Will GGG cater casuals

"
Metronomy wrote:
We will know that the game is hard enough when people are asking for help to kill hillock


Only time will tell... and who knows, when the game opens up to everyone who wants to play, a lot more help requests might end up on the forums and ingame chat channels. :)

-Dinovash
Poe is for hardcore arpg people.
Not for pussies.

Altho they can make the league for d3wow cry babies

The league where mobs don't hit you but instead they dance for you.
And when its over, they drop epic lewts.
Last edited by Dudebag#0222 on Jan 20, 2013, 11:17:56 AM
"
lethal_papercut wrote:
To all those saying D3 wasn't hard, pls post your D3 profile so we can see that you beat Inferno Hardcore before the nerfs...I am willing to bet that noone here did that.

D3 inferno at launch was 10x harder than POE is or will be come OB. Yes it was badly balanced but it was hard as hell. Even with godly gear it was no pushover.

POE is balanced better & isn't as gear dependent but it is without a doubt 'easier' to get to POE's endgame than it was in D3.


As for D3 casuals I would speculate that they no longer exist, the only ppl still playing D3 are hardcore fans of the game & probably have an obscene amount of hours played in that game, all the casuals already moved onto the next big thing or whatever their favorite caster is streaming.

Playing this game doesn't make you 'hardcore' & playing D3 doesn't make you 'casual' & to be quite frank anyone who thinks like that is probably quite childish & immature.


Awesome post, especially the last two paragraphs. +1000 to you, sir.

Personally I don't care much about the difficulty of an ARPG. Character progression and the item hunt are the most important things. I like facerolling and I like challenges, just as long they're not overly frustrating.
There is a misconception with what 'difficulty' concept means here. What was difficult about D3 inferno was that it was pretty much impossible to gear to beat it (obviously, because the whole loot system was designed around the concept of the AH/RMAH). What you have to compare is difficulty at relatively similar gear levels at their matched difficulties (in D3 that would have been good rolled ilvl62-63 items for completing Act 3/4 Inferno, the problem is that getting these items was pretty hard, even Kripp was using some crappy items in HC when he beat the game, ofc being the HC community much smaller and so the market).

Off course gearing up is much better (easier) in PoE because how the itemization and drops work than for D3 at launch (that was changed so is way easier to gear with self found stuff and beat the game now, which was a good change). Kripp has been mentioned, in his stream he has said PoE & D3 difficulty at launch are pretty similar at least for melee, btw in his alpha streaming last 2 days the highest map he did was lvl 70 (highest possible 75) and had like 10 close calls (some very close) while using pretty decent gear (much better to what he used to beat D3 HC Inferno in comparison, relatively speaking).

You could consider 'completing' PoE with a character is to achieve lvl 100 and being able to beat any (or almost any) map level with any affix (which you pretty much will be forced to if you want to do it in a reasonable time). Difficulty will have to be checked in OB when doing high lvl maps with high end gear, and the risks that poses. I pretty much bet that PoE at that point will be at least as hard (if not more) as D3 at launch, because even now you would still have risk of dying if you make a mistake. Consider that contrary to D3 launch, you can find appropriate gear to complete higher content while you level up (this was one of the highest flaws initially in D3), and hence both the market will be saturated faster, and even with only self found gear gameplay style (which this game caters better than D3 due to no AH and inefficient market) you will be able to gear faster to complete higher content.

But having appropriate gear does not mean the game is easier or harder, if gear does not match the difficulty you are playing it's just bad design (or you being a terrible player, or having terrible luck which is a small possibility), which is what happened with D3. Off course, try to complete PoE under geared, and come here and say the game is very easy; you will die to the first white mob you encounter in a map. But that's not the point, the game is not harder or easier because of that, it's harder because the risk of death while using appropriate gear).

If anything group play trivializes difficulty a bit, and that's what they should check and work out. then is the question of a few OP skills/builds which make the game way easier compared to any other builds, but that's why we still are in a beta, to find better balance.
"
knac84 wrote:
There is a misconception with what 'difficulty' concept means here. What was difficult about D3 inferno was that it was pretty much impossible to gear to beat it (obviously, because the whole loot system was designed around the concept of the AH/RMAH). What you have to compare is difficulty at relatively similar gear levels at their matched difficulties (in D3 that would have been good rolled ilvl62-63 items for completing Act 3/4 Inferno, the problem is that getting these items was pretty hard, even Kripp was using some crappy items in HC when he beat the game, ofc being the HC community much smaller and so the market).

Off course gearing up is much better (easier) in PoE because how the itemization and drops work than for D3 at launch (that was changed so is way easier to gear with self found stuff and beat the game now, which was a good change). Kripp has been mentioned, in his stream he has said PoE & D3 difficulty at launch are pretty similar at least for melee, btw in his alpha streaming last 2 days the highest map he did was lvl 70 (highest possible 75) and had like 10 close calls (some very close) while using pretty decent gear (much better to what he used to beat D3 HC Inferno in comparison, relatively speaking).

You could consider 'completing' PoE with a character is to achieve lvl 100 and being able to beat any (or almost any) map level with any affix (which you pretty much will be forced to if you want to do it in a reasonable time). Difficulty will have to be checked in OB when doing high lvl maps with high end gear, and the risks that poses. I pretty much bet that PoE at that point will be at least as hard (if not more) as D3 at launch, because even now you would still have risk of dying if you make a mistake. Consider that contrary to D3 launch, you can find appropriate gear to complete higher content while you level up (this was one of the highest flaws initially in D3), and hence both the market will be saturated faster, and even with only self found gear gameplay style (which this game caters better than D3 due to no AH and inefficient market) you will be able to gear faster to complete higher content.

