Why are people against Instanced Looting?

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ampdecay wrote:
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thepmrc wrote:
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ampdecay wrote:
slows down the pace of the game, for the few days I played D3 public games were terrible, everyone was mostly just standing around looking at the loot on their screen rather than killing mobs.


how is this a problem of instanced looting? This sounds like a problem of bad players. instanced looting should make loot time quicker as there is less stuff for people to look through.


Because you have players wandering off opening the chests,spending forever looking at "their" items and in general not playing as a team. The issue is there is no incentive to not take your time and actually play as a group. You can just sit back on a boss fight and not worry about even participating and still get all the loot you want.

It really encourages people NOT to cooperate. If the loot is different from each person then what makes grouping different than playing solo?

If you say its for the social aspect then why couldn't you just skype, teamspeak, mumble, etc, with your friends while soloing the same zones together? It would be exactly the same thing as if you had instanced loot, only difference is the other person is on the screen, which is quite arbitrary at that point wouldnt you say?

Which is exactly why I suggested to enemies harder during group play. This way people actually need to pay attention to fighting, or else they would die. There can also be experience penalties for people who simply don't fight and hangs back (I think there might already be a system of some sort like this.) It really is no problem at all.
Basically.
It's not instanced because ppl will whine about shit drops otherwise.

I've killed marveil normal in 6 ppl party, 2 rares dropped.
I've killed vaal overseer in 5 ppl party, 3 rares dropped.
Nobody in game whined about crap drops, guys whined about not being able to pick up 'their' items.

Instanced loot = 0.5 rare per player per boss kill.
Nobody would whine someone's taking 'their' items but imagine players' outrage about drops quantity/quality.

So instead of whining about crap drops, ppl are whining about someone taking 'their' items.
And it's despite such low drop rates (D3 has better drop rates for 1 guy comparing to PoE 6 ppl party) :>
It's about gamers mentality.
You can't affect drop rate as a gamer (beside what devs allow you to by getting some +quantity/quality gear).
You can affect how many dropped items you will pick up.
You just have to click faster/more accurate next time.
And that's what you have to do folks, because aforementioned reasons I don't expect instanced looting in PoE. Ever.

and btw. it's REALLY healthier for the game in the long run. It might be not fun at the beginning, especially when you switched from instanced loot game like D3 but if you are enjoying PoE beside that loot mechanics, don't try to 'fix' that by pushing for instanced loot.
You are doing yourself disservice.

None-instanced loot is basically the reason why I play this game solo. I don't have any RL friends who also play this game, and I cba with ninja strangers stealing away my loot because I'm actually the one covering their sorry ass with my ranged attacker whi!le they're too busy staring at what stuff is strewn around him.
Last edited by HAJIMEdj#3302 on Jan 27, 2013, 10:01:52 PM
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HAJIMEdj wrote:
None-instanced loot is basically the reason why I play this game solo. I don't have any RL friends who also play this game, and I cba with ninja strangers stealing away my loot because I'm actually the one covering their sorry ass with my ranged attacker whi!le they're too busy staring at what stuff is strewn around him.

Pretty much this.

Lost a unique because of this shit. Not going back until they fix the loot timer at the very least.

FFA loot is one of the fastest ways to destroy a community.
i have played quite some time in random parties and solo.
actually it is not really a problem with the ffa loot if you know what you want.
most of the time i pick up only certain whites and yellows i could put use to.
look at what characters are in your group a 5 mara group is obviously going to fail at looting.
also groups in a land of exiles are meant to be friends, brothers in arms or something along those lines and NOT some random strangers. it does add to the feeling of beeing exiled.
certainly the game has some sort of realism. be wary of strngers in wraeclast: they could kill you(cut throat), take away "your" items.
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ness wrote:
Basically.
It's not instanced because ppl will whine about shit drops otherwise.

I've killed marveil normal in 6 ppl party, 2 rares dropped.
I've killed vaal overseer in 5 ppl party, 3 rares dropped.
Nobody in game whined about crap drops, guys whined about not being able to pick up 'their' items.

Instanced loot = 0.5 rare per player per boss kill.
Nobody would whine someone's taking 'their' items but imagine players' outrage about drops quantity/quality.

So instead of whining about crap drops, ppl are whining about someone taking 'their' items.
And it's despite such low drop rates (D3 has better drop rates for 1 guy comparing to PoE 6 ppl party) :>
It's about gamers mentality.
You can't affect drop rate as a gamer (beside what devs allow you to by getting some +quantity/quality gear).
You can affect how many dropped items you will pick up.
You just have to click faster/more accurate next time.
And that's what you have to do folks, because aforementioned reasons I don't expect instanced looting in PoE. Ever.

and btw. it's REALLY healthier for the game in the long run. It might be not fun at the beginning, especially when you switched from instanced loot game like D3 but if you are enjoying PoE beside that loot mechanics, don't try to 'fix' that by pushing for instanced loot.
You are doing yourself disservice.


How much do you want to bet NOBODY will complain about that? They know they are each getting their own fair amount of loots, and RGN is RGN. You are simply pulling a random scenario out of thin air for the sake of an argument. Your last two paragraphs just makes no sense whatsoever. How is this healthier? Did you not read my thread before you posted? Do you have any idea what you're even talking about?
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Scully wrote:
It's not just the "elitists" who don't want instanced loot, it's the developers as well. Maybe you'll be allowed to create your own carebear loot league at some point, but you'll have to pay for it.


Carebear loot league huh?

Not that I care, but I am sure your opinion will quickly chance once the first PoE grabit's start surfacing.

I personally think the pick-up time is way to low, if I was a melee character, it would probably be fine, but I just never play online anymore, unless I know the people.
I play ranged and I have NEVER had a problem getting loot.

Have you tried a Quicksilver flask of Adrenaline?
Incorrect.

I actually wish it was just pure FFA so all this entitlement could stop. If someone is a bow user and a bow drops, I let them have it. Not everyone who likes FFA or the current system is a "loot ninja". Quit stating things like they're facts when that's not the case.

Further, this game was designed for a niche market. Therefore, they're not shooting themselves in the foot.
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SL4Y3R wrote:
Incorrect.

I actually wish it was just pure FFA so all this entitlement could stop. If someone is a bow user and a bow drops, I let them have it. Not everyone who likes FFA or the current system is a "loot ninja". Quit stating things like they're facts when that's not the case.

Further, this game was designed for a niche market. Therefore, they're not shooting themselves in the foot.

I don't know which Utopia you live in, but from OB onwards, this game will be constantly flooded douchebags who doesn't a rats ass about you or your needs. If everyone were respectful and considerate, no one would be complaining about FFA loot. It's sad, but it's the sad truth.

It may have been designed for a niche market, but it's time to come out of your caves and realize other people want to enjoy this game too.
Last edited by tinghshi#7226 on Jan 28, 2013, 12:55:24 AM

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