Immortal flesh belt soooo OP...

You are getting 6-7 free life regeneration nodes. Even though you get -10 max resist and -40 the regeneration of life (plus if you specked into life) void dogs with just a 30% fire resist and some spell block can not take you down that's how OP this belt. Even crazier equip frozen armor to mitigate the physical damage and fire and it's probably bis in game for many low life builds. Just my thoughts :)
"Another... Solwitch thread." AST
Current Games: :::City Skylines:::Elite Dangerous::: Division 2

"...our most seemingly ironclad beliefs about our own agency and conscious experience can be dead wrong." -Adam Bear
Last edited by solwitch#4681 on Jan 10, 2014, 4:07:26 PM
Try fighting Dominus or any other high elemental damage boss in maps and see how well the -10 max resist feels.....
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dualestl wrote:
Try fighting Dominus or any other high elemental damage boss in maps and see how well the -10 max resist feels.....



I have ;) <3
"Another... Solwitch thread." AST
Current Games: :::City Skylines:::Elite Dangerous::: Division 2

"...our most seemingly ironclad beliefs about our own agency and conscious experience can be dead wrong." -Adam Bear
How little life do you have that 75 is 6-7 nodes for you? It's about as good as one notable, less for a character with >5k life.
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simnel wrote:
How little life do you have that 75 is 6-7 nodes for you? It's about as good as one notable, less for a character with >5k life.


It's extremely noticeable :)
"Another... Solwitch thread." AST
Current Games: :::City Skylines:::Elite Dangerous::: Division 2

"...our most seemingly ironclad beliefs about our own agency and conscious experience can be dead wrong." -Adam Bear
"
solwitch wrote:
"
simnel wrote:
How little life do you have that 75 is 6-7 nodes for you? It's about as good as one notable, less for a character with >5k life.


It's extremely noticeable :)


I think you're trolling, but that's not what he's saying. There are several passive nodes that give 1% life regen, so if you have 5000 life then the 65-75 life regen from Immortal Flesh is the same as ONE node, not 6-7.

Anyway, it's a great belt, but you have to build around it like many other good uniques. And compensating for -10 Max Res against Shrine Piety or Palace Dominus is not trivial, since there's no real good way to do it.
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kaross579 wrote:
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solwitch wrote:
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simnel wrote:
How little life do you have that 75 is 6-7 nodes for you? It's about as good as one notable, less for a character with >5k life.


It's extremely noticeable :)


I think you're trolling, but that's not what he's saying. There are several passive nodes that give 1% life regen, so if you have 5000 life then the 65-75 life regen from Immortal Flesh is the same as ONE node, not 6-7.

Anyway, it's a great belt, but you have to build around it like many other good uniques. And compensating for -10 Max Res against Shrine Piety or Palace Dominus is not trivial, since there's no real good way to do it.


Low life builds rejoice ;)
"Another... Solwitch thread." AST
Current Games: :::City Skylines:::Elite Dangerous::: Division 2

"...our most seemingly ironclad beliefs about our own agency and conscious experience can be dead wrong." -Adam Bear
Never really considered Immortal flesh OP, or even thought of it for life builds, and I got plenty of them. If it is so OP, then





this guy is beyond OP. It is epitome of OP.
Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

Neither blooddance or Immortal Flesh are OP. They are two of the best designed uniques in the game because in the hands of an idiot, they are ridiculously bad, in the hands of a good player, they can last all the way to level 100.
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BearCares wrote:
Neither blooddance or Immortal Flesh are OP. They are two of the best designed uniques in the game because in the hands of an idiot, they are ridiculously bad, in the hands of a good player, they can last all the way to level 100.


Cule story you have to get +10max reistances to negate the downsize of the item and believe me the most dangerous mobs at higher lvls are elemental damage not physical damage ones (plenty of physical damage mitigation, like immortal, call endu charges and so on) while theres little ele damage negation. Id rather have 85max all resists than 75max and the belts effects anyday...

We can argue but anyone whos doing higher tier maps can tell you that its so bad having -10max all resistances, the downsides are overshadowing the pluses by megaalot...

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