Immortal flesh belt soooo OP...

"
demivion wrote:
How about this:

- Immortal flesh: -10% max res -50 phys damage +40% armour
- Saffell's frame: +4% max res
- Resist Nodes: +2% max res
- Purity Auras: +4% max res (more with aura nodes)
- Incandescent Heart: 25% ele damage to chaos (and light radius)
- CI: take no chaos damage
- lvl 26 AA: -319 phys damage
- Inner force: -76 phys damage

You'd end up with at least 75% all resists, probably more like 77% with max level, with incandescent heart and CI it would be equivalent to 81% all resists, 100% chaos resist. 447 less physical damage taken from attacks (which tbh is where most of your physical damage comes from). The mana regen on the belt is actually very strong with % regen nodes, you'd need it since you wouldn't be able to take EB.

You'd just have to figure out how to deal damage

mjolner.
studying for GGG's C++ technical exam...
"
demivion wrote:
How about this:

- Immortal flesh: -10% max res -50 phys damage +40% armour
- Saffell's frame: +4% max res
- Resist Nodes: +2% max res
- Purity Auras: +4% max res (more with aura nodes)
- Incandescent Heart: 25% ele damage to chaos (and light radius)
- CI: take no chaos damage
- lvl 26 AA: -319 phys damage
- Inner force: -76 phys damage

You'd end up with at least 75% all resists, probably more like 77% with max level, with incandescent heart and CI it would be equivalent to 81% all resists, 100% chaos resist. 447 less physical damage taken from attacks (which tbh is where most of your physical damage comes from). The mana regen on the belt is actually very strong with % regen nodes, you'd need it since you wouldn't be able to take EB.

You'd just have to figure out how to deal damage


Now remove immortal flesh and suddenly the build is better.

Getting higher max res actually makes immortal flesh even worse. The higher the max res you go, the better each point towards max res gets.

"
The mana regen on the belt is actually very strong with % regen nodes, you'd need it since you wouldn't be able to take EB.


If you want run 26 AA without EB you either need to be rich to get near perfect jewelery+few regen nodes or invest very heavily into mana regen nodes(and I meany really heavily, over 300%) The belt won't save you from needing that.
Last edited by kasub#2910 on May 22, 2014, 11:36:59 AM
Can't believe that no one has mentioned that the belt has incredible synergy with veil of the night. There is literally no downsides at all for any build using it. Completely broken I know.

Jokes aside, the best way to counter the downside that doesn't involve too much is probably to use incandescent heart. It'll counter almost all of the extra elemental damage you'll take (105% compared to someone with 75% res). If anything this belt makes incandescent heart better since it will negate more damage.

Whether this is enough I'll leave to someone else to decide. Something to remember though is that you can easily just change it for something else whenever needed.
Molten shell?
You ARE my Bitch of burden!
"Stay Alive exile! Or you'll be the next zombie someone raises off the beach." - Altnaharra
" Be Excellent To Each Other" -MikeP_GGG
"If you die to yourself are you still the victor? " - BEX_GGG
"
Do_odle wrote:
Not OP but UP:

+140 Life:

Alright, but nothing special. Rare belts can roll this.


A perfect life roll on a high iLV belt is +99 Life so no a rare belt can't roll this.

"

+10 Flat Mana Regen:

The flat mana regen doesn't enable arctic armor. It helps out a very very small amount. On the course to pumping out 30 extra flat regen from this belt you would more than likely have already gotten enough mana regen from other sources to support high lvl AA. Also, you could just buy a belt with ES+ which would not only boost regen (with EB) but it would increase your effective HP (with eb+mom AND who isn't doing that with high level Arctic Armor?)
Before you say +10 regen is more than you can attain with +50 or so ES (with eldritch battery) take into account that the mana from ES is increased by energy shield AND mana passives. Throw on a +70 energy shield belt and you could closely mimic this bonus 10 mana regen ontop of having a +200~300 increase to your mana pool which would cover all the cost of running clarity AND give you effective life if you're using Mind Over Matter.


