Path of life nodes

No it's not obvious that PvP will not be balanced ever

What is obvious is that it has no priority at the moment or that PvP is even on hold at the moment.
Last edited by Startkabels#3733 on Jun 19, 2014, 2:38:23 PM
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Startkabels wrote:
No it's not obvious that PvP will not be balanced ever

I just gave you quite simple example of why it is.
Have you ever really played a pvp oriented game ? Because for people having experienced PvP games, it should imho be easy to see, the rework needed to make PoE a balanced PvP game would be way too deep, too important to be realistic.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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Fruz wrote:
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Startkabels wrote:
No it's not obvious that PvP will not be balanced ever

I just gave you quite simple example of why it is.
Have you ever really played a pvp oriented game ? Because for people having experienced PvP games, it should imho be easy to see, the rework needed to make PoE a balanced PvP game would be way too deep, too important to be realistic.


Sure for example D2.

Your example was not simple to me but confusing:

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This is quite obvious honestly.
PoE's balance is all about fighting monsters


PvP balance can be different as PvE balance

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, you cannot equilibrate a game where people can just reach 100k+dps and are capped are ~8k HP as an example ...


That's a quick statement but no motivation why not.

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You cannot equilibrate a pvp game where some abilities/keystones completely nullify others also, where a build can be completely countered by another one, etc ....


What do you mean? Every build should be possible to counter..

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There as so many huge flaws for a PvP balance in PoE


I agree even without much PvP experience in PoE, simply because I know that GGG has no focus on PvP balance. But what not is can still come.

I'm not in a hurry because I'm more worried about PvE balance in particular melee vs ranged builds.

BTW I also agree that PvP balance is not really relevant in this discussion, I just disagree with your argument.
Last edited by Startkabels#3733 on Jun 19, 2014, 3:58:11 PM
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Startkabels wrote:

Sure for example D2.


D2 isnt PvP - oriented game, and never intended to be.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
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MortalKombat3 wrote:
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Startkabels wrote:

Sure for example D2.


D2 isnt PvP - oriented game, and never intended to be.



And even then all it was is a completely exploited (such as casting hydras while sitting in town, or attacking with homing piercing arrows from any range!) bug ridden (same piercing homing arrow killing someone outright) grief fest setup outside the act 1 town. Then they also setup a massive wall of artificial player made rules that weren't actually supported by the game itself and more often then not it was fueled by duped/hacked items then actual legit fare.
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MortalKombat3 wrote:
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Startkabels wrote:

Sure for example D2.


D2 isnt PvP - oriented game, and never intended to be.


I had a lot of fun in D2 PvP I don't care how it was orientated. PvP was there as designed....

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Jiero wrote:

And even then all it was is a completely exploited (such as casting hydras while sitting in town, or attacking with homing piercing arrows from any range!) bug ridden (same piercing homing arrow killing someone outright) grief fest setup outside the act 1 town. Then they also setup a massive wall of artificial player made rules that weren't actually supported by the game itself and more often then not it was fueled by duped/hacked items then actual legit fare.


Sorry can't make anything of that, never seen anything like that.
Last edited by Startkabels#3733 on Jun 19, 2014, 6:35:14 PM
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Startkabels wrote:


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Jiero wrote:

And even then all it was is a completely exploited (such as casting hydras while sitting in town, or attacking with homing piercing arrows from any range!) bug ridden (same piercing homing arrow killing someone outright) grief fest setup outside the act 1 town. Then they also setup a massive wall of artificial player made rules that weren't actually supported by the game itself and more often then not it was fueled by duped/hacked items then actual legit fare.


Sorry can't make anything of that, never seen anything like that.



For one think of how many people used enigma's versus how many actually made one, the other being the numerous ways to town kill/waypoint kill/offscreen kill (are we allowed to show the exploits that were done in other games?)... or the flavor of the patch PvP builds, or the numerous rules people made up to try to cover some of the numerous flaws, or the hacked items (ith and the like).... stuff was duped, hacked, and RMT'd (per that site with it's 'forum gold') to insane levels.


It was a hot steaming mess held together only because it was broken so badly and everyone reveled in just how bad it got. Anything beyond that is rose colored glasses making it seem like it was actually any good more then us enjoying how bad it really was.
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Startkabels wrote:
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MortalKombat3 wrote:
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Startkabels wrote:

Sure for example D2.


D2 isnt PvP - oriented game, and never intended to be.


I had a lot of fun in D2 PvP I don't care how it was orientated. PvP was there as designed....


If you have fun playing broken and imbalanced game, then you should enjoy PvP in PoE and D3 too.

I prefer to play PvP in games, specifically designed and balanced for PvP. For example, DotA or Dark Souls.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
"
MortalKombat3 wrote:
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Startkabels wrote:
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MortalKombat3 wrote:


D2 isnt PvP - oriented game, and never intended to be.


I had a lot of fun in D2 PvP I don't care how it was orientated. PvP was there as designed....


If you have fun playing broken and imbalanced game, then you should enjoy PvP in PoE and D3 too.

I prefer to play PvP in games, specifically designed and balanced for PvP. For example, DotA or Dark Souls.


So you continue to miss the point.

Again: PvP is irrelevant in this discussion but not because it can't ever be balanced but simply because PvP still needs a lot of work.

Not sure what your point was...
Last edited by Startkabels#3733 on Jun 20, 2014, 8:19:17 AM
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Startkabels wrote:


So you continue to miss the point.

Again: PvP is irrelevant in this discussion but not because it can't ever be balanced but simply because PvP still needs a lot of work.

Not sure what your point was...


Yeah, yeah, again about path of life nodes. Like i already said some time ago...

I believe, players follow "path of life nodes" mainly because they CANT get life multiplier with gear (they can get some, but it clearly isnt enough). Items give you base life, generally, while passives give life multiplier. Such a design obviously encourages "path of life nodes". Solution? Add life multiplier to mod pool an all items.
There is another issue too. Life is not just "HP pool". It also governs stun/freeze/shock resistance and leech/regeneration rate (flat regen sucks badly, so i dont even take it into account). I believe, at least some of those should be independant from life (for example, stun/freeze/shock).
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power

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