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mrpetrov wrote:
That being said, aren't you all actually agreeing - but where you disagree is on its relevance?
kinda.
From a french expression, one could say that this thread is about "flies-fucking" :>.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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Posted byFruz#6137on Dec 16, 2013, 8:24:59 AM
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deteego wrote:
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mrpetrov wrote:
That being said, aren't you all actually agreeing - but where you disagree is on its relevance?
P.
No, because the difference between linear reduction and polynomial reduction is massive. Linear reduction means its much easier to control how much damage you will roughly take, which means its easier to balance around it.
Polynomial reduction means that the difference between resistances, particularly when you get to the upper section of the curve (i.e. >40%), is enormous, which means that in regards to balance, the devs either have to accept build diversity at the cost of anyone capping resists becoming practically immune to elemental damage, or giving gigantic values on elemental damage on the premise that people will cap resistances (hint: the latter is whats happening)
Which is why dominus map version is doing something like 8k+ in damage with his touch of god
Which conclusively is one of the reasons that HP is so required
If they stick with the current elemental resistance method, I'd have to suggest they lower the basic cap to like 60% and hard cap to 75% or so.
This means that everybody will have less resistance against elements, but they will likely be able and have to reduce the damage, making it a bit more consistent as well as flexible for the player (though in practice everybody will probably still have maxed resists but it may not be quite as necessary).
Ultimately, it does deal with the increasing returns to an extent and probably spiking, not ideal, but relatively consistent with what exists.
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Posted byDeletedon Dec 16, 2013, 8:32:55 AM
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On the same topic ( magic res ), I would like to have multiplicative values for magic res ( and the whole thing re-scaled around it of course ), with diminishing returns after like ~50%.
That way, people who really want to stack defenses could make a difference by heavily investing in it ( without it being OP/too easy ), and it would make the whole a little bit less magic res dependent <=> more flexibility / variety in gears.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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Posted byFruz#6137on Dec 16, 2013, 8:40:41 AM
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I agree with OP in many ways. A viable softcore build seem to use at least 1/3 of its node to reach & pick health nodes. A viable hardcore uses at least 2/3. IMO this makes hardcore builds in particular rather boring, almost everybody does builds where your damage output is completely decoupled from the grid otherwise the end game kills you.
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Posted bySairony#1407on Dec 16, 2013, 9:30:59 AM
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deteego wrote:
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RagnarokChu wrote:
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Fruz wrote:
You are reaaally missing something imho if you compare a flat health value ( even increased by a x% node, this will still lead to a flat health pool value ) and %reduction such as how magic res works in PoE.
I suggest that you re-read the whole thing.
And I'm not interested in D3 at all, even though basic mathematical are surely used in both cases.
Do you even read my post? I literally stated that using HP is pointless because resist/Armour work completely differently then HP then your going to insist that even using x% node which theoretically in EHP gives you the same amount per point which is similar to armour/resists (because the only similarity is the increase in EHP it may give you).
And then again I'm going to reinstate my point, AR in D3 does not give diminishing returns on EHP. That is not why D3 system is better/different from Path. Feel free to argue the actual fucking D3 thread itself. Intellectuals who apparently think they know their stuff need to re-consider themselves.
Jesus fuck this is embarrassing
AR in D3 gives diminishing returns on the reduction%, which gives it a linear increase in EHP.
In PoE, MR gives you increasing returns on the reduction%, which means it gives a polynomial increase in EHP
Learn the god damn difference between EHP and reduction, or gtfo of this thread. Also quote from that thread
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Regardless, if you read the math and understood it, you would realize that this is not a myth, that your operation of dividing 70/45 is not correct and thus not even relevant to the discussion. It's also possible that you are providing incorrect figures for some other reason. They way damage reduction works is not debatable, though the way armor stacking mechanics works is often unclear.
And
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What I just read is this. Armor [and resistances] have diminishing returns.
I also think that you've misinterpreted what diminishing returns means. It means that as you gain more of one stat [lets say armor] that it becomes less effective when compared to other stats that give damage reduction. What you are assuming is this. Diminishing returns make armor less effective over-all. Which, like you have proven, isn't true.
This essentially means that the way to get the most total damage reduction is to stack your damage reduction stats equally.
Stop embarrassing yourself. These are mathematical formulas, they are set in god damn stone, what they do is not debatable, and the only reason we are pointlessly arguing about this is because you keep on confusing EHP with HP and with reduction
I said each point doesn't diminish because every point gives you the exact same mount of EHP.
You guys want to prove it wrong because apparently you believe the statement is wrong LOL.
All of you guys cannot read or something, I literally even stated several times that PoE scales manipulatively while in D3 every point gives you the exact same amount of EHP. As it in scales linearly. Why is this complicated to understand, the point does not diminish. If 10000 points give me 500% increase EHP, at 20000 points increase 1000% EHP, the resist value saying 75% to 80% does not fucking mean I get less EHP because I have more points in resist, I still get 500% increase EHP from 10000 to 20000. If I had 20000 points and to go 30000 points, it doesn't matter if I went from 80% to 82%, I STILL now have 1500% EHP because every 10000 points is worth 500% EHP.
