Immortal flesh belt soooo OP...

"
BearCares wrote:
I kept getting -mana regen and +100% damage as lightning, which no, the build isn't designed to handle. I was forced to keep chaosing so that all the other chaos orbs wouldn't have been wasted!


http://en.wikipedia.org/wiki/Sunk_costs
"
I kept getting -mana regen and +100% damage as lightning, which no, the build isn't designed to handle. I was forced to keep chaosing so that all the other chaos orbs wouldn't have been wasted!

-Just change your belt for that map bro...



-10% Res can be combated with Saffell's + Ele Adaptation + Purity to get +176% to a resist.

...I you roll a lightning damage map, use purity of lightning.

-If your build can't use saffell's, then don't use the belt.

---Just because it's not good all the time doesn't mean the belt is bad.

-If I put Shavs on my RF character, it would be unplayable...but Shavs isn't being called bad.
If I can stand between Dominus totems with this belt it's a damn good belt... Just Saying :)
"Another... Solwitch thread." AST
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Last edited by solwitch#4681 on Jan 11, 2014, 10:46:32 PM
"
solwitch wrote:
If I can stand between Dominus totems with this belt it's a damn good belt... Just Saying :)


Video of yourself facetanking palace dom
I meant it kept giving me both no mana regen and + elemental damage, or temporal chains and enfeeble

I didn't go into enough detail I guess. But overall it was just the stupidest string of mods I'd ever gotten on maps before.

Sure I COULD have done the maps, but I've done 100%+ quanity maps in the past and they never gave me good drops and it takes too long to do them because you've either got lower regen or temporal chains and enfeeble. I'm just not one of those guys who cares about rare maps anymore.

I just collect orbs and buy Cowards Trial over and over

Last edited by BearCares#6660 on Jan 12, 2014, 12:48:08 AM
All 3 from a single white map fellas. Yea. Maybe on on to something yeaaa.

Not OP but UP:

+140 Life:

Alright, but nothing special. Rare belts can roll this.


+10 Flat Mana Regen:

The flat mana regen doesn't enable arctic armor. It helps out a very very small amount. On the course to pumping out 30 extra flat regen from this belt you would more than likely have already gotten enough mana regen from other sources to support high lvl AA. Also, you could just buy a belt with ES+ which would not only boost regen (with EB) but it would increase your effective HP (with eb+mom AND who isn't doing that with high level Arctic Armor?)
Before you say +10 regen is more than you can attain with +50 or so ES (with eldritch battery) take into account that the mana from ES is increased by energy shield AND mana passives. Throw on a +70 energy shield belt and you could closely mimic this bonus 10 mana regen ontop of having a +200~300 increase to your mana pool which would cover all the cost of running clarity AND give you effective life if you're using Mind Over Matter.

+75 Flat Life Regen

The regen can be matched with one passive node or less. It's not a horrible amount of regen, but it alone can not make this item great.


-10% Maximum Elemental Resistances:

You need to spend an obscene amount of points in the passive tree going for aura reduction/effectiveness just to counteract this. In comparison to the life regen which takes one node to mimic, +10% maximum elemental resistances would take upwards of 15 to 25 nodes to mimic. This alone ruins the belt.


-40% to All Elemental Resistances:

With a level requirement of 50+ you couldn't argue the validity of using this item as leveling unique already, but when you add in a merciless-grade penalty to your overall resistances there's simply no argument to be had. If you do manage to deficit this -165% elemental resistance and reach that 65% cap with out being able to draw resistance rolls from a belt then you're still going to suffer twice as much as anyone not using this belt when you attempt to do -ele resist maps (and when facing necromancer curses or elemental curses in general) Take the fact that a +40% to all elemental resistances rare belt can be rolled and you effectively make immortal flesh a -80% to all elemental resistances belt, which is horribly disabling.


-50 Physical Damage taken from attacks:

This only applies to attacks where as Arctic Armor applies to spells and attacks. -50 is roughly 17% as effective as a lvl 26AA (-319 without innerforce). Divide that number by half as it doesn't reduce fire damage and you get 8.5%. Divide this new number by half considering the physical reduction ONLY applies to attacks and you get a mod that gives you 4.25% the effectiveness that the "major synergy" gem has. That's a very very low amount of defense. ALSO, Getting a very minuscule boost in defense versus physical attacks is completely negated by the fact that almost everyone of the "attacking" monsters in the game come with a form of elemental damage, aside from your typical zombie and skeleton(non-archer of course)! Even most physical attack players come with forms of elemental damage. Every physical build is typically going to have either Hatred or added fire damage OR a ton of converted to elemental damage.


