Funny thing is, in WoW, you couldn't just buy progress.
Yes, you could.
I had grown tired of end game raiding after several years of doing it, so I spent most of my time doing PvP and "playing the AH" (both flipping and spamming gems/scrolls). I used that gold to buy my character a spot in a progress guild's raiding group, which meant I followed along and picked up loot. This wasn't for the very first kills, obviously, but still before 95% of the player base beat those bosses in "hard mode" (most players never did anyway).
Last edited by Mivo#2486 on Dec 18, 2013, 6:03:20 AM
I thought it has less to do with GGG but more with people being efficient at playing this game. Anyone mind posting a list of things GGG did to make the game easier?
cba to make a list, but a lot of mobs have been nerfed since release
ie Caliga, devourers, etc among many other mobs have been made faceroll easy due to whiners on the forums
many things they do don't make it into the patch notes by the way
Yeah white devourers on a 68 map should totally kill a 80+ character that could faceroll 74+ maps. And by kill, I mean one shot without being able to dodge kind of kill.
Last edited by allbusiness#6050 on Dec 18, 2013, 7:19:03 AM
Yo I'm still lol'ing that the OP considers PA to make things easier that's fucking amazing.
Not necessarily PA itself, but the issue that GGG caved in under the pressure of casuals constantly whining that they want PA when it wasn't part of the design philosophy of the game. I've always said it's a slippery slope on these areas. Once you "give" something, the demands will just keep coming and coming and unless those who are in control (GGG) stop it, it will end up a mess.
Let me quote a LEGENDARY game designer on this:
"Diablo II and the expansion are the games that we at Blizzard want to play. That is our formula for success. Companies that design games based on focus groups, marketing opinions, and even fan input do not succeed. Although hearing the opinions of others are valuable to us, every design decision must pass the test of whether or not WE would want it in the game. In many cases, we've changed our minds after hearing compelling arguments. But we've decided that PKing is part of the Diablo universe. We are well aware that this does not please everyone. However, you are right: we are not apologetic about it. Not at all. Sure, we could implement a PK switch. It's a trivial coding task. But we wouldn't be being true to ourselves, and our goals as gamemakers.
We are proud of what we've made in the Diablo universe, and the overwhelming success and support of our customers vindicates our core decisions from a business standpoint as well. Sure we've made mistakes, after all, we're just gamers who are fortunate enough to have built a successful game company. We spend each day doing what we love to do: make and play fun computer games. The sales and success are nice, but they are secondary to our goal of making the games that we want to play.
Max Schaefer
Vice President and co-founder, Blizzard North"
So you think this guy doesn't know what he's talking about?
Discuss.
Last edited by mushioov#0149 on Dec 18, 2013, 8:05:16 AM
Funny thing is, in WoW, you couldn't just buy progress.
Yes, you could.
I had grown tired of end game raiding after several years of doing it, so I spent most of my time doing PvP and "playing the AH" (both flipping and spamming gems/scrolls). I used that gold to buy my character a spot in a progress guild's raiding group, which meant I followed along and picked up loot. This wasn't for the very first kills, obviously, but still before 95% of the player base beat those bosses in "hard mode" (most players never did anyway).
I knew some genius would come out with that.
You just compared;
Getting carried as one of the members of a raid. Being there with the raid, doing the encounters, as part of the raid. Getting loot that dropped from the bosses/trash/with tokens, from the raid that you were a part of...
with
Buying anything and everything from anyone.
The point that seemed to go way over your head. In WoW, the DESIGN was that you couldn't just buy anything. In PoE the DESIGN is that you can just buy anything. IT'S EVEN THE EXPECTED WAY. Fuck, they even do a shopping achievement T-shirt every league.
Casually casual.
Last edited by TheAnuhart#4741 on Dec 18, 2013, 8:09:57 AM
Yo I'm still lol'ing that the OP considers PA to make things easier that's fucking amazing.
