Why PoE doesn't need floating combat text
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Hi,
Not to be a dick - just trying to be literal and logical - you know, in a game that is free to play, and the only monetization is 'donations', you have no actual 'right' to request a feature, especially if you did not donate. If you donated, you still don't have a right to expect the developer to cater to your or the majority of players who donated, because you did not buy anything - PoE is free. GGG does not have to pander to anyone, and can do anything they want with their game. We are not owners of a product with consumer rights, we are experiencing for free, GGG's vision, and if we like it, we donate. If you don't like it, don't donate... and continue to play for free a game that can cater to a strict philosophy the top money earners in the field can not, because they must pander to the base and make profit for their stack holders. Do you have any idea how hard it is to any level of uncompromising artist vision in a game? This is very very rare. Personally, every feature request I hear from the forum is never a fully thought out mechanic that fits PoE, its just typical conventions taken from other games. Let this game be unconventional I say. Perc. |
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Ugh, sorry about the typos :/
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Definitely not a dick, Percopius. Your response is measured and fair.
One clarification: it's not 'donation', because you know what you're getting back. There's a difference between 'here, I like your cause, have some money' (donation) and 'oh, so you'll let me pay what I think it's worth? here, have some money' (support). The fact that the GGGold purchases are still that, still a purchase, does give some people a somewhat false sense that they've paid for the right to get what they want from the devs. As a multi-diamond, somehow I bypassed that level of entitlement and landed squarely in 'hey, it's your game GGG, here's what I can do to help you pull it off'. If I like a game, it'll either be amazing later or awful forever. There's no in-between.
I am Path of Exile's biggest whale. Period. |
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One of the main problems with FCT is actually the damage inflation I see going on in games. The huge numbers just fill the screen.
But of course doing 100k damage in one hit must be better than only doing 1k! Ignoring that monsters are just given 1 million hit points instead of 10,000 to counter-act it. So you just end up with clutter from the arbitrary large numbers. I guess it is done for psychological reasons, but I just find the super big numbers silly. This game doesn't seem to have fallen into that trap too badly from what I can tell so far. Kudos on that. Hence FCT might not look too bad if done right here. Having it as an on/off option is always good. |
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I actually believe that GGG should at least consider adding an OPTION in the main menu settings or something, that allows those who WANT floating text to show up, and for those who DON'T, can keep it off. PoE sells itself as a highly customizable game, and even though many might not agree, but being able to customize your UI and what you see can be very important to someone. Again, this is just a suggestion. Whether it is implemented in the game or not by GGG, won't matter to me much. I will still play and enjoy the game as much as I am right now.
Just my 2 pennies. EDIT FOR EPIC IDEA: Make it a Microtransaction GGG. :) Lol. Last edited by Lusieks#0243 on Feb 1, 2013, 2:37:37 PM
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Because it isn't already hard enough to see anything happening on screen in a party with casters and/or summoners. FCT is not necessary. Just be glad we get health bars.
ign: weaklygdlk
"Charge chicken is dangerous, they are master of killing me." - fasknifer |
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I agree with Anubite here. There's no need for floating combat text in the game as it adds unnecessary clutter to the screen while breaking immersion. Instead GGG should focus on animations that convey the information many of us currently have trouble spotting, such as evade rolls.
That said, I'm not as vehemently opposed to it as I am to some other proposals I've read on these forums since such a feature would likely be optional and is relatively easy to program. The development time lost to implement a change like this is minimal. |
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I have been reading some posts on the forum and its funny and ironic how slowly, very slowly ...but gradualy people are wanting an AH , Floating combat text, easier game with no XP losses, better waypoint/checkpoint system, etc etc .. just like in their favourite fotm hated game : Diablo 3
PoE is for the "old schoolers" and nostalgic players. Its a feeling though that will vanish quickly and it isnt the minority of hardcore players that sustain the game the most but the greater number of casuals that buy stuff on the MSX site. How long can GGG hold the pressure from the casual players? They demand an easier game and more acessible and more in line with what they experienced on D3 recently. D3 started really , really hard. Frustrantingly hard even for the most hardcore of players. The game as it was drove thousands of casual gamers away and after a few months Blizzard gave up and kept nerfing and nerfing the game up until now. Maybe they realized that it was best to try and please the casual gamer. How long can GGG maintain this game the way it is until the money filled casuals start to quit PoE? They all hate D3 but deeply misses the QoL features more and more ... ironic. Last edited by TwinGemini#0251 on Feb 1, 2013, 4:41:42 PM
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I can't see that it'd be detrimental to have the option at least. Don't like it, don't use it, everyone's happy, briefly anyway.
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" explain how FCT is a casual feature when it doesn't change the gameplay in any way? I ask because your rant seems irrelevant here. Lumping in every suggestion that's brought up into the "casual" category is unfair and dishonest on your part |
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