"
MortalKombat3 wrote:
"
deteego wrote:
And other aRPGS also have these mechanics, so overall you are still worse off in PoE. PoE isn't the only game that gives you resistance's to elemental damage
What is your point there??
In PoE, status effects (apart from burning) last longer the less health you have. PoE also has ways to resist that or make you immune. In other aRPGS, you also have ways to resist or make yourself immune to status effects, but you don't have to deal with status effects lasting longer the less health you have.
So my point still stands and its still correct, netwise you are worse off in PoE for having less life in context of status effects
|
Posted bydeteego#6606on Dec 16, 2013, 2:34:50 AM
|
"
deteego wrote:
So my point still stands and its still correct, netwise you are worse off in PoE for having less life in context of status effects
It's true -- and very messy.
IGN: SplitEpimorphism
|
Posted bysyrioforel#7028on Dec 16, 2013, 2:37:49 AM
|
|
50 Resistance = 14.29% damage reduced (16.67% EHP increased)
100 Resistance = 25.00% damage reduced (33.33% EHP increased)
200 Resistance = 40.00% damage reduced (66.67% EHP increased)
300 Resistance = 50.00% damage reduced (100% EHP increased)
400 Resistance = 57.14% damage reduced (133.33% EHP increased)
500 Resistance = 62.50% damage reduced (166.67% EHP increased)
600 Resistance = 66.67% damage reduced (200% EHP increased)
700 Resistance = 70.00% damage reduced (233.33% EHP increased)
800 Resistance = 72.72% damage reduced (266.67% EHP increased)
900 Resistance = 75.00% damage reduced (300% EHP increased)
1000 Resistance = 76.92% damage reduced (333.33% EHP increased)
1100 Resistance = 78.57% damage reduced (366.67% EHP increased)
1200 Resistance = 80.00% damage reduced (400% EHP increased)
You know it works exactly the same like PoE? You just need more of it to achieve the same effect. Everyone wants to get it as high as possible to lower the increasing amounts of crazy damage as MP goes up (to get more xp and mf) same with the map system.
Just because you may only "need" 200 all resist to beat D3 in mp0 and do to further then that 600 all resist min and then even more as you increase in mp10 is just an more in-depth system then just getting 75 in everything.
Saying you could beat MP3 MP0 is equivalent of saying you can get to act 3 merc in shit gear.
D3 system is superior because it allows for >more in-depth< gear and skill interactions.
Last edited by RagnarokChu#4426 on Dec 16, 2013, 2:46:32 AM
|
Posted byRagnarokChu#4426on Dec 16, 2013, 2:42:41 AM
|
"
RagnarokChu wrote:
50 Resistance = 14.29% damage reduced (16.67% EHP increased)
100 Resistance = 25.00% damage reduced (33.33% EHP increased)
200 Resistance = 40.00% damage reduced (66.67% EHP increased)
300 Resistance = 50.00% damage reduced (100% EHP increased)
400 Resistance = 57.14% damage reduced (133.33% EHP increased)
500 Resistance = 62.50% damage reduced (166.67% EHP increased)
600 Resistance = 66.67% damage reduced (200% EHP increased)
700 Resistance = 70.00% damage reduced (233.33% EHP increased)
800 Resistance = 72.72% damage reduced (266.67% EHP increased)
900 Resistance = 75.00% damage reduced (300% EHP increased)
1000 Resistance = 76.92% damage reduced (333.33% EHP increased)
1100 Resistance = 78.57% damage reduced (366.67% EHP increased)
1200 Resistance = 80.00% damage reduced (400% EHP increased)
You know it works exactly the same like PoE? You just need more of it to achieve the same effect.
Just because you may only "need" 200 all resist to beat D3 in mp0 and do to further then that 600 all resist min and then even more as you increase in mp10 is just an more in-depth system then just getting 75 in everything.
Saying you could beat MP3 MP0 is equivalent of saying you can get to act 3 merc in shit gear.
See how as you add resistance, you get less and less damage reduction added? See how every point of resistance is less effective than the one before it? It doesn't work that way in PoE.
