Multiple DoTs and IIR/IIQ gems

offtopic
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raics wrote:
No matter, I just remembered I vendored that veil of night into chance orbs, I was about to offer Heatshiver instead :)

is that the "vendor an item of the same base type of each quality, white, blue, yellow, unique?"
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JoesGetNDown wrote:
offtopic
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raics wrote:
No matter, I just remembered I vendored that veil of night into chance orbs, I was about to offer Heatshiver instead :)

is that the "vendor an item of the same base type of each quality, white, blue, yellow, unique?"


Yup, a great way to get rid of trash uniques and support my Bino gambling addiction :)
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
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Mark_GGG wrote:
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raics wrote:
Except they can't. It's continuous like regen, you lose 200 damage per second from fire trap and 100 damage per second from bleed, they stack for 300 health lost per second and I don't think the game can differentiate which is which.
Correct. All damage over time is applied together, and that application amy or may not kill the target as a whole, not individual effects. It knows how much damage of each type (fire, chaos, etc) you're taking per second, not where each part of those comes from, and the total damage is applied together, not in sequence.
In the case where something dies to a DoT, since which one is credited with the kill is arbitrary, the first one in the list* that could have killed it** is chosen and that's given the kill.

*The first one in the list will be the one that was applied earliest, and has thus been on the target the longest, except in the case of non-stacking replacing debuffs, such as blood rage, where replacing a debuff with one of the same type keeps it's place in the list - it's swapped out for the same one without anything else in the list moving up.

**This bit means that it ignores any DoT effects on the target that deal damage types to which the target is immune - if a CI character casts Blood Rage (chaos DoT) and then is ignited and dies to that, when checking through the list it will find the blood rage DoT first, but not give it the kill since the character is completely immune to chaos.



Kudos for explaining a complicated subject in a clear and concise manner.

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I seem to recall that DOT damage dont get any bonus from the increased rarity/quantity gems

its in the game mechanic thread i believe, unless it was changed in a patch.
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Xanin wrote:
I seem to recall that DOT damage dont get any bonus from the increased rarity/quantity gems

its in the game mechanic thread i believe, unless it was changed in a patch.


It was, the one with DoT rehaul, it works since then.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
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raics wrote:
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Xanin wrote:
I seem to recall that DOT damage dont get any bonus from the increased rarity/quantity gems

its in the game mechanic thread i believe, unless it was changed in a patch.


It was, the one with DoT rehaul, it works since then.


As long as your IIQ'd/IIR'd up DoT is the oldest one affecting the kill at time of death!

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