Why PoE doesn't need floating combat text
|
It always makes me sad to see gamers being against *OPTIONS* being in a game.
|
|
|
In D3 its largely about the feel of the hits, doesn't really matter that you can't read the numbers. Its a combination of the sound, numbers and the fact that D3 doesn't use an accuracy vs. evade system.
Even with resolute techniques, compare cleave in D3 to cleave in PoE. Same attack, 180 degree cone, but it feels a lot more solid over there. Sweep is even worse - I have no idea whether or not my hits are even landing if things aren't dying. |
|
" It always makes me sad to see gamers pleading to change every game to suit their preference "Wait, what did I just drink?" - Socrates
|
|
|
I don't really think we need floating combat text. Another one of those things that just isn't that important on the agenda if you ask me. Although if they do give in, I want an option to not see it. I really like that PoE doesn't have all that garbage other games have that take you out of that immersive experience of slaying monsters with a sword or magic.
RIP count: sideways 8
|
|
|
Why PoE Does Need Floating Combat Text. (jk, you can't really say "need" one way or the other on this subject, it would be nice though)
It verifies my choices. You may get this feeling from more subtle things like noticing that things die a little bit faster or that you were able to survive longer against a particular monster. I on the other hand can't stand when I can't really "see" how my choices affect my offense and defense. Now, they give a decent amount of info on the character sheet but none of that is your "final" output/defense. It doesn't take enemy evasion, armor, resistance, damage output, debuffs, buffs and affixes into account because FCT is the only thing that can actually do that for you. I use FCT as a tool. It helps me test things more easily without having to have 2 forum threads, a wiki, a calculator, and a notepad out. It helps me make choices when it comes to efficiency. An example is that in other games, if I know an enemy has 200 HP, I know my Attack #1 hit for 150 and Attack #2 hits for 50, I won't use Attack #1 twice. The game obviously doesn't need it but it would be amazing if it was added. It's a tool that I like to use to manipulate my character and to visually verify my choices and to see my character's power in relation to whatever I'm fighting at the moment. Nothing but FCT can do that on the fly on a per monster basis. I love numbers, that's why I play RPGs, that's why I would love FCT. Of course, most (if not all) of this kind of stuff can be figured out other ways, but FCT does it the best and is always correct since it knows the mechanics. I think it comes down to the fact that I can't fathom a downside to FCT at all if it was done right (I think in PoE it needs to not be too crazy, maybe have a damage throttle/threshold, make the numbers small, whatever). |____________ G . L . O . W . Y . R . M ____________|
< My PoE career highlight, Being beat by Throzz, hehe > ||||||\\\\\~ http://tinyurl.com/2ndPlaceToThrozz ~/////|||||| |
|
|
I'm against floating numbers as well. Too many numbers and I'll do mathematics instead of enjoying my game. :)
|
|
|
GGG is making an arpg that's supposed to be "hardcore" The default league is already there for the casual players Floating combat text would not only destroy the immersiveness of the game but it would make it easyer yet again. You are supposed to do some number crunching and research when you want to make a really good character It's not about ...My char is this good because I hit this hard on that mob It's about ... My character is this good because I did that map and didn't die. If you say that you don't care about emersive gameplay ...Why are you playing video games ? To look at pretty colors and smash a few buttons ? If you say you don't need combat text because you don't need emersive gameplay .. ask yourself this What if people told you, I don't need combat text because I want emersive gameplay Adding an option is a bad idea as well It's like the time when they added "gearscore" to world of warcraft You didn't have to download the add-on But if you didn't you never got to do anything If they add combat text you'll get idiots in global chat asking for people to team with that can hit a 5k crit vaal or they can't join It's just a stupid idea in general If you give people numbers in games without them knowing where the numbers come from, they will abuse it to no end. I choose for imersive and challenging gameplay instead of pretty colors and numbers to totally fill up your screen. It's something that never ends as well btw. First they ask to see their damage done / taken Then they ask to see how much is resisted Then they want to see their health regen .... the mobs health regen .... blocks/ evades / absorbs In the end it's just people asking for numbers because they are to lazy to take out a calculator and figure it out. My 2 cents Last edited by majexon#7305 on Jan 30, 2013, 3:10:35 PM
|
|
" Ok, that makes sense... but why not make it so you are able to completely disable it altogether (and make it off by default)? |
|
" Ever played world of warcraft ? DBM,gearscore,raidframes,treathmeters All options ... yet they are or where all made manditory by the player base This is why people have a problem with options in this game |
|
" I agree with you but there's a fine line between "number crunching" (which I love) and straight up just not having enough information. There are tons of things, if you read my previous posts on this thread, that you simply can't know or do without FCT. Even if you could, you couldn't do it in real time. It doesn't make anything easier, it simply verifies your choices, the choices you made with your "number crunching". How am I to calculate what is more efficient or what order to use my skills against a certain pack of monsters with a certain set of affixes that all have a certain amount of defensive stats which will affect what my spells do, meaning the tooltips don't give the whole story. I'm supposed to "feel" it out? Sure, fun for some people, enough for some people, but I like NUMBERS, I want to crunch those numbers, I want to figure out that using Attack order AABCD is more efficient than ABAACD by 4%. I can't know that unless I know the TRUE damage output, which the character sheet can't show you because it's different every time you fight different monsters. Also, let's kill the "immersion" argument real quick. It would be optional so it wouldn't affect immersion. |____________ G . L . O . W . Y . R . M ____________|
< My PoE career highlight, Being beat by Throzz, hehe > ||||||\\\\\~ http://tinyurl.com/2ndPlaceToThrozz ~/////|||||| |
|