EDIT: OK, I'm properly done saying this for the nth time now. :P
IGN: SplitEpimorphism Last edited by syrioforel#7028 on Dec 16, 2013, 2:47:10 AM
|
Posted bysyrioforel#7028on Dec 16, 2013, 2:46:25 AM
|
"
syrioforel wrote:
"
RagnarokChu wrote:
50 Resistance = 14.29% damage reduced (16.67% EHP increased)
100 Resistance = 25.00% damage reduced (33.33% EHP increased)
200 Resistance = 40.00% damage reduced (66.67% EHP increased)
300 Resistance = 50.00% damage reduced (100% EHP increased)
400 Resistance = 57.14% damage reduced (133.33% EHP increased)
500 Resistance = 62.50% damage reduced (166.67% EHP increased)
600 Resistance = 66.67% damage reduced (200% EHP increased)
700 Resistance = 70.00% damage reduced (233.33% EHP increased)
800 Resistance = 72.72% damage reduced (266.67% EHP increased)
900 Resistance = 75.00% damage reduced (300% EHP increased)
1000 Resistance = 76.92% damage reduced (333.33% EHP increased)
1100 Resistance = 78.57% damage reduced (366.67% EHP increased)
1200 Resistance = 80.00% damage reduced (400% EHP increased)
You know it works exactly the same like PoE? You just need more of it to achieve the same effect.
Just because you may only "need" 200 all resist to beat D3 in mp0 and do to further then that 600 all resist min and then even more as you increase in mp10 is just an more in-depth system then just getting 75 in everything.
Saying you could beat MP3 MP0 is equivalent of saying you can get to act 3 merc in shit gear.
See how as you add resistance, you get less and less damage reduction added? See how every point of resistance is less effective than the one before it? It doesn't work that way in PoE.
EDIT: OK, I'm properly done saying this for the nth time now. :P
Okay why is it BAD? D2 did the exact same thing as oppose to PoE and is their resistance system considered shit?, your point is fruitless unless your saying D3 is a better system for general progression and item/skill content.
Last edited by RagnarokChu#4426 on Dec 16, 2013, 2:49:08 AM
|
Posted byRagnarokChu#4426on Dec 16, 2013, 2:48:18 AM
|
"
syrioforel wrote:
See how as you add resistance, you get less and less damage reduction added? See how every point of resistance is less effective than the one before it? It doesn't work that way in PoE.
EDIT: OK, I'm properly done saying this for the nth time now. :P
Hint, in PoE its the opposite ;)
"
RagnarokChu wrote:
Okay why is it BAD? D2 did the exact same thing as oppose to PoE and is their resistance system considered shit?, your point is fruitless unless your saying D3 is a better system for general progression and item/skill content.
Yes it is, because it forces you to cap resistances to just be able to do content without dying every 2 minute. PoE copied D2, just cos, well, D2 had it
Last edited by deteego#6606 on Dec 16, 2013, 2:52:02 AM
|
Posted bydeteego#6606on Dec 16, 2013, 2:49:02 AM
|
"
RagnarokChu wrote:
Okay why is it BAD? D2 did the exact same thing as oppose to PoE and is their resistance system considered shit?, your point is fruitless unless your saying D3 is a better system for general progression and item/skill content.
Yes, I'm saying D2's resistance system is also bad. D3 as a whole is not better, but I think their resist system is better than that of D2/PoE.
See my earlier post for why I think it is a bad system.
IGN: SplitEpimorphism
|
Posted bysyrioforel#7028on Dec 16, 2013, 2:54:00 AM
|
"
deteego wrote:
"
syrioforel wrote:
See how as you add resistance, you get less and less damage reduction added? See how every point of resistance is less effective than the one before it? It doesn't work that way in PoE.
EDIT: OK, I'm properly done saying this for the nth time now. :P
Hint, in PoE its the opposite ;)
"
RagnarokChu wrote:
Okay why is it BAD? D2 did the exact same thing as oppose to PoE and is their resistance system considered shit?, your point is fruitless unless your saying D3 is a better system for general progression and item/skill content.
Yes it is, because it forces you to cap resistances to just be able to do content without dying every 2 minute. PoE copied D2, just cos, well, D2 had it
I stated that D3 system is better for general progression and item/skill content interaction, that is one thing they did right.
This using this reasoning is completely incorrect, if you guys STILL don't get it. Let me do the math for you.
It cost you 50 ar to get 16.67% EHP increase.
1200 nets you 400% EHP increase
50 ar x 24 = 1200 ar
16.67% x 24 = 400.08% increase
It's the exact same thing, do you not get "less" per all resist you have. D3 just had a better resist curve because in the super nerfed changed state, you can beat mp0 with 200 ar and you can scale it more to do more challenging content.
