The Real issue with auras.

Ill preface this by saying that the over all intention of consolidating the use of auras to few but powerful auras was a great idea. However every new thing will never be perfect right out of the box. the same is true here , the new system needs tweaking to fix what I feel are major issues keeping cooperative play among pubs unplayable. (pubs are really bad now).


1 the new system has left so few affordable auras at low level that many players both new and moderately experienced are HEAVILY discouraged from using them.

Here is the thing , level 20 determination with 4 reduced reserved passives and a level 20 reduced mana? easy as hell to maintain and .... reasonably worth it (though not always .. its a shit aura for its cost until like the last few levels )

a level 1 determination with no reduced mana and no passives?

100% unusable. And it is pretty much true for every 60% aura. they are simply too shit and too expensive in the early game for anyone to use , except for people who build for it.

It doesn't matter if they get good with investment down the line , the problem is that these new auras leave an absolutely horrible first impression and it is so discouraging that many people are out right ignoring the 60% auras for the two auras that are useful and affordable out of the box.

purity and clarity.

2 the new system heavily favors the cheap auras and as a result homogenizes most of the coop scene for most of the game.

All i see now are three possibilities.
1 no auras 60% of pubs
2 clarity
3 clarity + purity
the other auras are so damn rare that i wont even mention them here.




3 some auras are just shit no matter what.
vitality was never a popular aura at 40% reserved unless you really really built for it, 60% with its current stats is utter garbage , much easier to waste 3 passives on crappy life regen nodes and get a superior effect than use vitality. terrible aura until waay to late

determination same deal, 30% armor for 60% mana reserved in the early game is so much shit that it spews liquid diarrhea when ever i see it (which thankfully is never... never seen a pub use it)





again i can appreciate what ggg is doing , it is a logically sound move on their part.

But they gotta make this new mechanic a little damn approachable.


WE need more options. we need more than one 40% aura like purity , we need more than one static cost aura like clarity .. even if it is only one more .

We need more gateway auras than just two is what i am getting at , and we need to make damn sure the current auras are worth their money in the early game , cause right now half of them aint.
Pretty much agreed. I use auras to make up for solo play gear; not trading at all (except for skill gems i dont get via questing) because CBA w/o AH-like systems, but that's not the topic for this thread.
Have they ever thought of scaling aura's reservation cost with level? I'm sure it would make for an interesting mechanic - stack all low level auras to get a bonus in all areas or focus on two specific auras.
IGN: Smegacore
Some auras are specifically good for summoners, as in determination and vitality. Maybe you should stop acting like devs once in a while and play the game as it is.
"
battled wrote:
Have they ever thought of scaling aura's reservation cost with level? I'm sure it would make for an interesting mechanic - stack all low level auras to get a bonus in all areas or focus on two specific auras.


I think the same. Basically have all auras start at 40% reservation at lv1, and go up 1% reservation per level.

Certain auras would have to have their effects scaled a bit, but it would be workable.

"Whether you think you can or you think you can't, you're right!" Henry Ford
Agreed, %reservation costs should scale per gem level just like clarity does.
they either must do it that way, or provide a greater starting bonus and reduce scaling.

but cheaper auras is probably the best way about it

+1

During the beta prior to 1.0, I was using a few auras (maybe 1 or 2).

Now, I'm using... mmh... let me think... mmh... Ah yes, Clarity on my Witch... And huh... mmh... No, that all...
Why do you think there *should* be many auras at low levels?

You can easily use one aura, and any of the damage auras is a huge boost to your dps at low levels. That's what I've been doing on any of my low level characters. Yes, it does mean you have to manage your mana more, but I don't see why that's a problem.
At this point I feel like they should go the way of curses and just say you get one aura. Get more with uneeks and passives.

Report Forum Post

Report Account:

Report Type

Additional Info