Also your going to nit-pick with the thread a small number of people "disagree" with it in an attempt to prove that you "might" be right in some way when it is the most popular and widely accepted idea of how it works with the majority agreeing with it.
You people are ridiculously embarrassing for attempting to prove other people "incorrect" when you guys don't even acutely understand how the mathematical formulas apply logically.
I mean the "2nd excerpt" says that diminishing return means that when compared to OTHER forms of survival more points in resist/Armour would give less then in something else equivalent.
That still doesn't make it incorrect because the stat still doesn't "diminish" the more you have of itself. It just means stacking multiple layers of defenses is really good because how they interact with each other. Holy shit, I am so shocked your still trying to defend yourself as right when you even agree with the point of my statement.
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Regardless, if you read the math and understood it, you would realize that this is not a myth, that your operation of dividing 70/45 is not correct and thus not even relevant to the discussion. It's also possible that you are providing incorrect figures for some other reason. They way damage reduction works is not debatable, though the way armor stacking mechanics works is often unclear.
And your 1st one counter post example is one that just says they are wrong but they don know how to explain it but how damage reduction works is debatable?
Last edited by RagnarokChu#4426 on Dec 16, 2013, 2:39:38 PM
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Posted byRagnarokChu#4426on Dec 16, 2013, 2:18:01 PM
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Dayum I haven't visited this in a while nice debate :P
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
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Posted byCoconutdoggy#1805on Dec 16, 2013, 5:17:09 PMOn Probation
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RagnarokChu wrote:
I said each point doesn't diminish because every point gives you the exact same mount of EHP.
You guys want to prove it wrong because apparently you believe the statement is wrong LOL.
Im sorry, you have no god damn clue what you are talking about, you spent the entire thread jumping all over the place, replacing EHP with HP, and with reduction. You have changed your stance like 5 times, I am not going to bother reading your posts, because they are a waste of time.
All you have shown is that you wanted to argue for the sakes of arguing because you were cornered and didn't want to be "wrong". There were 2 graphs, shown before, clearly, about what the difference between the two are (one is a line, one is a curve). The only legitimate reason for arguing would be because you were blind and you couldn't see the difference in the grapha, or because you didn't know basic math.
So please, for the sake of us all, just leave the god damn thread before your incompetence derails it even more.
Last edited by deteego#6606 on Dec 16, 2013, 5:25:27 PM
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Posted bydeteego#6606on Dec 16, 2013, 5:20:47 PM
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deteego wrote:
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RagnarokChu wrote:
I said each point doesn't diminish because every point gives you the exact same mount of EHP.
You guys want to prove it wrong because apparently you believe the statement is wrong LOL.
Im sorry, you have no god damn clue what you are talking about, you spent the entire thread jumping all over the place, replacing EHP with HP, and with reduction. You have changed your stance like 5 times, I am not going to bother reading your posts, because they are a waste of time.
All you have shown is that you wanted to argue for the sakes of arguing because you were cornered and didn't want to be "wrong". There were 2 graphs, shown before, clearly, about what the difference between the two are (one is a line, one is a curve). The only legitimate reason for arguing would be because you were blind and you couldn't see the difference in the grapha, or because you didn't know basic math.
So please, for the sake of us all, just leave the god damn thread before your incompetence derails it even more.
I say: he show the math or gtfo. :D
IGN: SplitEpimorphism
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Posted bysyrioforel#7028on Dec 16, 2013, 5:28:38 PM
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Nobody has explained why stacking resists or life or defense is necessarily a bad thing.
If there are no defense nodes then there is no choice whatsoever, you pick a build and the best damage nodes to go with it.
In terms of resistances, a lack of hard caps and break points in D3 was one of the reasons I played it for perhaps a 10th the time of D2. Balancing builds around caps is a lot more engaging than simply stacking a single stat to infinity.
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Posted byrandomalias#0131on Dec 16, 2013, 5:49:13 PM
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randomalias wrote:
Nobody has explained why stacking resists or life or defense is necessarily a bad thing.
If there are no defense nodes then there is no choice whatsoever, you pick a build and the best damage nodes to go with it.
In terms of resistances, a lack of hard caps and break points in D3 was one of the reasons I played it for perhaps a 10th the time of D2. Balancing builds around caps is a lot more engaging than simply stacking a single stat to infinity.
What let me get this straight
Being forced to cap every character at 75% resist is more engaging than the choice of stacking MR, getting a decent amount of MR, or going glass cannony and getting minimal amount of MR?
D3 had problems, but the way their resistance formula worked definitely was not one of them. The reason people stacked MR is because D3 had like 3-4 stats on each item that were looked for
Last edited by deteego#6606 on Dec 16, 2013, 7:44:02 PM
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Posted bydeteego#6606on Dec 16, 2013, 5:52:41 PM
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