SRSLY! Whats going on with poe end game!!
" Oh to hear the lucky people, you just arent doing it right, bro. Gotta learn to manage those maps and roll em correctly. I mean, the way you are doing it, you are pretty much wasting them and just running them white. /sarcasm |
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" Just to make sure I understand what you are saying here. Say rolling a 70 map with 79 % IQ is not the way to go? Because that is what I have been doing (obviously not 79 % all the time, but aiming for 60 +) for the 69-70 maps I have ran and you know what - got shit to show for. Please - be my guest here - let us know what you do that some of us dont. I mean, we cant buy doped currency, hence making overlarged horny maps just waiting to explode loot in ya face. |
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When you're only given one die to roll, and only rolls of 5 or 6 count as a reward, while 3 and 4 break even, then yes, that's a pretty luck-driven situation.
When you're given twenty (or more) dice to roll, and only rolls of 5 or 6 count as a reward, while 3 and 4 break even, then the amount of luck involved is drastically reduced. If you could do something which transforms 4 from break-even to reward, that type of strategy will give you a relatively constant, rather luck-resistant payout. Running a single map is a luck-driven experience. Running many maps isn't. Kind of like people who say poker is a game of luck. It isn't. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on Nov 29, 2013, 10:46:44 PM
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maps have never been this maintainable. stop your goddamned whining.
IGN: Arlianth Check out my LA build: 1782214 Last edited by Nephalim#2731 on Nov 29, 2013, 10:49:59 PM
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" There are people who say that because they have no grasp of probability, and are wrong. And then there are people who truly understand the game and say the same thing, whom are correct. When i have the cards, no amount of skill is going to beat me. But as for the issue at hand, its not for us to decide. If maps come to easy, it ends up cheapening them. Regardless of what GGG does or doesnt do, ppl will complain. Its more a matter of the vagueries of human emotion than any actual misdeed of GGG. For years i searched for deep truths. A thousand revelations. At the very edge...the ability to think itself dissolves away.Thinking in human language is the problem. Any separation from 'the whole truth' is incomplete.My incomplete concepts may add to your 'whole truth', accept it or think about it
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" My understanding is that prior to this patch, Maze compatible maps were basically Maze or go home. No amount of IIQ could match doubling the size of the map (or more.) That said, many maps weren't all that great with Maze, especially in the 70 pool, so eh. I also ran like 5 Temples in a row with Maze and got jack shit out of it, so... glad that I don't have to waste so many Chaos or Alch/Scours anymore on that. |
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I gave up on maps and started a new char in Domination league. Finished normal mode and not one act Boss drop yellow item lol This game is just getting more and more annoying :( Too bad since it has potential.
Last edited by Sidad#4699 on Nov 29, 2013, 11:08:30 PM
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" You shouldn't have to worry about RNG maintaining them; you should have to worry about being able to do them; aka a proper end-game. Not some RNG luck-based hope I get a high level map to plow for xp system. Really, the whole system is backwards and stupid and makes zero sense. There is really nothing hard about plowing maps except GETTING them. Is that not an issue? |
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" I would rather get the maps easier, and they be harder, than to be frustrated not getting them. I dont see how making it easier to get them cheapens the experience. Its just another place to farm on the same tileset with the same bosses already present in the game. There is literally nothing new or exciting about maps. Nothing. Being frustrated grinding 67s or something else does not make an endgame good. Having to buy high level maps for them to give no return, is not good. I dunno, I would much rather maps be a gear check than a RNG check. AKA, make them harder to do then harder to get. |
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" Im all for nerfing the high dps aoe skills to make end game more challenging. Good luck getting the rest of the community to accept that. For years i searched for deep truths. A thousand revelations. At the very edge...the ability to think itself dissolves away.Thinking in human language is the problem. Any separation from 'the whole truth' is incomplete.My incomplete concepts may add to your 'whole truth', accept it or think about it
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