Staff Templar Build?

Yeah, yeah, i told i took staff since i like staffs, block, more aoe, would i take axe when my staff is better? Nevermidn that, i took abou 7,4 % hp regen from skill point tree. Then i took 3 additionalk charges, making it, for now, 6 max endurance charges which mean additional 1,2% hp regen and 30% physical resist and elemental resist. Combined with molten shield and granite flask. Gives me godlike mode? Right? Im solo most the time, shame i can't have all the spells i want. My build goes for blood magic since i lack staff, but once i have it, i will drop blood magic and put auras, which will deplete my mana, i mean armor/elemental resist or vitality. I will try idea with skeletons, but, umm i dont have masteries, sound either way as viable plan for solo bosses, but as for farm, i jump into massive groups, and click GRANITE FLASK, when i feel endangered. I won't say anything moooore since im testing it by playing. what would be a good build, might be worst choice. I don't say mine is da best or only way to play, but i like it, it is not easy. BTW,my resists are MAX, my physical def is 60=70, molten + endurances. And when i want, i take granite flasks, which gives me above 90% physical resists. And guess what, i didny even put 1 point in armor - yet, sicne i will do so after i get next hp regen skill point.
kk
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facehead wrote:
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kyleseraphim wrote:
I almost hit 50 o hc, with staff templar.
I just see one thing, somehow staff got greater area efffect and gives additional block. This made staff my prime weapon.
In my build i don't put even 1 point to staff mastery - just starting 2H mastery, and that's the end of my offensive skill tree.
Resolute and blood magic seems way to go with hp/regen. And it doesnt take a lot to rebuild and change, since we can exclude blood magic if we have blood magic gem and good 4-5 links. In that case i would go for auras on mana pool, especially armor and resists. And skills from blood magic gem.
I am new to this game like you, but on hc, hp/resist are a must. Since it is hard to get chaos resistance, i got hp/hp regen. Poison at best stops my regen (4 stacks of poison on cruel stopped my 85 hp per second) and gives defense vs burst dmg.
i love to leap with molten shield, jump into 20 mobs, and sweep and watching enemies die, from molten shield explosion.
If i wouldnt be on hc, i would try righteus fire...

So how are you specced now? If I remember correctly your first build didn't have Blood Magic.

Edit:
Again, I just don't see the point if you're not going for any of the Staff nodes. If you're running a Sweep build with no specific weapon nodes then why not use an Axe? Is there something I'm missing here?


you can't use glacial hammer with an axe. templars i think get elemental equilibrium. they'll use either a mace and shield or a stave. so templars rotate between infernal strike, glacial hammer, and that lightning dmg gem on melee dmg and get elemental dmg increase for their offense. everything else in defense. get resolute technique, and there is no reason to invest into stave points other than blocking with staves. even then, you have to get through stave dmg to get stave block. so it's a dilemma if we should get mace and shield or staff

edit: also, you can't have a melee aoe with a mace. although, i can see a 2 handed mace being a good alternative to a stave
Last edited by scrtwpnx#3630 on Feb 3, 2013, 11:50:45 PM
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scrtwpnx wrote:
you can't use glacial hammer with an axe. templars i think get elemental equilibrium. they'll use either a mace and shield or a stave. so templars rotate between infernal strike, glacial hammer, and that lightning dmg gem on melee dmg and get elemental dmg increase for their offense. everything else in defense. get resolute technique, and there is no reason to invest into stave points other than blocking with staves. even then, you have to get through stave dmg to get stave block. so it's a dilemma if we should get mace and shield or staff

edit: also, you can't have a melee aoe with a mace. although, i can see a 2 handed mace being a good alternative to a stave

AFAIK none of the builds in this thread are rotating IB and GH. These are all Staff Sweep builds without any Staff nodes. As far as I'm concerned if you're doing that you may as well just use an Axe.

Also, you can use GS as a Mace AoE.
Here's my take off a mana siphon and lifesteal build. Only a few into elementals, not sure how efficient elemental nodes are. I realize blood magic makes things a lot easier for a direct str but I feel the effect of using auras would severely hamper the use of hp nodes, hence the siphon/lifesteal build. Feedback would be appreciated.