The highest possible ES roll on a high iLV belt is +47 ES. To turn 47 ES into +10 mana/sec via Eldritch Battery would require a total of +1015% Energy Shield/Mana which is obviously impossible.

"

+75 Flat Life Regen

The regen can be matched with one passive node or less. It's not a horrible amount of regen, but it alone can not make this item great.


It can be matched with one notable passive node, not a generic passive node (unless you have a crazy amount of life). Big difference.

"

-10% Maximum Elemental Resistances:

You need to spend an obscene amount of points in the passive tree going for aura reduction/effectiveness just to counteract this. In comparison to the life regen which takes one node to mimic, +10% maximum elemental resistances would take upwards of 15 to 25 nodes to mimic. This alone ruins the belt.


You shouldn't be trying to counteract this penalty by increasing your maximum resistance (since that's very inefficient). You should be using other methods - spell block, high total HP+ES, MoM, evasion, acrobatics/phase acrobatics, and arctic armour (for fire).

"

-50 Physical Damage taken from attacks:

This only applies to attacks where as Arctic Armor applies to spells and attacks. -50 is roughly 17% as effective as a lvl 26AA (-319 without innerforce). Divide that number by half as it doesn't reduce fire damage and you get 8.5%. Divide this new number by half considering the physical reduction ONLY applies to attacks and you get a mod that gives you 4.25% the effectiveness that the "major synergy" gem has. That's a very very low amount of defense. ALSO, Getting a very minuscule boost in defense versus physical attacks is completely negated by the fact that almost everyone of the "attacking" monsters in the game come with a form of elemental damage, aside from your typical zombie and skeleton(non-archer of course)! Even most physical attack players come with forms of elemental damage. Every physical build is typically going to have either Hatred or added fire damage OR a ton of converted to elemental damage.


Not a whole lot of people are running around with LV26 AA. Besides, damage absorption gets more effective, the more you have of it since it makes it possible to take no damage at all from more powerful attacks.
gz for necroing a useless solwitch thread with lots of useless sc opinions that a -10max belt is endgame viable

come to hc buy that shit for 2c die and be happy with it in sc

beautiful but trash


worth 1-2 regen nodes
and a halfassed lvl 4 AA
https://poe-ssf.herokuapp.com/. Join the fun.
SSF HC Legacy Witch Lvl 53
Last edited by ventiman#1405 on Aug 16, 2014, 7:27:52 PM

+

+

+

= way better mitigation
Very easily facetank map vaal with only 15k dps and a leech gem... litterally just stand there and and out leech map vaal + onslaught mod
I really couldnt believe it.
Last edited by H4T3MONG3R#3676 on Aug 16, 2014, 8:10:36 PM
"
werezompire wrote:
"
Do_odle wrote:
Not OP but UP:

+140 Life:

Alright, but nothing special. Rare belts can roll this.


A perfect life roll on a high iLV belt is +99 Life so no a rare belt can't roll this.


Highest iLV belt can get 110 Life, thank you for correcting me. Note, also, immortal flesh isn't the only "Leather Belt" out there. So.. Yeah, +110 life on a +40 Leather belt = 150. You can also roll +50 strength which is +25 life. So, rare belts can roll 175Life! :D

"
werezompire wrote:

"

+10 Flat Mana Regen:

The flat mana regen doesn't enable arctic armor. It helps out a very very small amount. On the course to pumping out 30 extra flat regen from this belt you would more than likely have already gotten enough mana regen from other sources to support high lvl AA. Also, you could just buy a belt with ES+ which would not only boost regen (with EB) but it would increase your effective HP (with eb+mom AND who isn't doing that with high level Arctic Armor?)
Before you say +10 regen is more than you can attain with +50 or so ES (with eldritch battery) take into account that the mana from ES is increased by energy shield AND mana passives. Throw on a +70 energy shield belt and you could closely mimic this bonus 10 mana regen ontop of having a +200~300 increase to your mana pool which would cover all the cost of running clarity AND give you effective life if you're using Mind Over Matter.


