"
PolarisOrbit wrote:
Hmm. The real issue with auras is that
mana reservation is not the ideal mechanic for limiting use of something you can stack multiple times. Reserving the first ~50% of mana doesn't hurt much so it's an obvious pick when it's too cheap. But reserving the last parts is very difficult to sustain. Which is to say that the cost doesn't scale well. Either its too cheap and everybody gets
at least one or it's too expensive and people
don't even want the first one. There's not much middle ground between those two; it's an all-or-nothing tradeoff.
One option that may be considered is to give different auras different costs. For example, offensive auras reduce mana regeneration instead of reserving mana. Defensive auras still reserve mana. Utility auras increase the cost of skills. Or something along these lines. They all tax the same resource- mana- so we don't get any "free" auras, but there are different ways of doing it which gives more valves to distribute pressure more evenly.
But then again, auras are in a good place after 1.0.
well said. i agree. 1.0.0 aura update is a step in the right direction.