The reason for the low level of active players in Path of Exile

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tinko92 wrote:
Wrong right there in the start, saying that there are no surprises and excitement in drops is utterly inaccurate and false.

I realize that people would like to get excellent items way sooner than they can get now, but I've asked for a suggestion how would the improved loot system work out, I'd really like to know.
Still no answer.


I really wonder how you can dare to say someone is "wrong" in a game that is so heavy on RNG like PoE is. Do you think I'm lying? Or that I'm too stupid to recognize something which makes me go 'Wow!'?
Seriously, how does that work with you?

As for the improvement: I have suggested this several times already and others did too. The way to "fix" it, is to have a bias towards useful mid-tier/high-tier mods and uniques. The top-tier mods remain ultra-rare, same as potentially very strong or very special uniques.

Last edited by Jojas#5551 on Jan 23, 2014, 2:44:11 AM
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Jojas wrote:


As for the improvement: I have suggested this several times already and others did too. The way to "fix" it, is to have a bias towards useful mid-tier/high-tier mods and uniques. The top-tier mods remain ultra-rare, same as potentially very strong or very special uniques.



But what happens when this produces a power creep and GGG makes the game harder in response? People will just come back here complaining they want better gear.
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Jojas wrote:


I really wonder how you can dare to say someone is "wrong" in a game that is so heavy on RNG like PoE is. Do you think I'm lying? Or that I'm too stupid to recognize something which makes me go 'Wow!'?
Seriously, how does that work with you?

As for the improvement: I have suggested this several times already and others did too. The way to "fix" it, is to have a bias towards useful mid-tier/high-tier mods and uniques. The top-tier mods remain ultra-rare, same as potentially very strong or very special uniques.



So you've somehow managed to take that on a personal note?
And as you did, I imagine you're talking about your own item drops, not overall, well... tough luck.


Nevertheless, how would you do that "fix"? Higher chance on items to roll mid/high brackets? That would lower value of items drastically,

And that suggestion greatly improves self-found play, and destroys player interactions through trade, which obviously GGG wants in their game.
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GeorgAnatoly wrote:
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Jojas wrote:


As for the improvement: I have suggested this several times already and others did too. The way to "fix" it, is to have a bias towards useful mid-tier/high-tier mods and uniques. The top-tier mods remain ultra-rare, same as potentially very strong or very special uniques.



But what happens when this produces a power creep and GGG makes the game harder in response? People will just come back here complaining they want better gear.


Or after 3k hours we can finish 1 badass BiS over the top fucking skull crusher of a char, and finally start working on a second one? All 25 of my D2 chars had BiS. You're under some misconception that players finding high quality usable loot and making new chars is forbidden.
Everyone that I know who has left PoE did it because of completely abysmal shit for drops. No one says "dude I'm just finding way too many good items, I think I'm gonna stop playing now". Arpg history shows that the more accessible good items become, the more success and replay-ability the game has.


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tinko92 wrote:

Nevertheless, how would you do that "fix"? Higher chance on items to roll mid/high brackets? That would lower value of items drastically,


It might lower the value for you, RMT sites, botters, and multiboxers. For a legit player like myself, it just opens up new avenues for builds that I have always wanted to try, but can't because finding a 2 hand weapon that is 50% of BiS is 1 in a million, God forbid I ever want an item that's 70% of BiS.
Last edited by nGio#1658 on Jan 23, 2014, 3:47:09 AM
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nGio wrote:
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GeorgAnatoly wrote:
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Jojas wrote:


As for the improvement: I have suggested this several times already and others did too. The way to "fix" it, is to have a bias towards useful mid-tier/high-tier mods and uniques. The top-tier mods remain ultra-rare, same as potentially very strong or very special uniques.



But what happens when this produces a power creep and GGG makes the game harder in response? People will just come back here complaining they want better gear.