Last edited by RagnarokChu#4426 on Dec 16, 2013, 3:00:50 AM
|
Posted byRagnarokChu#4426on Dec 16, 2013, 2:56:49 AM
|
"
RagnarokChu wrote:
This using this reasoning is completely incorrect, if you guys STILL don't get it. Let me do the math for you.
It cost you 50 ar to get 16.67% EHP increase.
1200 nets you 400% EHP increase
50 ar x 24 = 1200 ar
16.67% x 24 = 400.08% increase
It's the exact same thing, do you not get "less" per all resist you have. D3 just had a better resist curve because in the super nerfed changed state, you can beat mp0 with 200 ar and you can scale it more to do more challenging content.
You do get less per all resist, compared to what you have already. At 600 ar, you have 200% increased EHP. That's 300% of base EHP. So, by adding 600 ar from 0 ar, you triple your EHP.
At 1200 ar, you have 400% increased EHP. That's 500% of base EHP. When you go from 0 ar to 1200 ar, you have multiplied your EHP by a factor of 5.
When you go from 600 ar to 1200 ar, you have gone from 3xbase EHP to 5xbase EHP. That is a multiplicative increase of 5/3. It is well-known that 5/3 is smaller than 3. Therefore, the addition of an extra 600 ar is more effective starting from 0 ar than it is if you were at 600 ar already (going up to 1200 ar).
That is what is meant by getting "less" per all resist at higher levels.
Now, when you go from 0% fire resist to 25% fire resist in PoE/D2, you are increasing your EHP (against fire) from a base level to 4/3 of that base level. That's because you're taking 3/4 as much damage from fire as you would be at 0% resistance.
If you were to then go from 25% fire resist to 50% fire resist, you would be receiving 1/2 as much damage from fire as you would at 0% resistance. Your EHP against fire damage would therefore be 2x the base level.
(2x base), up from (4/3x base), is a multiplicative increase of (3/2). You can again check that (3/2) is a bigger number than 4/3. Therefore, the addition of the extra 25% fire resistance was more effective starting from 25% resist than it was starting from 0% resist.
IGN: SplitEpimorphism Last edited by syrioforel#7028 on Dec 16, 2013, 3:11:05 AM
|
Posted bysyrioforel#7028on Dec 16, 2013, 3:10:09 AM
|
"
syrioforel wrote:
"
RagnarokChu wrote:
This using this reasoning is completely incorrect, if you guys STILL don't get it. Let me do the math for you.
It cost you 50 ar to get 16.67% EHP increase.
1200 nets you 400% EHP increase
50 ar x 24 = 1200 ar
16.67% x 24 = 400.08% increase
It's the exact same thing, do you not get "less" per all resist you have. D3 just had a better resist curve because in the super nerfed changed state, you can beat mp0 with 200 ar and you can scale it more to do more challenging content.
You do get less per all resist, compared to what you have already. At 600 ar, you have 200% increased EHP. That's 300% of base EHP. So, by adding 600 ar from 0 ar, you triple your EHP.
At 1200 ar, you have 400% increased EHP. That's 500% of base EHP. When you go from 0 ar to 1200 ar, you have multiplied your EHP by a factor of 5.
When you go from 600 ar to 1200 ar, you have gone from 3xbase EHP to 5xbase EHP. That is a multiplicative increase of 5/3. It is well-known that 5/3 is smaller than 3. Therefore, the addition of an extra 600 ar is more effective starting from 0 ar than it is if you were at 600 ar already (going up to 1200 ar).
That is what is meant by getting "less" per all resist at higher levels.
Now, when you go from 0% fire resist to 25% fire resist in PoE/D2, you are increasing your EHP (against fire) from a base level to 4/3 of that base level. That's because you're taking 3/4 as much damage from fire as you would be at 0% resistance.
If you were to then go from 25% fire resist to 50% fire resist, you would be receiving 1/2 as much damage from fire as you would at 0% resistance. Your EHP against fire damage would therefore be 2x the base level.
(2x base), up from (4/3x base), is a multiplicative increase of (3/2). You can again check that (3/2) is a bigger number than 4/3. Therefore, the addition of the extra 25% fire resistance was more effective starting from 25% resist than it was starting from 0% resist.
Um when you go from 600 to 1200 EDP you have 200% EHP and you add another 200% EHP.
You don't add 200% to 100 health and make 300 health, You have 200 health. If you have 100 health and 400% EHP you have 400 health.
Dafaq?
Last edited by RagnarokChu#4426 on Dec 16, 2013, 3:20:53 AM
|
Posted byRagnarokChu#4426on Dec 16, 2013, 3:16:55 AM
|