The most overused strawman on these forums: "RNG is RNG"
I need to iterate that right now it isn't acceptable "RNG is RNG" - there is a very sharp contrast between players' experiences... even those who have played for "hardcore" type hours... who have invested a super ton of time.
All I'm suggesting here is that there needs to be a smoother grade for time vs rewards. The sharp peaks and valleys and some of us the valleys are grand canyons... this is not acceptable. Does the game need to have a machine added that you can put in an item + 1000 fuses + 200 chromes + 500 jewelers and then you get a 6L back with colors you want? I don't know. I don't think that is a valid answer either. But maybe. It just seems to me that my own personal time in this game has been unrewarding - for me. And it seems to me that others are quite happy with the rewards they've gotten. Is it possible that all that needs to happen is to squish downwards... and upwards... compacting that gap a little bit? Hell - even you white knight boys with your GGG blinders on have got to see... got to admit that maintaining and keeping players should be a huge priority and if that isn't happening finding out WHY... and possibly acting on the whys? |
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" That is a terrible example. McDonald's not having an item on the menu is nothing like changing the odds of an outcome. |
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" What he is trying to say is that some people just don't realise they might be in the wrong place. I have nothing against feedback, it's all good, but some people reach such a high level of daily complaining they don't want the game to be better (well, for them, yes), they just want it to be a different game. It's the same when people start a post with "I love PoE, don't get me wrong, but..." and go like "drop rates suck, crafting suck, leveling is boring and maps are a poor excuse for end game, everything is gated behind blabla. But I'll stay, cause I love the game, so fix this asap". IGN : @Morgoth Last edited by Morgoth2356#3009 on Jan 31, 2014, 4:12:48 PM
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" I remember my first year of university i got into an argument at the library with some high ranked in the medical industry about the future of man-made human body parts. In the end we ended at him telling me that i was just arguing for what i hoped to happen, and the librarian even thanked us for the discussion lol. I will never forget that. When i got home i realized that i should have simply told him that he was arguing for what he hoped as well. With that said, naturally i will argue for what i believe in, and i hope anyone else will too. That is the basic problem with the way you approach people of different opinion in regards to PoE. You attempt to deprive them of any right to be who they are while staying here. Your analogy with macdonalds is not quite comparable. Everyone know what to expect from mcdonalds, they will not change and there are other alternatives if you seek something else. PoE is the only game that fully continues the D2 legacy, naturally it will be a battleground of beliefs. As it should be. Difference makes strong. And furthermore it is a strawman, because the situation you say it is akin to is not that. We were talking about Diablo 3 and the D2 players who were unhappy with it. Which is nothing like quality food purchasers complaining at mcdonalds, they actually have a good reason to be there. Don't try distorting things i will reveal you. I would also like to know what game you have been playing for 40 years? There is truth to the saying that sometimes you need to let go and accept, but only when you have no influence over the causes and it is a neccessary evil. I am the one saying i love the game, but also indirectly say i sometimes hate the game. I play the game quite a lot in periods. It really depends, D2 i could play for eternities, or tbc wow, or any rewarding action role playing game with deep and cool itemization, but there are issues with the "heavyness" of this game that stops me from playing PoE for too long without getting tired of it. It stops me from accessing the qualities of the game, and it does that to quite a lot of people. According to you i am just a naysayer that should do something else. At the end of the day, all you have to say is accept or GTFO. Which is useless. What really makes people "GTFO" is how devs respond to community responses, not that some random guys tells them they don't belong here. Trust me people are not stupid, if there are issues that matter enough to them and devs either never respond to them or indicates they want it to continue to be like that then they will leave. I am the light of the morning and the shadow on the wall, I am nothing and I am all. Last edited by Crackmonster#7709 on Jan 31, 2014, 4:15:19 PM
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" That's just it. I haven't played in months. And I also haven't given then money in months either. I'll continue not to until I find a league with better drop rates and crafting rates. Why post? I do every now and then just to remind them of the money they are missing out on. |
