While RMT/Botting is the trend, lets share our magical solution and vote on them

There is only 1 possible way to stop RMT. Period. You guys all know it's true too.


Everything account bound.


The ONLY way around that is if they power level accounts and sell the entire account which is EASILY traceable based on IPs... so GGG would only need to focus on account trading then instead of all of these millions transactions (yes I said millions) of RMT trading that has been going on.
Last edited by Isbox1#3280 on Feb 25, 2014, 12:45:03 PM
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Earthslug wrote:
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Finkenstein wrote:
GGG increases orb drops finally removing the fracking need for, the weak willed, impatient POE players who want to get ahead by any means possible,


WTS my legacy shavronnes 8.000 exalt


only thing you'd get out of a drop increase, hyper inflation

There comes a point in time where is it cheaper to craft mirror worthy gear than continue paying inflated prices.

The only reason prices are currently spiraling is due to the very small chance of successfully crafting a good item with the low frequency of dropped orbs.
Any fool can criticize, condemn and complain and most fools do.
Benjamin Franklin
My solution: Airstrike.

Failing that: commando raids.
Closed beta member since: March 19, 2012
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Artanthos wrote:
"
Earthslug wrote:
"
Finkenstein wrote:
GGG increases orb drops finally removing the fracking need for, the weak willed, impatient POE players who want to get ahead by any means possible,


WTS my legacy shavronnes 8.000 exalt


only thing you'd get out of a drop increase, hyper inflation

There comes a point in time where is it cheaper to craft mirror worthy gear than continue paying inflated prices.

The only reason prices are currently spiraling is due to the very small chance of successfully crafting a good item with the low frequency of dropped orbs.


Also adding "benchmark" crafting into the game - for example making a machine in one of the acts that allows the user to put in 1000 fuses + 500 jewellers + 500 chromes + item = your choice of colors + 6 socket + 6 link... that would cut on inflation because there would now be a base point set in stone - a MAX amount of currency needed to 6L any item.
Last edited by Isbox1#3280 on Feb 25, 2014, 12:54:45 PM
The problem is mostly in peoples heads, if I did not come to these forums I would not even know of this "problem".

Also funny that many people who bitch about rmt/botting also bitch about drops being too low. If botting did not exist shit would be even more rare and expensive and if drops were higher then this would become one of those games where the economy is a complete joke and people drop end game gear on the floor to noobs.
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thedestroyerofkids wrote:
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RogueMage wrote:
Introduce a new set of account-bound deterministic crafting orbs. That's right, crafting rather than gambling/currency orbs. These orbs would drop as rewards for vanquishing the fiercest opponents in the game. Each orb would have a small chance to drop from Rogue Exiles, Act and Map bosses, and would bind to your account as soon as you picked them up. With no trading, there's no RMT, clean and simple. Once a crafting orb is used on an item, it too would become account-bound. Here's what the orbs would do:

Intrinsic Orb: maxes the implicit stat in an item.
Extrinsic Orb: maxes the next unmaxed explicit stat in an item.
Embossing Orb: punches an additional socket in an item.
Embracing Orb: links the next two sockets in an item.
Purifying Orb: turns the next socket white in an item.

These crafting orbs would enable players to perfect endgame items exclusively for their own use. They would not work on Unique or mirrored items.



I really like this idea. It gives everyone the ability to craft their own awesome gear while not removing the ability to trade. Best of both worlds and it would completely eliminate any need to RMT.


I think it completely misses the point of why people complain about loot and crafting.

It's not when you have an item with all the right mods in the top ranges, you just don't have their values maxed or the item 6-linked. Which is all that suggestion is aimed at, taking an already great item and making it perfect.

It's about finding items that are 'just' good or decent for your level range. That's the problem this game has. Loot isn't keeping up due to ever increasing layers of RNG. Finding items that have a decent amount of sockets and a decent amount of links and close enough colors to what you use and a decent amount of affixes and affixes that are mostly useful to you and affixes that are mostly level-appropriate and a base item that's close enough to your level and a base item that has the defensive stat you're build for is the problem.

We don't need certainty for top-end items. We need certainty for decent level appropriate items.
My vision for a better PoE: http://www.pathofexile.com/forum/view-thread/863780
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RogueMage wrote:
Introduce a new set of account-bound deterministic crafting orbs. That's right, crafting rather than gambling/currency orbs. These orbs would drop as rewards for vanquishing the fiercest opponents in the game. Each orb would have a small chance to drop from Rogue Exiles, Act and Map bosses, and would bind to your account as soon as you picked them up. With no trading, there's no RMT, clean and simple. Once a crafting orb is used on an item, it too would become account-bound. Here's what the orbs would do:

Intrinsic Orb: maxes the implicit stat in an item.
Extrinsic Orb: maxes the next unmaxed explicit stat in an item.
Embossing Orb: punches an additional socket in an item.
Embracing Orb: links the next two sockets in an item.
Purifying Orb: turns the next socket white in an item.

These crafting orbs would enable players to perfect endgame items exclusively for their own use. They would not work on Unique or mirrored items.


I agree, this is really great, rewards player for actually playing the game instead of trading/RMT. But this still wouldn't help with RMT/botting as there would still be a market for uniques/regular orb currency.

༼ つ ◕_◕ ༽つ Give moar Power Creep Pls

Titties.
Ign BurningforeverwithKnive
GGG is too against BoA to consider those orbs.
IGN: Arlianth
Check out my LA build: 1782214
Make a separate RMT sanctioned league where GGG sells items to people who want to RMT, as they would always be able to undercut the competition. Even people who did not RMT might use it to try out builds if things were cheap. Setup a trade flagging system in the other leagues that flags bizarre trades and investigates them. Hire more people to investigate if necessary from the money made from the RMT sanctioned league.
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