Trading too tedious? OR Trading is OP?
There are two reoccuring complaints in regards to trading in PoE. The first one to appear since I have played the game is that trading is too tedious and unfun. People want the trading system to be updated to be less work and annoying on the player. Whatever fix GGG makes on trading would likely make it easier and ultimately would make trading even more profitable timewise than it is now.
The other complaint is that trading is already too good and takes the focus of the game off of looting dungeons and onto spamming trade chat and flipping items. So the question is which one is correct? These two complaints are polar opposites. You can't improve one without taking away from the other. What is your opinion? So which one should GGG work on? Making trading easier or making trading less of a focus? Standard Forever Last edited by iamstryker#5952 on Dec 19, 2013, 6:34:31 AM
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" I think the true complaint the synthesis of these two. The process of trading is unfun and tedious. It does, however, yield better rewards than looting, and so becomes the optimal thing to do if you want to build wealth. So, then, the optimal thing to do is unfun. If trading were tedious but unnecessary, you could simply not trade. If trading were fun yet unnecessary, you might trade for fun, or as an alternative to looting, for sake of variety. (Post is, of course, highly subjective, and written from the perspective of a hypothetical person that completely dislikes trading for both reasons stated in the OP. I personally think that trading is fine, via forum shop and xyz, for the purpose of getting a character geared for a majority of the game content.) IGN: SplitEpimorphism Last edited by syrioforel#7028 on Dec 19, 2013, 2:17:06 AM
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I'm going to reroll, and so yesterday I needed several gems I don't have right now.
Option 1: farm for days; option 2: create several new characters, play for hours and get those gems from quests; option 3: buy those gems for 5 minutes. I chose 3, of course. So yeah, I guess you could say that trading is OP as long as you have enough currency. |
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Trading could be solved easily with a broker.
Reasons: 1. Trading is not OP, but players ripping off others' is. A broker would set a market value on items, thus, eliminating rip-offs, stabilizing worth, and lowering the 'OP' factor. I.e. You want to list an item. Item is worth 2 chaos, but you're going to try to get 10 chaos for it. There is a brokerage fee to list your item. It scales with listing values. So now your mediocre item is going to cost you 2 chaos to list. Better hope it sells! After a while, items not worth the rip-offs would stabilize. With searchable indexes of items, it would also create bidding wars for sellers; You list an item for 2 chaos, someone sees it who also has a version of this item, and just wants it gone for space then lists theirs for 1 chaos and 2 chance orbs. His item will sell before yours does, so you either lower your price, or lose out. 2. Efficiency. As the buyer, even a seller, a broker is efficient. - You can search the item for a 'price check'; seeing what others are listing it for. - As a buyer, you can search for the item you want, buy it, and be on your way. 3. The scam artists. The only players that don't like the idea of a broker are the ones who enjoy scamming and ripping others off. This is fine, but this is the only opposition I see to having an in-game broker. Conclusion: As a player, I would love a broker. The trade channels are a mess. An utter mess. While some enjoy the haggling, etc, the days of the majority of gamers wanting to deal with the D2 (of this games' current trading) systems are gone. I want an efficient means with search functionality and stabilized prices; AKA, a broker. Trading then would become a gamble for the sellers as well, with timed listings and brokerage fees. There are brokers in absolutely every other online game for a reason, it's soon to be 2014. It's expected. Cheers, |
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Trading is OP. there are people who do nothing but sit in sarn and flip currency and gear all day.
IGN: Arlianth
Check out my LA build: 1782214 |
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the less you play the game and the more time you spend trading, the richer you will be
"Path of nurfs" - LVL 100 + LVL 100 + LVL 100 ENDGAME REAVER
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" Again, this would be solved with a broker, and brokerage fees. In order to list items, there is a listing fee which is based off a % of what your asking price is. So some guy peddling wares will now have to gauge his items worth vs player demand; If he lists an item for 2 chaos that would not sell for 1 chaos, and it has a 10 whatever orb fee to list, the game changes. It would go back to running content. A broker is needed. |
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Trading in this game is just stupid. AH at D3 is much better.
If you want people to trade, exchange the goodness, doesn't a simple AH make sense? If you don't want people to trade, why don't make a SFL? Flipping will be always there. I'm not entirely aginst flipping. I flip when I'm playing D3, but at least it's an easy job and everyone can participate. The ridiculousness of flipping in PoE is that you need to spend a lot of time in trade channel and you can't even run a bot to do so. Instead of P2W, it's "who spend the most time in trade channel" wins. |
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" this is dumb lol what if i start a new game and find mirror of kalandra on my first drop? I would not be able to list it coz i don't have any currency? Players without currency are not supposes to list items? What if i have 200 items for sell and each broker fee is chaos? You want to lock 200 of my chaoses just for trading? This is not a way to go... Last edited by Xavros#7789 on Dec 19, 2013, 4:36:20 AM
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" Yeah ... if there's to be a fee, it shouldn't just be for listing. That's like a baby version of "lowball = ignore." Guess wrong, and you lose big. IGN: SplitEpimorphism
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