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" I'm not posting to get overly involved in your current debate sinnesteuer, but I was busy a couple of hours ago and am only again free to respond to this post. I thought Lord_Kamster made a very good post, I didn't agree with all of it, but it all seemed to me 'normal', but for a better word. Then I saw your massive overreaction, and it does remind me of why your posts do tend to stand out as being 'verging on the rediculous'. In that, this seems to be a subject which enrages you intensely - the concept of 'entitlement'. It is as if to you no person in this world is 'entitled' to anything. As if this word is somehow a generic slur with no other parallel meaning other than 'spoilt'. As if we are all little Paris Hiltons complaining that we got a ruby necklace instead of a diamond necklace for our birthday. What you seem 'completely' incapable of understanding is that the word 'entitlement' has a 'variety of scale' attached to it when used and that the scale of use is what determines the meaning, not the word itself. I feel I am entitled to certain things when I play a computer game, I've said it before and I'll say it again. I feel no shame in using that word, and I object to your barstardised definition of the word to the same degree you use the barstardised meaning as some kind of 'ultimate pillory'. Example 1: If I go onto Fog.com and play a 'free' flash game (such as Fantasy Carrot Extreme) I have done so via a selection of 'choices'. I have chosen to go to the site. I have chosen to select the category of game I would like to play. I have selected a game within that category that I would like to play. Now... When I press 'play game' I do indeed feel 'entitled' to a certain experience. This 'entitlement' on my part is an 'expectation-based' feeling of entitlement. I have selected from the selection options - now I expect to be given what it was I was promised by getting this far into the site. I feel 'entitled' to now play an amusing tower defence game involving Carrots. If, when I press play, I am provided with a game where I see two My Little Ponies humping and I just have to press 'stop' whenever mommy pony pokes her head through the window - and that's the entire game - then that is not what I was promised. Now... you say... it's free. Bring on the swearing lunatic personality. How dare I say I am entitled to a tower defence game involving carrots when the site I am playing it from is providing 'free' games! Wow, I must be the world biggest scum for objecting to the fact that I have been given something I didn't ask for, for free! Well now... the thing is you see, that site, all this while has been shoving adverts in my face. That site has been depositing cookies into my computer. That site is benefiting from me playing their game for free. They 'want' me to play for free. They are not providing this service purely out of the goodness of their hearts - there is a reason it's free and there's a reason that they don't give me shit when I press 'play game'. Because they are 'entitled' to shove adverts in my face because I have agreed to that in 'exchange' for me being 'entitled' to a game of Fantasy Carrot Extreme. Now, come back to me and tell me exactly what someone can feel 'entitled' to in PoE and what they cannot feel 'entitled' to in PoE. . |
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" THIS was an amazing post. Truly amazing. What really sucks is that some troll is going to dismiss this all with a virtual wave of the hand as if it didn't exist... and give you no credit for how good of a post it was. Sorry in advance for the apologists. But great post man. |
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" Nothing. You are entitled to nothing. You have been given a game, a way to pass the time. To expect that you will be provided with anything more than a way to pass the time is to immediately begin to impose your perceptions onto the reality of something else. "Desire leads to suffering." I can't claim credit for that, Buddha got to it before me. You cannot provide a legitimate argument that it does not apply to PoE. Players desire something they game is not giving them, it creates suffering. This in way detracts from the reality that your desires are what have created your suffering. Expecting anything is expecting too much. Perception is everything. I want to make sure that players that express what I see as misguided expectations that those players understand, fully, that they are just as responsible for their issue as they want to make GGG responsible. Cronk, you are a master at redefining words to fit into your arguments, you have done so with your misguided interpretation of "entitled". Keep up the good work, it makes for some fine trolling. |
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" And now if anyone any longer has any doubt as to the credibility of this poster... |
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" My stance on "RNG is RNG" notwithstanding (I think in some cases, chances are simply stacked against you - such as map drops in high-level maps (that is, 75+ maps) giving you equal-level or higher-level drops), as a programmer, RNG isn't truly random, ever. It approaches true random with what is somewhat inaccurately called true random number generators (over pseudo-random number generators, which are the norm, and probably used in the game), in which an effectively unpredictable and uncontrollable input is used for random generation (such as half-lives of radioactive materials), but the problem for us is simply not having enough information to accurately predict what the input will be. Being able to predict this input would render these little different from pseudo-random number generators. TL;DR: RNG isn't really random. Let the self-entitled posts commence. >_> |
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