could do better" "I never have trouble with PoE" or any of these other statements that are based on PERSONALY experience. What I do remember saying, many times, is LOGICAL statements, such as 'Enfeeble used there would reduce the damage that they deal'. As I saw in some other threads, and indeed see on many forums, is people who try to disregard other players theorycrafting entirely based on personal experience. Newsflash: If you have to attack a persons credibility by saying "You haven't done it yourself so you don't know" then you may be going down the route of a fallacy, attacking the person because you can't defeat the argument. Now lets see, IS there things that can be done to improve the survivability vs these bosses? Yes, there is. Am I saying this would make the boss do-able? No, I am not, I don't have that experience. Can we look at a video and say "If this had occured like this, it could have gone in a more positive direction" without actually having the personal experience? Yes Can we look at the video and say "In future if you always do this it will work", No we can not, this is getting too complex with the number of variables that exist. What theory crafting can do very well, is take a situation that HAS occured, break it down to individual points (thanks to videos), and see what situations went unfavourably and what ones went well, extrapolate from that what sort of strategies work well, and then say "This could be a better way of engaging this boss" What the practical people, which I will always say is not me since I play PoE with my eyes half closed, can do is attempt the theorycraft. With more information, more feedback in the loop, we can then look at the situation and analyse it again. See whether the change in strategy was viable, or even possible. Perhaps it actually doesn't work. So to put it plainly. Please stop dismissing peoples opinions based on whether they personally have done something. Theorycrafting is one of the skills that is required to be a good drafter in something such as Dota, it is something which allows you to develop different strategies in SC2, and it is also equally valid in PoE. It does not require the same skillset to be able to action said strategies. Just like PoE Feel free to discuss the arguments people make based on personal experience, discussing things such as 'this strategy has been tried unsuccesfully' or 'this death occured within 2 seconds, which given cast time of 0.6 for the curse meant you would hav etaken 1/3 of the damage already or more, assuming you didn't get stunned' (See the previous is theorycrafting about the theorycrafting solutions, anyone can do this if they are intelligent enough) |
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^ Theory crafting from within a bubble that lacks first hand experience only works when you know all (or at least most) of the variables contained within the issue. We lack that info and thus theory crafting is pointless banter and epeen wagging, it needs seen in person and more so seen on maps to really understand the issue at hand for when the system cannot handle the scaling anymore.
edit - that is why I cannot comment on it, since the info on exactly what stats these things have is still unknown and thus cannot be theorycrafted as to how they are impacted by map mods. Last edited by Jiero#2499 on Mar 13, 2014, 4:58:20 PM
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Invasion a ghost town yet? quit because it was like slamming two bricks on my.. [censored]
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" Having reached level X in evasion does not prove that one has faced and fought this boss, at all. Having reached level X in another league does not prove that on has not faced and fought her either. From the couple of videos there, we can deduce that it's physical damage, and from the amount of damage he is taking with/without granite, we can also quite safely deduce that it's only physical damage with a normal damage mitigation. The number of hits is just crazy considering the strength of those, but as Real_wolf pointed out, as long as it is physical : enfeeble could have made is somewhat "less lethal". This boss is clearly overtuned, but I prefer being prepared for it, or have it balanced before I face it in invasion ( I'd care less in other leagues, but the encounter is less likely obviously ). SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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" Theorycrafting without first hand experience is still viable when you have as many of the variables as those who have first hand experience. You can submit the exact same potential theories about what could be done as they can. You don't have the experience of actioning these theories, but you do have the same potential knowledge. But thats off topic. A large issue with this boss is knowing what sort of damage it deals, whether it is an element, phys, chaos, or a mix of the above. The other is that the boss is all about timing and movement, which even in a vacuum gets harder and harder (I remember someone in another thread saying they have a sort of enrage where the boss gets faster the less health it has). I would assume that GGG tested these bosses (god I hope so), I would also assume they did this in a vaccuum of just testing the boss in a few different situations to see what worked. As such I would say there is a 'strategy' that defeats the boss. Whether this is a viable strategy (for example it might rely on having dual curse, and using traps, which not everyone can manage), is a different question. But there is a way to 'win' the encounter, as that would be how GGG would have designed it. Overshadowing all of this is the classic problem said by many, that the risk-reward is broken for these bosses. They are worth killing as a challenge (I assume, I don't like these sort of challenges myself). But they aren't worth killing for anything more than challenging yourself, there is no loot reward or exp reward that makes it worth the time investment/potential death |
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