Looking for input on creating a unique item for elemental bow users (Focused around fire damage)
Hi, if ur still looking for input i have i hope an original ideea.
The quiver will grant u a free passive point on the skill tree anywhere on the tree, no matter how far it is and even though its not connected to any other nodes. This would introduce a lot of variations to the builds, for example take blood magic, or eldritch battery etc... Given how op this would be, a serious drawback should be considered for example -20% all resist, or cannot leech life or mana, or cannot regen mana, something like a serious drawback. Hope u liked my ideea. ign @Firion_Black
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Current unique quivers are indeed pretty useless in end-game...
I think a good unique item grants an unique ability, but also brings a detrimental effect. I have a few ideas that could be interesting : + : Frenzy charge to all enemies hit by projectile attacks - : X% decreased movement speed + : Elemental equilibrium - : X% decreased projectile speed + : X% of mana costs are paid with life - : X% decreased attack speed + : Enemies lose life over time - : X% less armor Additional mods could include more damage, more critical chance or damage, more life, etc... |
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" Holy shit that would be pretty broken "I am not in danger, Skyler. I AM the danger! A guy opens his door and gets shot and you think that of me? No. I am the one who knocks!" - Walter White
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I would say anything that's aesthetically pleasing such as previous ideas. And fairly useful stats for late game
"I am not in danger, Skyler. I AM the danger! A guy opens his door and gets shot and you think that of me? No. I am the one who knocks!" - Walter White
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Quiver of Giants
Faster Projectile Speed Iron Grip +Phys. Damage Arrows do a very small AoE upon hit(?) Arrows Pierce (?) Bigger projectiles (is this even possible? would be cool) +/-Attack Speed(?) That's what I would do if I were in your place, but it's just a suggestion :P Edit: Some other cool stats IMO: Bigger character size More life (although not much or it would be OP as heck) Point Blank Last edited by Isasaur#5208 on Jan 18, 2013, 11:51:17 PM
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Maybe the unique affix "increased currency quantity"? :D would be very cool i think and lots of rangers want to use it :D
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something increasing trap numbers will be nice and not so OP and broken
ign - FancySneakyDevil
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clearly you make a quiver that increases quantity and rarity significantly but that's all, the description could be along the lines of ____ bought the largest quiver imaginable but forgot to bring his arrows to the battlefield
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I really like the first and the second idea, GGG needs to show physical damage some love and you could help a lot with this unique :D
I carve and sell real animal skulls, check out my work here: https://www.instagram.com/victorseiche/
https://www.facebook.com/victorseicheart/ World first Uber Atziri as 2h and 2h RT build: https://www.pathofexile.com/forum/view-thread/1058950 Highest level char in Closed Beta, Wytchfindergeneral |
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100% of elemental damage on the weapon converted to base physical damage
Elemental damage and modifiers from armor and jewellery has no effect 100% chance for projectiles to pierce -insert common modifier(s) here- |
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