But having appropriate gear does not mean the game is easier or harder, if gear does not match the difficulty you are playing it's just bad design (or you being a terrible player, or having terrible luck which is a small possibility), which is what happened with D3. Off course, try to complete PoE under geared, and come here and say the game is very easy; you will die to the first white mob you encounter in a map. But that's not the point, the game is not harder or easier because of that, it's harder because the risk of death while using appropriate gear).

If anything group play trivializes difficulty a bit, and that's what they should check and work out. then is the question of a few OP skills/builds which make the game way easier compared to any other builds, but that's why we still are in a beta, to find better balance.


Nicely said! :)

-Dinovash
Wow d3 players don't like to farm. But demand same gears/progressions as hardcores.

This type of attitude is ruining their game.

Not to mention the part when the company listens to those people and make the change.
Next thing they will say is "game is too easy, nothing to do now".
Last edited by Dudebag#0222 on Jan 20, 2013, 11:27:24 AM
I would like to be said I enjoy both games,

Diablo 3 was tough on inferno pre 1.04 patch. then it didn't return to a decent difficulty until 1.05 when monster power came out..It has taking me months to where I could efficiently farm mp10. so yes it can be a challenge when you want it, and for the casual players still have normal inferno to where they can play if wanted.

I cannot comment on the top levels of poe since I have not visited them yet. but logic is telling me the cruel and merciless will be scaled different in ob then cb for the reason that a new act will be introduced. so what is act1 cruel at this time, will be around the difficulty of act 3 in normal.

I enjoy both the games and pleased with the choices the devs have made.

p.s. before you guys start saying that i cannot do mp10 and i'm blowing steam out my wazoo my battletag is magickman93#1338
http://www.pathofexile.com/forum/view-thread/141847 (shop)
IGN; xxdaath or aleister_crowley_lives

he who knows little believes he knows much
he who knows much as learned of his ignorance
as for question : depends if they will be able to earn their keep, if they will need to aim for bigger playerbase ... you can imagine.

I wouldn't say D3 was hard on release ... after all it took like two days to beat inferno ? it took me longer but i didn't use AH for it. Ofc then you can say that i used broken mechanics what is partially true but then i would just need better gear. (dunno as for OB but there were plenty of broken stuff in PoE too...) I would say D3 inferno was about as hard as D2 hell if you wouldnt recive help from others. U dont agree? try to go hell in D2 as barb solo and in hell you will hit a wall. Majority of the problem is present in D3 with the exception that decent gear is just dirt cheap now. Also one thing to remember - there are no resets in D3.

PoE ... only did play it a year ago but i got lucky drop at lv 20 and i facerolled up to lv 45 but then i had points to make some pretty broken build and could faceroll more... we will see in few days how it goes...
Last edited by Stt3r0#1428 on Jan 20, 2013, 11:40:43 AM
Haha so much hate in this thread against diablo players and even wow players.
Guess what, I'm a casual diablo AND wow player and I can tell you, you won't see any whine thread/post from me no matter how hard this game will be.

For now this game isn't really hard, nowhere close too how hard diablo inferno was at the start but noone here will know how hard PoE will be after OB.

Personally I don't really care how hard it will be because I know if I get stuck on a certain part of the game I'm easily able to farm for upgrades so I can progress further and this is what I really like of this game.

"
Dudebag wrote:
Wow d3 players don't like to farm. But demand same gears/progressions as hardcores.


Well, the problem is not providing the means to farm that required gear. That's what happened initially in D3, and that's just plain bad game design. They should have fixed that (which they did, partially at least) and left the difficulty as it was, which wasn't that bad after all, when having decent gear.

Taking PoE for example: you will be able to farm for gear in Act 3 and even in some zones of Act 2 (Waterfall Caves 2 is lvl60 in OB which should provide you with high enough ilvl gear) to complete Act 3 and do "low" level maps 66-68, + you can get orbs to craft your own gear (or trade for it).

Something like this was impossible in D3 (items with sufficient ilvl to complete the content simply didn't drop at previous acts or difficulties), because of a variety of factors (in general poor game design, existence of AH, lack of any proper form of endgame so the need to extend the game difficulty artificially, etc.).

"
It has taking me months to where I could efficiently farm mp10. so yes it can be a challenge when you want it, and for the casual players still have normal inferno to where they can play if wanted.



But you are confusing gear with difficulty, it's not the same thing. You would have to measure difficulty of an ARPG while using the gear appropriate to complete the content. You can artificially boost difficulty by doing it under geared, easily. That does not mean it's harder or more difficult, in a game based around gear.

Example: D3 at release, while using high end gear, was objectively harder than current D3 build.

---

BTW to some of you, have you tried doing rare 68-69 lvl maps with bad affixes is CB (even some OP builds would struggle)? You can craft your own difficulty in PoE which is pretty cool. The game is as easy or harder as you want it to be, but in normal progression with appropriate gear levels the game difficulty is ok and can be improved in some ways.
Last edited by knac84#3886 on Jan 20, 2013, 11:50:22 AM

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