Staff Templar Build?

Sorry, but i don't get it, elemental give a great dps, - without criticals, or even higher cause u always hit, and don't depend on some pesky numbers. Just combining elemental weapon dmg with infernal blow and anger aura, gives you tremendous amount of dmg on pure physical staff. But here is my note, this is how i see templar with 2H, and this is my experience. Anybody have epxierience on critical elemental staff build? This here does not require good gear to start.
PS: I think that psysical dmg for staffs are not needed, as this build has already good % from STR already. I don't have final gear, but my guess is that, those passives won't do that much difference later on. I will think yet again this build.
kk
This is my dream build, left 20 points, I left few areas, since u never know what gear, what final elements you will have. This build is focusing on achievieng as many crusial points as possible. Resists, flat dmg and HP. Things i left is equalibrium, 2 elemental resistances on the way, and i left lava lash, immolation, and stopped before starting point for a witch. I did that since, one may want go fire dmg, or he may want to take additional dmg and resists from witch tree. You have to go to this tree since you need intelligence, and to not waste you "journey" you get hp on the way. One thing ive noticed, to make a good build, it is important to take as little steps as you can, and to achieve as much in your goal as it is possible. I am partially fullfilled, but for now, with this build.
http://www.pathofexile.com/passive-skill-tree/AAAAAgUBhMREcop0D1SpaBRNogDwHwSzAnHE9iftrKpyqXzZGS653e8O51JUSV8_9kiMz1BQWGPG2DKJV-J35ew4GjinhJBVKU-Cm-QiGmwZhSSqNunjao9G0NDPZVXGFm9G1-0g4XOLjAVb8i-nCJ2uuJPN-nyDYqyhbdadPC3Grv4K8kXnY_Pdtz56uGz2guSQEXPh94hfqq6Tplc64Yjxiq_aYpSgaHTYTa9sTP_FitSPgW-ePE3YjHY=

This is all around, no specialisation (but i know fire seems be a way to go for templar but it takes points and it is not viable) I put a lot of though in it, since i don't know the end game, but as for my feeling, armor is not so important, as long u have molten shield, and endurance and some basic block chance on staff. Resistances on toher hand are important, and here you have plenty (you can take additional if you want, everything here is so placed so you may actually "tune it" to your gear ), a lot of hp, and incredibly strong hp regen(with that amount of hp it is a must have synergy), makes a kind a reistance to poison and chaos dmg itself.
I don't know about life leech, there is a viable option of taking skill blocking life leech from us but is there is a reason to? Use whatever element u want,
From my judging now, items give lot of hp, and str, and strategically, templar is in the best postion to be a well balanced composition health/defence/resist and steady dmg.
kk
My templar is lv 36 hardcore now, and im aiming to comlete this build, so far, my stuff is a trash, since im a greedy, but, i i feel a lot stronger each level even with this gear i have!. There is no reason to waste points in finding accuracy for templar, resolute strike, maeks u hit 100% and, it made rise my dps by about 1/3 up. My opinion is, going for resolute strike is a saving skill points choice, an economical one.
kk
Last edited by kyleseraphim#1258 on Jan 29, 2013, 9:23:03 PM
After reading this whole thread I was able to make my own Elemental Staff build and this is what i came up with:

Elemental Staff build 1.0

I've also made an alternative one with Resolute Techniques(100%)chance to hit, by dropping the 2 precision passives and 3 spell critical nodes, but since burn/freeze/shock statuses need to crit to be in effect, I quickly dropped them.

This is my first ever play in this game, so much of the game mechanics are a mistery to me. But I hope this build gives a general good feel to the staff elemental build.

I've taken the lightning path for this one, but either cold or fire or more physical, it is easy to adapt.