Not necessarily PA itself, but the issue that GGG caved in under the pressure of casuals constantly whining that they want PA when it wasn't part of the design philosophy of the game. I've always said it's a slippery slope on these areas. Once you "give" something, the demands will just keep coming and coming and unless those who are in control (GGG) stop it, it will end up a mess.
Let me quote a LEGENDARY game designer on this:
"Diablo II and the expansion are the games that we at Blizzard want to play. That is our formula for success. Companies that design games based on focus groups, marketing opinions, and even fan input do not succeed. Although hearing the opinions of others are valuable to us, every design decision must pass the test of whether or not WE would want it in the game. In many cases, we've changed our minds after hearing compelling arguments. But we've decided that PKing is part of the Diablo universe. We are well aware that this does not please everyone. However, you are right: we are not apologetic about it. Not at all. Sure, we could implement a PK switch. It's a trivial coding task. But we wouldn't be being true to ourselves, and our goals as gamemakers.
We are proud of what we've made in the Diablo universe, and the overwhelming success and support of our customers vindicates our core decisions from a business standpoint as well. Sure we've made mistakes, after all, we're just gamers who are fortunate enough to have built a successful game company. We spend each day doing what we love to do: make and play fun computer games. The sales and success are nice, but they are secondary to our goal of making the games that we want to play.
Max Schaefer
Vice President and co-founder, Blizzard North"
So you think this guy doesn't know what he's talking about?
Yo I'm still lol'ing that the OP considers PA to make things easier that's fucking amazing.
Not necessarily PA itself, but the issue that GGG caved in under the pressure of casuals constantly whining that they want PA when it wasn't part of the design philosophy of the game. I've always said it's a slippery slope on these areas. Once you "give" something, the demands will just keep coming and coming and unless those who are in control (GGG) stop it, it will end up a mess.
Let me quote a LEGENDARY game designer on this:
"Diablo II and the expansion are the games that we at Blizzard want to play. That is our formula for success. Companies that design games based on focus groups, marketing opinions, and even fan input do not succeed. Although hearing the opinions of others are valuable to us, every design decision must pass the test of whether or not WE would want it in the game. In many cases, we've changed our minds after hearing compelling arguments. But we've decided that PKing is part of the Diablo universe. We are well aware that this does not please everyone. However, you are right: we are not apologetic about it. Not at all. Sure, we could implement a PK switch. It's a trivial coding task. But we wouldn't be being true to ourselves, and our goals as gamemakers.
We are proud of what we've made in the Diablo universe, and the overwhelming success and support of our customers vindicates our core decisions from a business standpoint as well. Sure we've made mistakes, after all, we're just gamers who are fortunate enough to have built a successful game company. We spend each day doing what we love to do: make and play fun computer games. The sales and success are nice, but they are secondary to our goal of making the games that we want to play.
Max Schaefer
Vice President and co-founder, Blizzard North"
So you think this guy doesn't know what he's talking about?
Discuss.
Here's the thing.
Anyone worth their salt, Max Schaefer and his brother included, will tell you;
Because you shouldn't give in to pressure, does in no way mean that an otherwise right action should not be taken because it also has the backing of the masses.
I mean, let's take desync, GGG should do nothing about desync because the masses demand they do?
I mean, let's take desync, GGG should do nothing about desync because the masses demand they do?
Horrible example. Desync happens to maybe 1% of players. It's only that those 1% are loud as hell. It's not GGG's fault if your internet connection is wired through the jungle.
I mean, let's take desync, GGG should do nothing about desync because the masses demand they do?
Horrible example. Desync happens to maybe 1% of players. It's only that those 1% are loud as hell. It's not GGG's fault if your internet connection is wired through the jungle.
Desync happens to only 1% of players? What the hell are you smoking. Where can I get some?
Anarchy/Onslaught T shirt
Domination/Nemesis T shirt
Tempest/War Bands T shirt