[Release] Path of Exile Item Info Script - Affix Breakdown and More (Version 1.8.6)

Anyone using it on windows 10 beta ?
I want to know if it's because of POE 2.0 or because of windows beta my tooltip is not working :x
it blink 1time when I pop the macro but close instantly :(
@Furiouss
I am using Windows 10 and compiling the AHK script resolved this for me as stated in previous posts.
Last edited by ChaosOnFire on Jul 12, 2015, 6:57:56 PM
"
Paratrax wrote:
"
gastank wrote:
Figured out another workaround that seems to restore full functionality - I'm not versed at all in AHK scripts nor the ins and out of Windows, so no guarantees on whether this breaks anything.


Open POE-ItemInfo.ahk, find the section "ShowToolTip(String)" around line #5475.

Find the line "ToolTip, %String%, X - 135, Y + 35" and add additional lines so it reads:
"
ToolTip, %String%, X - 135, Y + 35
Fonts.SetFixedFont()
ToolTip, %String%, X - 135, Y + 35


Find the line "ToolTip, %String%, XCoord, YCoord" and add additional lines so it reads:
"
ToolTip, %String%, XCoord, YCoord
Fonts.SetFixedFont()
ToolTip, %String%, XCoord, YCoord


Find the line "Fonts.SetFixedFont()" and add a semicolon in front so it reads:
"
;Fonts.SetFixedFont()



The entire ShowToolTip block should look as such:
Spoiler

; Show tooltip, with fixed width font
ShowToolTip(String)
{
Global X, Y, ToolTipTimeout, Opts

; Get position of mouse cursor
MouseGetPos, X, Y

If (Not Opts.DisplayToolTipAtFixedCoords)
{
ToolTip, %String%, X - 135, Y + 35
Fonts.SetFixedFont()
ToolTip, %String%, X - 135, Y + 35
}
Else
{
CoordMode, ToolTip, Screen
;~ GetScreenInfo()
;~ TotalScreenWidth := Globals.Get("TotalScreenWidth", 0)
;~ HalfWidth := Round(TotalScreenWidth / 2)

;~ SecondMonitorTopLeftX := HalfWidth
;~ SecondMonitorTopLeftY := 0
ScreenOffsetY := Opts.ScreenOffsetY
ScreenOffsetX := Opts.ScreenOffsetX

XCoord := 0 + ScreenOffsetX
YCoord := 0 + ScreenOffsetY

ToolTip, %String%, XCoord, YCoord
Fonts.SetFixedFont()
ToolTip, %String%, XCoord, YCoord
}
;Fonts.SetFixedFont()

; Set up count variable and start timer for tooltip timeout
ToolTipTimeout := 0
SetTimer, ToolTipTimer, 100
}


That fixed it! Thank you very much! :)


Fixed the problem I was having with Beta version 1.8.6. Thanks for the help
That troubleshooting fixed my issue as well. Thanks a ton!
Shavronne wrapped Kaom's waist,
with her gilded purple boots.
"You want my sockets?"
Yep, the fix from Gastank worked!

Also it looks like someone might have updated the roll tier data.

https://github.com/andreberg/PoE-Item-Info/issues/3

A recent post, the person said he updated the data. Not sure if he got 100% of it, but it's a big chunk at least.
20 degrees outside but toasty in the tunnel
Last edited by ishville on Jul 13, 2015, 7:53:46 PM
Thanks weed, that solved my problem too. Give that man a cookie!
I'm in the process of creating ALL the updated information for Jewel Mods.

This includes File Nomenclature, Mod Level, Mod Range, etc .....

So far I have Strength Jewels done, and will continue to work on Int and Dex Jewels later tonight. I should have them all done by Thursday, July 16th if all goes well.

That way Hazydoc just has to do code updating without having to deal with this tedious work.

Edit:
My progress so far. This involves copying the data from PoEDB into a spreadsheet, renaming all the mods, and creating the text files necessary.
Str Jewels: 50% (Spreadsheet done, Prefix files done, Working on Suffix files)
Dex Jewels: 25% (Spreadsheet renaming mods, no files)
Int Jewels: 10% (Spreadsheet renaming mods, no files)

Sadly most of this has to be done by hand, as I was unable to find any scripts online that could quickly export to files. Otherwise I'd probably be done by now.
"The absence of evidence is not the evidence of absence."
Last edited by Hixxie on Jul 16, 2015, 12:29:26 PM
GGG Not Gonna Ban Me For Using it?
any idea why rarity is shown as a suffix? its prefix. how to change that?
"
Hixxie wrote:
I'm in the process of creating ALL the updated information for Jewel Mods.

...

That way Hazydoc just has to do code updating without having to deal with this tedious work.

Thanks a lot!

I also updated the ItemList.txt to include the Maraketh stuff and Assassin Bow renaming. I also updated the Uniques.txt to include all changes to existing Uniques. None of the new Uniques have been added yet. Here are my updates if anyone would like to use them. I don't claim to understand the details of the script, but my changes simply followed the pattern.

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