If anything you can add, suggest, ask about, feel free to do it.
I was planing a staff build, the problem I ran into is availability of staves with more than two sockets plus not being able to find a staff with higher damage then the mace Ive been using. I'm currently only lvl 14 and still hope to find a good staff but it has yet to drop.
You can apply element effect without critical chance as far as i see it, i do it with sweep. and enemies receive freeze, and i have resolute strike on.
Going into any accuracy/criticals is pointless, u lose not only dmg, but, as for sweep, u lose hp as you will hit less enemies, and it will make you waste more mana and time, to finish those who u did miss. (and i assume you have life on hit effect for large groups of enemies).
I am curently changing yet again my build to make it even more reliable.
kk
Feroce, your build lacks survavability, why taking arcane spells, it applies only to spells. Furthrer more . How much points did you USE UP to get that lighnting dmg from withc tree. Attributes are ok, but they provide a so little, 5 str = 1 health. U may go for witch tree like that, and spells only if you make caster, not 2H melee.
Im not even in halfway with achieveng my dream build, but since i have a lot os % health, and i try to not get attributes. For now, 1 str point for me - 1 healtth. And it applies to all str i HAD to got BY in order to get by. I'll think over.
You pay too mych for such little you get. When you go by that tree, try skip attributes whenever possible, and if you have take steps in this hierarchy, STR,INT,,DEX. And INT not for mana, cause blood magic is a must have for later game. But for gear requirements and gems req. That is all from me! GL And ill fetch you my upgraded build later on.
kk
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kyleseraphim wrote:
Feroce, your build lacks survavability, why taking arcane spells, it applies only to spells. Furthrer more . How much points did you USE UP to get that lighnting dmg from withc tree. Attributes are ok, but they provide a so little, 5 str = 1 health. U may go for witch tree like that, and spells only if you make caster, not 2H melee.
Im not even in halfway with achieveng my dream build, but since i have a lot os % health, and i try to not get attributes. For now, 1 str point for me - 1 healtth. And it applies to all str i HAD to got BY in order to get by. I'll think over.
You pay too mych for such little you get. When you go by that tree, try skip attributes whenever possible, and if you have take steps in this hierarchy, STR,INT,,DEX. And INT not for mana, cause blood magic is a must have for later game. But for gear requirements and gems req. That is all from me! GL And ill fetch you my upgraded build later on.


Thank you for review. I realise going all the way to the witch area for 6% lightning damage was very questionable :). I realised that when using skills that convert some physical damage into elemental, it's best to just boost the physical part since that is your main damage anyway.

I took the time to rethink and I came up with version 1.9.
It's only 70 points now. Can't figure what to do next with another 10 or so. Thinking of invading the marauder first physical damage nodes. There are 2 with 12% and 18% physical damage.
I'm using Staves as a Templar and so far my build seems to focus on melee for my main source of damage through Double Strike and Sweep. Recently I branched out into some Mana regen passives and I'm not sure if it was a waste or not.



Would you guys mind taking a look at my build and giving me feedback? The only thing I'm unsure of so far is the Mana Regen, but it doesn't seem like it should really hurt either. I'm trying to branch out and start using some ranged AoE spells as well but I haven't found anything I'm satisfied. My Firestorm, Frozen Pulse, and Arc feel really lackluster compared to my melee and they soak up a lot of mana. Not sure which spells I should be looking at or what I should be doing to make the ranged spells more appealing.
You can't have both - either it is spells or it is hp/melee. Once again i will try to point out Resolute Technique. Your great aoe skill with staff is "Sweep". Combined with life on hit is great for farm. But here is another question, you want to spamm skills and spells? This is why i dont recommend having both, since you won't be as good as with one specialized.
Look down the tree, there is a Blood magic, and if you instead magic regeneration, you will go for hp and hp regen, your problems with clicking mana potions, or lacking mana will end. It will be easier for you to focus on STR. But anyway, how many points you want to invest? I can make and propose w build for you. Currently im happy with 1333 hp and 40 hp regen per second. Full magic resist and high physical resists. Im still learning but i see potentian in mark of warlord, i think ill reconsider my build with endurance additional endurance charges, since my final build will exclude second body and soul, or, leave it for last 10 levels.
But hear me now, ADVICE, don't invest inaccuracy or dex, only mana regen is 40% you have to take in order to get elemental dmg and resistances.
Maybe you guys can suggest smth else?
kk

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