The highest possible ES roll on a high iLV belt is +47 ES. To turn 47 ES into +10 mana/sec via Eldritch Battery would require a total of +1015% Energy Shield/Mana which is obviously impossible.

Again, on a chain belt base with a mana roll. However, yes, I was misleading when I said "could closely mimic this bonus" A perfect mana battery chain belt would only be at about 30~40% as effective of a flat 10mana/sec however that extra 200'ish flat mana would nearly cover clarity costs on it's on, so.. That's what I was considering... Also the obvious implications for MoM...

"
werezompire wrote:

"

+75 Flat Life Regen

The regen can be matched with one passive node or less. It's not a horrible amount of regen, but it alone can not make this item great.


It can be matched with one notable passive node, not a generic passive node (unless you have a crazy amount of life). Big difference.


Fair enough, and like I said, it's not bad, it's the one thing that's trying to save this belt. Obviously, since it's been buffed, the belt is looking great for low-life builds that don't go Shavronne's Wrappings, just because it's the equivalent of having like 10% regen on a 750 unreserved low life character. The minus 5 maximum chaos resist hurts a little bit... but.. If you really wanted to, you could use Saffel's to bring it back up, I don't think it's requires, just like I don't think Immortal Flesh is required.. You can get +100 flat life regen just from rare rolls. With that said though, I'd much rather have 175 flat life regen as this also opens up more options for low life blood magic without shavs. [more math required]
"
werezompire wrote:

"

-10% Maximum Elemental Resistances:

You need to spend an obscene amount of points in the passive tree going for aura reduction/effectiveness just to counteract this. In comparison to the life regen which takes one node to mimic, +10% maximum elemental resistances would take upwards of 15 to 25 nodes to mimic. This alone ruins the belt.


You shouldn't be trying to counteract this penalty by increasing your maximum resistance (since that's very inefficient). You should be using other methods - spell block, high total HP+ES, MoM, evasion, acrobatics/phase acrobatics, and arctic armour (for fire).


Those extra layers of defense only go so far.. MoM hurts your mana, spell block is good enough on it's own to even warrant the use of this belt, High HP = less life regen effectiveness, evasion and acro kind of tie into spell block's situation, and arctic armour + mom is all you're really left with. All of these things are good but max resistances provide much more mitigation to the actual damage, instead of relying on luck, or MoM which can really cause you to go oom quickly if you're taking 40% more damage from elemental stuff.

"
werezompire wrote:

"

-50 Physical Damage taken from attacks:

This only applies to attacks where as Arctic Armor applies to spells and attacks. -50 is roughly 17% as effective as a lvl 26AA (-319 without innerforce). Divide that number by half as it doesn't reduce fire damage and you get 8.5%. Divide this new number by half considering the physical reduction ONLY applies to attacks and you get a mod that gives you 4.25% the effectiveness that the "major synergy" gem has. That's a very very low amount of defense. ALSO, Getting a very minuscule boost in defense versus physical attacks is completely negated by the fact that almost everyone of the "attacking" monsters in the game come with a form of elemental damage, aside from your typical zombie and skeleton(non-archer of course)! Even most physical attack players come with forms of elemental damage. Every physical build is typically going to have either Hatred or added fire damage OR a ton of converted to elemental damage.


Not a whole lot of people are running around with LV26 AA. Besides, damage absorption gets more effective, the more you have of it since it makes it possible to take no damage at all from more powerful attacks.



If you're using this belt you better be trying to run Lvl26 AA... But yeah.. anyways it was an extreme example... still not the highest possible example.

The majority of my responses here don't matter much, because the belt is actually kind of decent now. Only -5% max resists and they removed the -40% resist penalty.

It's an actual viable option to enable Low-Life Zealot's Oath + w/e
...
Last edited by Do_odle#4912 on Apr 18, 2015, 10:10:22 AM
Nice necro right there.
To be fair, it was a necro by a guy that was actually already participating in the topic. Annoying, but I find it far less annoying than a noob necro bringing back a fully-resolved thread from 2 years ago with random irrelevant bullshit.

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