First 50:
http://www.pathofexile.com/passive-skill-tree/AAAAAgUABVuLjOFz7SBG15_fPAXvfIM4FE2paKIA8B8EswJxMol35Vfi7DgaOKeEkFXAGlnzrKpyqXzZZp760h0UmK2PRqcIuJPr7sXMBTqEr3qqmuBFnbJwYpU26eNqJKoZhdDQz2VVxg==


Final:
http://www.pathofexile.com/passive-skill-tree/AAAAAgUABVuLjOFz7SBG15_fPAXvfIM4FE0Es6loogAyiVfid-WsqnKpfNnE9ift8B8CcTwtxq7-CvJF52MZLja68pwLKG6XlPvr7sXMBTqEr3qqmuBFnbJwYpW4k6cIj0YdFJit0NDPZVXG-tI26eNq1I-53e8O8i_-v_ouewczVrelZp5xTZrPQ2O3MVj1ncRen3xL7BnAGpBVp4QaOOw4Otgt0k3YjHbEFUouuUOnpVnzJKoWbylPgpuFfYFvnjwZhc36fINirKFt1p3tRA==

Edit-
Revised Final: realized the extra mana% might have been too much. Last 7 nodes could be used to get the Lava lash node + lifesteal or 24% + 4str nodes.
Last edited by ASAPSharky#5476 on Feb 5, 2013, 12:21:58 AM
I'm going in yet another direction with my planned staff'lar: stun duration. This 90 pt build includes leech, good resists, lots of life, RT, BM, a little increased AOE radius, and lots of stun fun. Points could be moved depending Int on gear. Comments appreciated.

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facehead wrote:

AFAIK none of the builds in this thread are rotating IB and GH. These are all Staff Sweep builds without any Staff nodes. As far as I'm concerned if you're doing that you may as well just use an Axe.

Also, you can use GS as a Mace AoE.


well, sweep is a better aoe since it has knockback, and the staff has block chance. it allows for a more offense focused build path.
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YeahPete wrote:
I dislike how many of you did the skill tree. Not enough defenses. Not enough dex. Not enough speed. Your doing it all wrong. This is a tree I came up with a while ago while playing staff tempaler in previous versions of the game. You need SPEED, HP, RESISTS.

Here is the tree:
HP/Resists
What good is your char if you can't take a hit?

Dex/accuracy nodes
Chance to hit, keeps armor slots open, more support gems

Endurance charges
YES! I would grab 2 Koams rings if I were you too for 7 endurance charges.
Massive dmg mitigation to get down and dirty w/ the enemy.

Hp Regen Nodes
Utilize Blood rage w/ no diminishing hp. Period

Speed Nodes
Speed is key. W/ this speed you can keep enemy in stun lock until dead.
Hit them before they hit you!

Molten Shell
This is a great skill to use upon engaging tough enemy mobs or bosses.

Enduring Cry
Definately use this. U will neeed to be packing endurance charges endgame

Zombies
Zombies are a key asset when soloing. as they provide additional meat shield

Spell Totem + Raise Skeletons
This will grab the enemies attention for you to flank and destroy.

Vulnerability
More physical dmg. Nuff said.

AURAS:
Discipline + Anger + Hatred + Reduced Mana

It would be nice to run Wrath as well for chance to shock, but mana becomes limited.

GEM COMBOS: placed in my order of most important
Ground Slam + Faster Attacks + Melee Physical Dmg + Added Fire + Weapon Elemental Dmg + Added Lightning Dmg.
or
Ground Slam + Faster Attacks + Melee Physical Dmg + Item Quantity + Item RarityDmg
Why Ground slam? Melee dmg at a distance. SAFE!

HOTKEY SETUP!
LC - Double Strike : single target killer
CC - Auras / Raise Zombie
RC - Spell Totem + Raise Skeleton
Q - Ground Slam
W - Enduring Cry
E - Molten Shell + Life Leech
A - Blood Rage
S - Vulnerability, Enfeeble or Warlords Mark


QUESTIONS?





How do you deal with skills mana cost? since you have no blood magic and i dont see much mana regen and stuff or clarity aura?? I rather like how you did the tree tho.
I have no business commenting on viability, but being interested in Blood Magic, the plan suggested by YeahPete can be modified to add it like this.

You'll notice it uses one more point but adds Blood Magic at the expense of -20 Dex and -10 Int although you gain an additional +30 Str.
Last edited by pokernut#4750 on Feb 8, 2013, 2:31:26 PM

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