GZ FranzKafka, First level 100 on nemesis league!

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this is highly fallacious(the part about 2-3x clear speed) - try a party with 5 45k dual strikers and one split arrow voltaxic character shock stacking everything. that setup is almost as fast - just killing bosses is slower - and obviously finding voltaxic players is more difficult from the absurd gear cost


A highly organized 6 man party consisting of 5 45k dual strikers and one split arrow voltaxic character is almost as fast as one guy running spectre abuse with a tabula?

do you actually read what you write? thats the very definition of a game breaking exploit.
IGN: Arlianth
Check out my LA build: 1782214
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Invalesco wrote:
Correction: congrats on being carried to level 100 by the abuser of an exploit. Indeed!

Tainted achievement of the year award.

Inb4 drama starts



Oh this is priceless.
A game, where by design, one simply buys the pieces to out-gear content, then faceroll repeats the quickest levelling content in a party, using currency that other people found; and someone tries to find a way to claim the 'achievement' was tainted by some other method.
Absolutely priceless.
Casually casual.

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Nephalim wrote:
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this is highly fallacious(the part about 2-3x clear speed) - try a party with 5 45k dual strikers and one split arrow voltaxic character shock stacking everything. that setup is almost as fast - just killing bosses is slower - and obviously finding voltaxic players is more difficult from the absurd gear cost


A highly organized 6 man party consisting of 5 45k dual strikers and one split arrow voltaxic character is almost as fast as one guy running spectre abuse with a tabula?

do you actually read what you write? thats the very definition of a game breaking exploit.


So the best group make up for hc can clear as fast as a bugged char - thus all of the above should be nerfed was my point my friend. How did you divine that I didn't think there is a problem with cod minions?

Which then poses the question: What is the difference of leveling to 100 with a falty mechanic or an overpowered spec as they both make gameplay too easy and are always fixed in future patches?

These are nebulous areas - and for this specific reason qarl himself challenged the players of poe to break the game. unfortunately for me all the moralists had forgotten this and became highly offended =) If Kripp would've found out the cod + bm thing all of his followers would've had their knee pads on and mouths open - and asking him for glimpses of his build - but he didn't and now we're in this situation =)
Last edited by FranzKafka#2523 on Jan 16, 2014, 2:43:45 AM
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mazul wrote:
Currently I just know that alpha players had access to a very accurate skill tree long before the public knew and only after some time did they get permission to share them publically.

I'm not sure if you're making up that second part or whether it's legit. I only remember one particular time (though there could have been more) when an Alpha person or two got to stream a skill tree, and it was a skill tree that none of the others had seen by that point, as it had literally just gone up.

As for copying LoL's testing policies, I can see why they'd prefer just to keep it private. People qq enough as it is without getting them worked up about stuff that might never even get implemented.
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So the best group make up for hc can clear as fast as a bugged char - thus all of the above should be nerfed was my point my friend.


Yes, its called balance, i dont know why this is hard to grasp. a group of 6 extremely well geared player should be able to clear astronomically faster than one person abusing a bug. This is like saying anyone with a 6 link item should be able to clear content faster than 6 people decked out with gear and that both methods should be nerfed.

its imbalanced and I dont understand why you are trying to strawman the former with bug abuse.





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How did you divine that I didn't think there is a problem with cod minions?

I have issues with how you reached 100 I am simply voicing my concerns for an exploitative mechanic that was left in place for several weeks or months even though the Devs had full knowledge of its existence.
IGN: Arlianth
Check out my LA build: 1782214
Last edited by Nephalim#2731 on Jan 16, 2014, 2:43:51 AM
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MonstaMunch wrote:
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mazul wrote:
Currently I just know that alpha players had access to a very accurate skill tree long before the public knew and only after some time did they get permission to share them publically.

I'm not sure if you're making up that second part or whether it's legit. I only remember one particular time (though there could have been more) when an Alpha person or two got to stream a skill tree, and it was a skill tree that none of the others had seen by that point, as it had literally just gone up.

As for copying LoL's testing policies, I can see why they'd prefer just to keep it private. People qq enough as it is without getting them worked up about stuff that might never even get implemented.


I assumed they had access to the other skill tree for at least 1 hour before they streamed. May be wrong though.

As for LoL testing policies: do you really think that the PoE community will whine more than one of the worst commmunities known to mankind: the LoL community XD?

I always assumed that the reason for why they want to keep the tested balance changes secret is because they simply want it to be a surprise and that "surprise feeling" has precedence over competitions.

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Nephalim wrote:
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So the best group make up for hc can clear as fast as a bugged char - thus all of the above should be nerfed was my point my friend.


Yes, its called balance, i dont know why this is hard to grasp. a group of 6 extremely well geared player should be able to clear astronomically faster than one person abusing a bug. This is like saying anyone with a 6 link item should be able to clear content faster than 6 people decked out with gear and that both methods should be nerfed.

its imbalanced and I dont understand why you are trying to strawman the former with bug abuse.





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How did you divine that I didn't think there is a problem with cod minions?

I have issues with how you reached 100 I am simply voicing my concerns for an exploitative mechanic that was left in place for several weeks or months even though the Devs had full knowledge of its existence.


I understand - but if one guy clears at a rate that shouldn't be attainable then no one should. I was merely trying to elucidate you about the nebulous area between specs being overpowered and glitches which I now clearly know that such attempts in the future should be saved for more capable targets =)

PS I think dual strike is too strong too =) I was soloing 76s for almost the same xp that exinifte was grouping 78s - hoho
Last edited by FranzKafka#2523 on Jan 16, 2014, 2:49:14 AM
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mazul wrote:
I assumed they had access to the other skill tree for at least 1 hour before they streamed. May be wrong though

An hour sounds plausible, but I don't see how it could make any measurable difference to a 4 month race, and wouldn't personally describe it as a long time :S
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now clearly know that such attempts in the future should be saved for more capable targets =)


Its not that nebulous and only a monkey would be convinced by your glib remarks and attempts to justify horrendous abuse of game mechanics.
IGN: Arlianth
Check out my LA build: 1782214
"
MonstaMunch wrote:
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mazul wrote:
I assumed they had access to the other skill tree for at least 1 hour before they streamed. May be wrong though

An hour sounds plausible, but I don't see how it could make any measurable difference to a 4 month race, and wouldn't personally describe it as a long time :S


As long as the advantage is higher than zero, it matters for the fairness paradigm :).
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