40% increased Armor:

Two Passive Nodes is all it takes to mimic this. Yeah, It's a great increase to armor, but compared to only -ele you're losing three times this 40% amount. When compared to -max you're definitely losing way more defense than you're gaining. Let's not forget to mention that this increase has the potential to be totally lost when you're under the effects of status ailments (chilled excluded) so GG to this mod when you're on burning/shocking ground and you can't flask off the status.


Let's Talk Low-Life Builds:

If you have the currency to pull off low-life builds then you have the currency for Auxium. If you would rather gimp your belt and your ring/helmet slot than just use Auxium then that's your choice. Alpha's Howl would be INCREDIBLY worse than Geofri's or Vertex in regards to low life spell builds even if you only used it to empower two auras. Now in comparison to low life attack builds you kinda need that Crown of Eyes.

The only low-life build that does benefit the most from using Alpha's Howl over Auxium would probably be a support where you could potentially run one extra aura that you don't need, (Purity of Ice Anyone?) ...

Let's go to a low-life build that DOESN'T use Alpha's Howl, Auxium, or Immortal Flesh, but DOES use Purity of ice. 86~87% Cold Resistance? 99%~100% Cold Resistance with Flask? Tell me if I'm wrong but you would be practically immune to freezes if you're only taking 0 cold damage with your flask up, right? Of course anyone using Immortal Flesh would never be able to pull this off.

The belt has no synergy with low life builds or any builds for that matter.


Ending Statement:

The Immortal Flesh is far off from what the name implies. I'm aware that unique generally have drawbacks to their usage but this item comes close to being a Veil of the Night when you look at how easy it is to mimic the bonuses offered with a handful of passive and how difficult it is to deficit the drawbacks with 25+ passives. There will never come a time where I think this item is good at all, not even in pvp. Everyone who is trying to make the item feel good is simply fooling themselves. If there was a point system to the amount of defenses lost to the amount of defenses gained then you would be running down into the negatives just by equipping this item.


Bottom Line/TL;DR:

There is no way to make the very small benefits outweigh the very drastic losses.



GG gear ripped in the process of using Immortal Flesh:

Lightning Coil:
This item does what Immortal Flesh does with much greater results, but since you're using immortal flesh I guess you probably don't want to give yourself a -225% lightning res deficit when you're taking 40% more lightning damage from losing 10% max resists.

Any shield other than Saffel's Frame:
Having to use this shield to justify an extreme lack of elemental defense while simultaneously losing the ability to block attacks kind of negates the fact that Immortal Flesh is geared towards defending versus attacks now doesn't it? Saffel's+Immortal Flesh is like going CI+IR+Acrobatics, they just kill each other, however you practically need the shield 90% of the time. This isn't synergy, this is a love-hate desperation move. Lol.

Auxium:
Sorry Low-Lifers.

ANY UNIQUE WITH A HINT OF DRASTIC HINDRANCE IN IT'S DESIGN:
Sorry everyone who is using a much better unique with major drawbacks but we can only afford one weak-link here (Immortal Flesh).

Rip in peace, in poe of exile.


...
Last edited by Do_odle#4912 on May 22, 2014, 12:01:14 AM
"
solwitch wrote:

Low life builds rejoice ;)




The hell would low life want with this. It is trash for low life.
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Belt is only good against specific bosses/pvp. For normal map play it's absolutely dreadful for all builds.
Last edited by kasub#2910 on May 21, 2014, 11:36:27 PM
How about this:

- Immortal flesh: -10% max res -50 phys damage +40% armour
- Saffell's frame: +4% max res
- Resist Nodes: +2% max res
- Purity Auras: +4% max res (more with aura nodes)
- Incandescent Heart: 25% ele damage to chaos (and light radius)
- CI: take no chaos damage
- lvl 26 AA: -319 phys damage
- Inner force: -76 phys damage

You'd end up with at least 75% all resists, probably more like 77% with max level, with incandescent heart and CI it would be equivalent to 81% all resists, 100% chaos resist. 447 less physical damage taken from attacks (which tbh is where most of your physical damage comes from). The mana regen on the belt is actually very strong with % regen nodes, you'd need it since you wouldn't be able to take EB.

You'd just have to figure out how to deal damage
IGN: OldManBalls (Warbands)

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