Instancing loot would just further fracture the community.
FFA loot fractures the community by simply making ALOT of people play solo or with a few good friends.
Instanced lood would lead to a lot more people playing in public parties. I don't really see how that is a bad thing.
One main reason I've seen people give is that it makes the game too easy. While I agree with this, looting should not be what makes this game difficult. Right now, public teams are nothing more than looting PvP games. Group fighting has become so ridiculously easy that it has become a mere afterthought. Why should it be this way? The objective of playing public parties has become out maneuvering your team member to take as much loot as possible, when it should be to work together to bring down tough monsters.
Is this really how GGG want people to play this game? They say they want to promote a "cut-throat" feeling to this game, which doesn't really make sense. When you're exiled with a bunch of people to a dangerous island where everything on it wants you dead, do you make enemies with everyone around you, or do you work together to overcome the difficulties? Right now, FFA looting is promoting the former.
Why make looting the difficulty of the game? Instead they should make monsters harder when playing with a team. Instanced looting takes the focus away from the looting, which is only a secondary reward for the players, and make people concentrate on what's really important; killing the monsters. Right now, it's the exact opposite.
Of course, for you extreme hardcore players out there, no one is asking you to change how you play. We're asking for the option to play the way we want as well. Is that really too much to ask?
When it comes to being exiled with a group of people, you'll often find those that were your friends will turn on you as survival becomes tougher outside the place you all used to live at.
FFA loot mimicks how people would realistically behave after being exiled (Given enough time to pass). Anyone watched any of those Survivor TV series?
First of all, Lost is 100% staged for television. Second of all, you have to realize that there are two different type of survival: survival based on resources, and survival based on killing or be killed. POE is the latter. Would you want to have teammate to help you survive your enemies, or betray them and fight for yourself?
As for survival in extreme situation mind usually makes loop and behavior is hard to predict.
If you as me I prefered increase timer to 20 seconds and make FFA loot. With propper character names lists you pretty much can get friends. Some time I enter screen to see just expired exalted orb or gcp and I don't even know is some one is still busy or it was left for me.
Instanced loot would slow down item progression, since crafting from white items is such a huge source of power items.
Farm solo for longer. Run straight through partied, once. Your call. Instancing loot would just further fracture the community.
Not true, kind of depends on the implementation. Optimally the amount of loot would be the same, but instead of timers players would/could get their share immediately. But they can't pick up all, so they get to decline whatever they don't want. If you want the scraps (the whites), all it would/should take is waiting for players to pick what they want from their assigned loot, once they do, the remainder becomes public loot.
For me it will be enough if timer is set like 30sec or more for yellows and important crafting mats, instead of few like now. Current timers give melee characters some loot advantage.
I really want to enjoy team battle without keeping my eye on that precious yellow drop. This doesn't make game harder, just more annoying.
Please stick to the looting thread. Or one of the other threads the mods have yet to lock.
These all go in the same direction.
I'm making a new thread because I want to take this in a new direction, to present it from a different perspective. You really should read the thread before posting thing like that.
It's not just the "elitists" who don't want instanced loot, it's the developers as well. Maybe you'll be allowed to create your own carebear loot league at some point, but you'll have to pay for it.
This is an example of the same mentality that fought for (and lost) the argument that PK'ing and griefing was part of what "Made Diablo 2 great". The majority opinion was against it there and it is against forced ffa loot here.
Why don't we let the player base decide? Make an option while adverting for a party to have a ffa or personal loot option.
slows down the pace of the game, for the few days I played D3 public games were terrible, everyone was mostly just standing around looking at the loot on their screen rather than killing mobs.
how is this a problem of instanced looting? This sounds like a problem of bad players. instanced looting should make loot time quicker as there is less stuff for people to look through.
Because you have players wandering off opening the chests,spending forever looking at "their" items and in general not playing as a team. The issue is there is no incentive to not take your time and actually play as a group. You can just sit back on a boss fight and not worry about even participating and still get all the loot you want.
It really encourages people NOT to cooperate. If the loot is different from each person then what makes grouping different than playing solo?
If you say its for the social aspect then why couldn't you just skype, teamspeak, mumble, etc, with your friends while soloing the same zones together? It would be exactly the same thing as if you had instanced loot, only difference is the other person is on the screen, which is quite arbitrary at that point wouldnt you say?