Why are people against Instanced Looting?

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anubite wrote:
We have had this discussion 1000 times already.

Play with people you trust.


This is why most of us play solo.

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Play with people you trust. Play with people you trust. Why would I steal from someone who's a good, fast party member who's going to net me more loot in the long run...? It's just going to get me kicked. This is the idea of trust. Find people you can trust.


In the real world people have jobs and/or school. They come home from their daily grinds and want to relax in front of a fun game that isn't going to frustrate them too much. They don't want to play loot cop or social networker. Not everyone wants to join some clan run by some egotistical college kid or some other power tripper.

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FURTHERMORE instanced loot DOES NOT FIX THE PROBLEM AT HAND. All instanced loot does is say, "Hey, umm, GGG, I want to have items arbitrarily forbidden for me to pick up. I don't want to ever see my party members get certain items. I just want to be blindly given loot in a group and always have a 100% chance of being screwed over by RNG. I can't handle the responsibility of finding good party members or kicking bad ones. Please take away my freedom!" Instanced loot is a TOXIC mechanic you can't just "add it as an option" and expect anybody to run FFA groups anymore; people have the popular misconception that instanced loot is "fair" -- it's not. It's just stupid. It's not fair or judgmental, it's a retarded system. Far far worse than FFA (which isn't perfect, I admit, but it's better than instanced loot). Don't believe me? PEOPLE STILL spread the misconception that "evasion builds are bad" "evasion builds are luck/RNG" -- that's simply not the case at all yet people still spread these false ideas like they would instanced loot. You wouldn't be able to have a public group with FFA loot turned on, because everyone joining it would label you and demand you change the loot rules.


Not much of the above statement makes a whole lot of sense to me. As far as I can tell you're main argument against instanced loot is,

"people have the popular misconception that instanced loot is "fair" -- it's not. It's just stupid. It's not fair or judgmental, it's a retarded system."

No facts. %100 opinion, of which you are in the vast minority and that is a fact.

Do you really want to go back to the D2 days of bot run pub games where you get absolutely nothing of value because the bot is running pickit? In D3 you have instanced loot and people were always asking me if I wanted things they were picking up, and I did the same for them.
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ZhugeLiang wrote:
In the real world people have jobs and/or school. They come home from their daily grinds and want to relax in front of a fun game that isn't going to frustrate them too much. They don't want to play loot cop or social networker. Not everyone wants to join some clan run by some egotistical college kid or some other power tripper.
So go play a game that is meant to be relaxing/casual instead of stressfully attempting to convert someone elses game that is clearly not designed to your needs, to something it's not meant to be.

Go play Farmville, I hear it lets you take as long as you want to do stuff.

Point is: You like how game X works and you think game Y should copy game X, which makes no sense (Especially when you consider the constant outrage on that game X's forum). Go play game X if you think it is so great and leave game Y alone.
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Last edited by Nicholas_Steel#0509 on Jan 29, 2013, 6:43:30 AM
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anubite wrote:
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thepmrc wrote:
When something really good drops there is nobody you can trust. This is the problem.


If you build a long-term relationship with someone, you can trust them with a really good drop. If they continue to play with you, it'll be your turn soon enough.


This is not Facebook, this is a game, but ok, it is nice to meet ppl and make friends but how long it takes for you to trust someone?

If i need help to kill a boss i don't want to wait until i trust everybody in the group to do it, i want to look at the message board find fast a group that is killing the same boss and join.

You can say that i can join a random group to kill a boss and farm items alone after, but i have a better chance to find good items at boss fights.

About the ring example, if the item is not good to you try to trade at the trade window or just save it for other character of yours.

That's my opinion.
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ampdecay wrote:
slows down the pace of the game, for the few days I played D3 public games were terrible, everyone was mostly just standing around looking at the loot on their screen rather than killing mobs.


Interestingly enough, people do the same in PoE so they can discard the crappy yellows to make room for more stuff. I have even seen this happen in the middle of the oversoul fight.

Guess what, this is a loot game, people like the loot and people will ID the loot anyways.

The click contest for loot does not discourage you to look at the loot, it just discourages you to do it when a room is getting cleared/named enemy is about to die.

Weakest excuse, like ever.
Closed beta player, August 2011
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Crizaig wrote:
FFA/timers does nothing but slow down the pace of the game because everyone wants to pick up that skill gem, rare, unique or valuable orb before anyone else.

Example: A group of 6 people are fighting a pack of 10 mobs, suddenly a Mirror of Kalandra and a Unique pair of gloves drop... Everyone stops fighting and rushes to pick up those items.

If GGG just got rid of the timers and let the assigned loot drops have no timer and truly belong to that person, the entire group wouldn't slow down. You could finish fighting your group of mobs or even die and still go get your loot. Nobody will be unhappy.


But GGG wants that risky cut-throat feel you get from running pickit on your computer!

Yay so awesome!
Closed beta player, August 2011
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Crizaig wrote:
FFA/timers does nothing but slow down the pace of the game because everyone wants to pick up that skill gem, rare, unique or valuable orb before anyone else.

Example: A group of 6 people are fighting a pack of 10 mobs, suddenly a Mirror of Kalandra and a Unique pair of gloves drop... Everyone stops fighting and rushes to pick up those items.

If GGG just got rid of the timers and let the assigned loot drops have no timer and truly belong to that person, the entire group wouldn't slow down. You could finish fighting your group of mobs or even die and still go get your loot. Nobody will be unhappy.


I've been thinking about this a lot and I think either way I'm stopping and picking up the mirror lol

so I've come to the conclusion I don't really care anymore. People who don't share aren't going to share either way, people who stop and pick up loot will do so either way, people who DO share will share either way, people who go slow will always go slow, people who rush will always rush. My conclusion is instanced versus FFA loot doesn't affect player personalities, those players are going to play the same way regardless.


An asshole player is gonna get that unique thats awesome for you while you are in a party together and then tell you, you need to pay him some gcps or some chaos orbs for it whether its instanced and you never saw it or its FFA and you saw it but he still hot it first.

I mostly solo, not because I care about ninja looters because I don't like the pace of most public parties. I have been in some awesome end game map parties though where everyone was keeping the pace I prefer so I had tons of fun, but I've been in plenty of parties where people go spend more time in town then in the zones with the rest of the group.

IDK thats just how my feelings on this subject are evolving.

Either way I'm still playing solo 97% of the time, instanced loot wont change that at all.
R.I.P. my beloved P.o.E.

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