1200 fusings, no 6 link
Yet again, Diablo, Diablo, Diablo comparisons... I've yet to see other RPGs mentioned in these forums, I believe. Nah. Somebody mentioned EVE online and another game.
No point arguing any longer, honestly. Stop living in the Diablo world, there are MANY other RPGs around, it's all I have to say. " I don't think I've spent 50 Fusings overall, it's not that, it's the system itself that's (introduce opinionated characteristics here). And the Fusings are just a manifestation of the real issue: -- untamed RNG -- courtesy of "hardcore" "we made the game as we wanted it" GGG placeholder for creative sig Last edited by Undon3#5633 on Mar 27, 2013, 1:52:53 PM
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" Ofcoruse there are, but usually you would compare to the games most people would have played. I'm sure there are a gazillion games around, but taking an example that people can't relate to would not help the argument being put forward. IGN: Gahrlaag
Wiki - http://en.pathofexilewiki.com/wiki/Path_of_Exile_Wiki Move de sync from de bathroom to de kitchen for better flow! crisis solved. |
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" You relate to Diablo, I don't (just an example, and there are others like me...), couldn't even bother past level 4 in D2 and never even saw the other 2 games. placeholder for creative sig
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" since much of this game is based on diablo 1 & 2 , you would be doing yourself (and everyone on the forums) a favour by going and playing them (if you like PoE, you'll like them). I have no problem with you personally, but considering your lack of knowledge in regards to how PoE works and what the game is primarily based on (D1/2), you seem to be talking out a hole located between the wrong "cheeks" much of the time. I can tell you are intelligent and could greatly enhance the game with your ideas, but in order to do so, you need to learn the fundamentals. just my opinion. all the best |
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" Thanks for your "kind" words. I could say something "smart" to respond to your insult, instead I'll put you on ignore mode completely from now on... placeholder for creative sig
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" Exactly! D3: you farm gold to BUY items, or you "farm" real money with the same goal. Either way its pay to win. POE: You farm whatever you get, turn into currency and BUY items. Or "farm" real money to buy currency. Either way its pay to win. Crafting(gambling) is NOT an option. GGG, time to add an auction house.. No? Then you should BALANCE rng, crafting and trading in the game!! One suggestion i made in other thread: prevent orbs to be used as currency and improve their value/drop rate. In this case trading becomes optional, you can only trade item for item, no bots, no inflation, orbs will be used as intended... Perfect world... | |
" I understood quite well what you had in mind. And yes at it's core PoE has crafting (you collect 'stuff' and press a button to make something happen for bad or worse). The problem is, is that for PoE (and for D3 for that matter) the crafting is way too random and the possibility for it to be a total waste is far greater then reaping any rewards. Hence why people resort to auction house trading or bartering. For instance, chaos orbs would do much better if you could choose what prefixes and suffixes you would want. You would still get random rolls, still need to roll for ages to get that perfect item, but you would be working (actually crafting) something you had in mind. People could settle for certain builds rather early and without grinding for months on end. Secondly, as I suggested in other topics, fusing and jewelers need to add a random number to a value cap to add a new socket to an item (thresholds that need to be reached). You can still be forced to use a lot of currency to add a new socket, but you are always working towards that next and better step (actually crafting). You never loose sockets, you never loose links, but you are still required to put in a lot of work to get desired result. Yes these changes make crafting 'easier' purely by looking at it, but that all will depend on the implementation and balance. It could still take tons of currency, but people will always feel they progress (and that is all that matters!). And yes I am aware that this is not what GGG wants, nor what a lot of people who seem to like the system want, that is fine. It simply means that PoE will not be my choice of game for a long time, because I do not like to play a casino game with some form of ARPG shell around it. So all I do for now is present my ideas in different topics in a genuine constructive way, wait and see what happens, and judge after that whether it is worth sticking around or not. |
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This or something similar has probably already been suggested:
Introduce new Orbs only sold by vendor: Greater Orb of Fusing = 5 Link - sold for 400 "normal" orbs Superior Orb of Fusing = 6 Link - sold for 800 "normal" orbs |
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" Then players would just come here and "suggest" that the prices should be lower. :) I like the idea too, (or something similar), but would set the prices higher than you did. 5 Link = 600 fusings 6 Link = 1800 fusings The idea being that players would have to ask themselves the tough question before they buy one of these things. ie. If you had 1500 fusings would you try your luck on a 6L, (and potentially save a shitload of currency), or farm another 300 for the guaranteed result? OB: BazzVone - 83 Dual Spork Totem Templar /w CI and minions
CB: BazzVfourteen - 80 Dual Spork Totem Templar /w CI CB: BazzVtwo - 73 Dual Spork Totem/LS Templar CB: BazzVseven - 76 Lightning Strike Mara CB: BazzVfive - 78 Lightning Strike Mara |
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" Yup thats a decent idea. Another simpler idea would to implement a vendor that takes a lot of fusings to upgrade the links in your item. The other things, is that even with 6L being really strong, if you 6L an item you will invariably at some point find another better item, and then you are going to be like "shit, now I need to 6L that item" |
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