Or after 3k hours we can finish 1 badass BiS over the top fucking skull crusher of a char, and finally start working on a second one? All 25 of my D2 chars had BiS. You're under some misconception that players finding high quality usable loot and making new chars is forbidden.
Everyone that I know who has left PoE did it because of completely abysmal shit for drops. No one says "dude I'm just finding way too many good items, I think I'm gonna stop playing now". Arpg history shows that the more accessible good items become, the more success and replay-ability the game has.


I understand that but what I'm suggesting is that the difficulty level for the average player isn't accidental but intended. I think GGG likes how hard it is given the average quality of gear for you, me and your friends who quit because of that fact.
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GeorgAnatoly wrote:
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nGio wrote:


Or after 3k hours we can finish 1 badass BiS over the top fucking skull crusher of a char, and finally start working on a second one? All 25 of my D2 chars had BiS. You're under some misconception that players finding high quality usable loot and making new chars is forbidden.
Everyone that I know who has left PoE did it because of completely abysmal shit for drops. No one says "dude I'm just finding way too many good items, I think I'm gonna stop playing now". Arpg history shows that the more accessible good items become, the more success and replay-ability the game has.


I understand that but what I'm suggesting is that the difficulty level for the average player isn't accidental but intended. I think GGG likes how hard it is given the average quality of gear for you, me and your friends who quit because of that fact.


The game isn't "difficult" right now. It's an arpg. You can beat Merc Dom with all blue items, but some people don't want 'good enough' when 'really good' exists. If I'm playing 8-10 hours a day, then why can't I have good items? And if I can't, then who can?
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nGio wrote:

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tinko92 wrote:

Nevertheless, how would you do that "fix"? Higher chance on items to roll mid/high brackets? That would lower value of items drastically,


It might lower the value for you, RMT sites, botters, and multiboxers. For a legit player like myself, it just opens up new avenues for builds that I have always wanted to try, but can't because finding a 2 hand weapon that is 50% of BiS is 1 in a million, God forbid I ever want an item that's 70% of BiS.


Can you at least read the whole post?

After that question and statement, there was more, refreshing:

"And that suggestion greatly improves self-found play, and destroys player interactions through trade, which obviously GGG wants in their game."


The reason for the low level of active players in Path of Exile...

I don't care.
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nGio wrote:


The game isn't "difficult" right now. It's an arpg. You can beat Merc Dom with all blue items, but some people don't want 'good enough' when 'really good' exists. If I'm playing 8-10 hours a day, then why can't I have good items? And if I can't, then who can?


I'm not saying the game is difficult I'm saying GGG has an intended target level of difficulty in mind for the average player achieving an average level of quality for their character's gear and build. You're defeating you're own argument suggesting the game is already too easy for the 'good enough' gear you find. There will always be a tier of gear that is rare and special because its rare so no matter what gear you get there will always be dream gear that is much more difficult to achieve. But the difficulty isn't based on your character getting that uber gear, it's calibrated so you can complete content and have fun in 'good enough' gear but they let the rare gear feel special and powerful for that extra, occasional reward if you happen upon it.
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tinko92 wrote:
So you've somehow managed to take that on a personal note?
And as you did, I imagine you're talking about your own item drops, not overall, well... tough luck.


Nevertheless, how would you do that "fix"? Higher chance on items to roll mid/high brackets? That would lower value of items drastically,

And that suggestion greatly improves self-found play, and destroys player interactions through trade, which obviously GGG wants in their game.


Sure it would lower the "value". And then what? What's the worst thing that can happen when mid- to high(ish)-tier items lose "value"? Please, go ahead and say.

And what's that nonsense with "destroying player interaction through trade"? Aren't there guilds and public parties? Are you seriously saying PoE needs mid-tier trades to keep it social?

You're clutching at straws here, one after the other, only to not move one millimeter towards someone who has a different opinion than you.

And yes, maybe I was taking that on a personal note. But maybe I'm just sick of you doing just about anything only to not have to acknowledge that someone else has a point. Don't know.
See, was I "wrong" or was it "tough luck" - suggesting it's not the drops but me? You don't care at all. If one doesn't work for you, the other does. Sorry, but I'm sick of arguing with someone who doesn't give a shit about what he says, as long as he thinks he wins.

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