Path of life nodes

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symban wrote:
In PoE I can tenfold increase my base life at lvl80.. Just seriously WTF?! Of course they can not balance the game like that.
O you can? I don't believe you
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Startkabels wrote:
O you can? I don't believe you

Well. I'm not exactly sure how big the gap between taking no life and all the life is, but i can assure you it is really damn big.

9 slots can have life if you don't count the weapon. 900 HP. If you take like, say, 200% increase from nodes this amounts to 2700.

Your base life at lvl 100 is 842 without any strength. Lets make it 1000. It is not exactly tenfold but the difference between 1000 and 5700 is pretty significant and therin lies the problem. ( 1000base+200%=3000+2700 )

Now for the sake of spells (which are causing lots of rips late-game) factor in resistances, multiplying your ehp by a factor of 4. 22800. To make it really retarded add in some spell block and/or compare the whole thing with an ES user.
Last edited by dyneol#3245 on Jun 19, 2014, 8:58:04 AM
Oh are you talking about the difference between no increase life and all increased life, ok.

I don't see the problem then...
es is much more op than life if you compare pure ES vs pure life simply because of auras effect and op uniques in ES side.


Forum pvp
https://www.instagram.com/critterspencils/
Last edited by lolozori#1147 on Jun 19, 2014, 10:41:37 AM
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lolozori wrote:
es is much more op than life if you compare pure ES vs pure life simply because of auras effect and op uniques in ES side.



Such a comparison is irrelevant though.
When considering all the downside, it's not the case.

On the topic, as long as there will be mostly DPS gems and survival will be crucial ..... people will mostly focus on defense from the skill tree, this won't change unless there is a big rework of the entire tree/gem system imho.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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Fruz wrote:
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lolozori wrote:
es is much more op than life if you compare pure ES vs pure life simply because of auras effect and op uniques in ES side.



Such a comparison is irrelevant though.
When considering all the downside, it's not the case.

On the topic, as long as there will be mostly DPS gems and survival will be crucial ..... people will mostly focus on defense from the skill tree, this won't change unless there is a big rework of the entire tree/gem system imho.


BM keystone users have so much harder time than ES users, that s what I mean.They have much more downsides than ES users (can t have auras at all...)

Path of life nods is powerful when u have life+mana or items like kaoms leg, but a pure BM keystone user is in such a bad place compared to ES users.

I also seen that ES is much better than Life in PVP, it seems its harder to penetrate ES shield than life+armor users.
Forum pvp
https://www.instagram.com/critterspencils/
Last edited by lolozori#1147 on Jun 19, 2014, 12:55:07 PM
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lolozori wrote:

BM keystone users have so much harder time than ES users, that s what I mean.They have much more downsides than ES users (can t have auras at all...)

Path of life nods is powerful when u have life+mana or items like kaoms leg, but a pure BM keystone user is in such a bad place compared to ES users.

I also seen that ES is much better than Life in PVP, it seems its harder to penetrate ES shield than life+armor users.

BM and ES are two things that are completely different, there is not point comparing both.
BM is underpowered atm, it's a secret for noone.
A pure BM user os o, a bad place compare to anything, especially non BM life users.

There is no "penetration" mechanism, ES is just a buffer, like life, life characters however do have a lot of armour, where most of the ES users ... just don't.

PvP is irrelevant in term of balancing anyway, it will never ever be balanced in PoE.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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Fruz wrote:

PvP is irrelevant in term of balancing anyway, it will never ever be balanced in PoE.


Because?
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Startkabels wrote:
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Fruz wrote:

PvP is irrelevant in term of balancing anyway, it will never ever be balanced in PoE.


Because?

This is quite obvious honestly.
PoE's balance is all about fighting monsters, you cannot equilibrate a game where people can just reach 100k+dps and are capped are ~8k HP as an example ...
You cannot equilibrate a pvp game where some abilities/keystones completely nullify others also, where a build can be completely countered by another one, etc ....

There as so many huge flaws for a PvP balance in PoE ...

But I don't mind, if I wanted to play a game in order to PvP, I'd have chosen another one.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.

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