Will GGG cater casuals
D3 sucks WoW sucks.
I Hate thare for i am i have faith that GGG will not cave to QQ threads TBH. This company has survived off a small comunity till now and i will bet it will do so after game is fully launched as well. If the game goes critical then that is all the more reason for GGG to keep it the way it is no matter if they losse the odd player to crying about 1 thing or another. Some people will find this game to hard some will find it to easy just the nature of gameing, GGG has said time and time again that they are making a game they want to play reviewers and whiners be damed Just a sec let me grab a beer...@#*@ Ok how did I die this time
Learn the rules, it's the only way to exploit them. |
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Always make my skin crawls to read such comments... The «happy few», «elite players» and «true fans» can suck my ballz.
The «casuals» are coming, so make some room. Plus, Diablo III inferno is easy?! Yeah sure... Last edited by Gonorrus#4837 on Jan 20, 2013, 3:22:23 PM
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as long as they get the support that they need to continue making the game they want to play I don't think they will...People will of course say they are regardless because they balance certain things so I wouldn't think to much of it tbh
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I'm probably one of those people that stands in the middle of the casual/hardcore spectrum, but I like the current build of the game right now. What was the problem with Diablo 3? Too hardcore. Torchlight 2? Too casual.
PoE stands in the middle, and something like this is what attracts lots of people from both sides. PoE players: Our game has a wide diversity of builds.
Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley |
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Its an ARPG, it is casual by nature.
Diablo 3 was "casual" in the same right, inferno was just an artificial brick wall, put in place because they knew they screwed up in terms of the game being replayable without it. Low difficulty =|= casual Last edited by SirGodly#2576 on Jan 20, 2013, 2:47:34 PM
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I find these arguments very perplexing. Has GGG 'caved' so far? Did they change the game against their vision during the Closed Beta to 'sell' more keys? I cannot think of a single change made since Support Packs went live that contradicted their idea of this game as a hardcore ARPG in order to 'cater' to anyone.
If anything, they've stuck to their guns with an almost dangerous tenacity, resulting in threads hundreds of pages long. Their silence on these matters speaks volumes. I also want to clarify what I feel GGG means by 'hardcore ARPG'. It certainly doesn't mean only hardcore people will play it, any more than 'fantasy novels' means only people who believe in fantasy will read them. Hardcore in this case refers to the game and its demands on players. It is not an easy game. Even before we had necromancers and Oversoul, it was still a pretty tough game for an average player. There was the Skilldrasil to learn, the gem system to come to terms with, the amazing lack of hand-holding. Then, as now, it was worth it. Path of Exile is hardcore in the sense that it does not apologise for its difficulty or its entry-level demands on new players *and* (this is the important bit) is completely rewarding for those who accept this. It has more than enough depth and customisation to satisfy the most 'dedicated' of players (you don't need me to name names, do you?), but at the same time is, I feel, inviting enough to lure a 'casual' player into becoming less-casual. Were PoE purely for the 'hardcore' players, I certainly wouldn't be here. And I genuinely believe that anyone who can make a game this simultaneously compelling and unforgiving just isn't about to change its ways to make a few bucks. Last thought: those who have supported GGG so far -- by which I mean those who bought supporter packs above the basic 'gimme a key' level -- would not want the game made easier, else they'd not have supported GGG's vision in the first place. Do you really and honestly believe that's going to miraculously change with Open Beta? I'd say the majority of our 'new' players will be people who've already played but didn't want to waste time building characters they knew would be wiped. These people know the score too. In short (which is a fancy and yet completely accessible way of saying TL;DR), those who have supported beyond the requisite enjoyed PoE and embraced GGG's vision for a hardcore ARPG, and I think it foolish to believe the game's customer base is going to change overnight. Over any night. Just as I think it foolish (and a little insulting) to think that GGG would betray their idea of this game just to make money. Okay, I lied. ONE MORE THOUGHT -- I urge you all to not confuse 'caving' with 'improving the game based on player feedback'. GGG knows the difference, because if they didn't it'd be a shitty game. If I like a game, it'll either be amazing later or awful forever. There's no in-between. I am Path of Exile's biggest whale. Period. Last edited by Foreverhappychan#4626 on Jan 20, 2013, 3:37:14 PM
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woah, Charan is back!
I'm a distinctly casual gamer and I've been enjoyin' this game for two months with no QQ'ing. I've even reached the conclusion in the last few days that I may *never* get a character to the end game in hardcore mode (having recently died 10 times trying to kill Ruthless Vaal with what I thought was a well rounded Marauder build) but I can handle that. I love this game! There has to be a low point where some people stop complaining because it's just not worth it, and I have yet to see it. - Squeakypaw, 2013 Last edited by obadonke#0693 on Jan 20, 2013, 3:55:27 PM
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" haha, spot on |
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Being casual and liking hard games is not incompatible. The problem I see with the distinction between casual/hardcore is that both words are usually used to reefer to different dimensions while being mixed up as antonyms.
Casual player is someone who invest little (relatively to other players) time into games for whatever reason. As for hardcore games is usually understood games with steep learning curves and hard to beat, with some degree of difficulty and which usually take some time to learn the mechanics and progress in the game. Someone can be casual player and still play hardcore games, specially if these are games which are not designed around world persistence like MMO's and hence you can be 'left behind' (and even so, it's possible, if not people would never be able to get started in MMO's sometime after release). It just means it will take a little bit longer. 'Hardcore' is about mentality and challenge, while 'casual' is about time. Both are related, but not directly and are not incompatible. |
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I am the very definition of a causal gamer and am sick and tired of hearing so called hardcore players whining their heads off about us. Yes there are many 'gamers' out there that simply want to beat a game and spend as little time as possible doing it. There are true hardcore gamers that want games that challenge them. There are people like me that play the game purely for enjoyment. The only group that pisses me off is the fake hardcore gamers that use every exploit, copy other people's builds, and all just for bragging rights.
Trust GGG to make the game they want to play. Don't like it? Leave. I played D3 and did not enjoy it, I started PoE waiting for the patch and never went back. I have had my share of issues playing, but accept the boundaries I must play within. When I feel that there is an imbalance, I post about to get a debate going. When the OB crowd rolls in and starts posting for an easier game, debate them, make them state their case. Calling them names only makes makes you sound like the thirteen year old that's skipping school and will resolve nothing. Lets keep it civil people. |
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