Staff Templar Build?
Yeah, yeah, i told i took staff since i like staffs, block, more aoe, would i take axe when my staff is better? Nevermidn that, i took abou 7,4 % hp regen from skill point tree. Then i took 3 additionalk charges, making it, for now, 6 max endurance charges which mean additional 1,2% hp regen and 30% physical resist and elemental resist. Combined with molten shield and granite flask. Gives me godlike mode? Right? Im solo most the time, shame i can't have all the spells i want. My build goes for blood magic since i lack staff, but once i have it, i will drop blood magic and put auras, which will deplete my mana, i mean armor/elemental resist or vitality. I will try idea with skeletons, but, umm i dont have masteries, sound either way as viable plan for solo bosses, but as for farm, i jump into massive groups, and click GRANITE FLASK, when i feel endangered. I won't say anything moooore since im testing it by playing. what would be a good build, might be worst choice. I don't say mine is da best or only way to play, but i like it, it is not easy. BTW,my resists are MAX, my physical def is 60=70, molten + endurances. And when i want, i take granite flasks, which gives me above 90% physical resists. And guess what, i didny even put 1 point in armor - yet, sicne i will do so after i get next hp regen skill point.
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" you can't use glacial hammer with an axe. templars i think get elemental equilibrium. they'll use either a mace and shield or a stave. so templars rotate between infernal strike, glacial hammer, and that lightning dmg gem on melee dmg and get elemental dmg increase for their offense. everything else in defense. get resolute technique, and there is no reason to invest into stave points other than blocking with staves. even then, you have to get through stave dmg to get stave block. so it's a dilemma if we should get mace and shield or staff edit: also, you can't have a melee aoe with a mace. although, i can see a 2 handed mace being a good alternative to a stave Last edited by scrtwpnx#3630 on Feb 3, 2013, 11:50:45 PM
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" AFAIK none of the builds in this thread are rotating IB and GH. These are all Staff Sweep builds without any Staff nodes. As far as I'm concerned if you're doing that you may as well just use an Axe. Also, you can use GS as a Mace AoE. |
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Here's my take off a mana siphon and lifesteal build. Only a few into elementals, not sure how efficient elemental nodes are. I realize blood magic makes things a lot easier for a direct str but I feel the effect of using auras would severely hamper the use of hp nodes, hence the siphon/lifesteal build. Feedback would be appreciated.
First 50: http://www.pathofexile.com/passive-skill-tree/AAAAAgUABVuLjOFz7SBG15_fPAXvfIM4FE2paKIA8B8EswJxMol35Vfi7DgaOKeEkFXAGlnzrKpyqXzZZp760h0UmK2PRqcIuJPr7sXMBTqEr3qqmuBFnbJwYpU26eNqJKoZhdDQz2VVxg== Final: http://www.pathofexile.com/passive-skill-tree/AAAAAgUABVuLjOFz7SBG15_fPAXvfIM4FE0Es6loogAyiVfid-WsqnKpfNnE9ift8B8CcTwtxq7-CvJF52MZLja68pwLKG6XlPvr7sXMBTqEr3qqmuBFnbJwYpW4k6cIj0YdFJit0NDPZVXG-tI26eNq1I-53e8O8i_-v_ouewczVrelZp5xTZrPQ2O3MVj1ncRen3xL7BnAGpBVp4QaOOw4Otgt0k3YjHbEFUouuUOnpVnzJKoWbylPgpuFfYFvnjwZhc36fINirKFt1p3tRA== Edit- Revised Final: realized the extra mana% might have been too much. Last 7 nodes could be used to get the Lava lash node + lifesteal or 24% + 4str nodes. Last edited by ASAPSharky#5476 on Feb 5, 2013, 12:21:58 AM
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I'm going in yet another direction with my planned staff'lar: stun duration. This 90 pt build includes leech, good resists, lots of life, RT, BM, a little increased AOE radius, and lots of stun fun. Points could be moved depending Int on gear. Comments appreciated.
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" well, sweep is a better aoe since it has knockback, and the staff has block chance. it allows for a more offense focused build path. |
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" How do you deal with skills mana cost? since you have no blood magic and i dont see much mana regen and stuff or clarity aura?? I rather like how you did the tree tho. |
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I have no business commenting on viability, but being interested in Blood Magic, the plan suggested by YeahPete can be modified to add it like this.
You'll notice it uses one more point but adds Blood Magic at the expense of -20 Dex and -10 Int although you gain an additional +30 Str. Last edited by pokernut#4750 on Feb 8, 2013, 2:31:26 PM
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