The Real issue with auras.

The new auras are expansive, yes. But don't forget that we now also have "increased effect of auras" passives... It isn't that hard to increased the effect of auras for 30 - 50% by the investment of 3 or 4 addtional passives.
Some auras can become really good with that additional boost IMHO...
Proud 5th duelist in the Jul 1 2012 Ladder Race and in the Nov 3 2012 Solo Turbo Race :D
And even prouder 4th Templar in the Nov 10 Four-hour Party Hardcore Race :P
Current OB success:
top 20 Ranger in 105 Minute Turbo Solo (S4E9)
Last edited by Sony_Black#0112 on Nov 4, 2013, 5:00:29 AM
I think GGG has done a wonderful job with this change.

Previously, players were able to stack 6-7 auras and still carry on with their own builds easily. This change in the latest patch forces players to only use auras necessary to them, and not like in the past where people spammed auras not because they wanted but because they could.


I will address some statements you made earlier:

"
"the new system has left so few affordable auras at low level that many players both new and moderately experienced are HEAVILY discouraged from using them.


This change obviously makes low-levelled players think more as compared to before. They are supposed to be planning more in advance about whether they want to use certain auras in lategame, and if they want to they have to spec their tree in such a way that it will be easier to reach certain Mana Reservation nodes.

"
the new system heavily favors the cheap auras and as a result homogenizes most of the coop scene for most of the game.


Again, you're not looking at the big picture. This system does not favour 'cheap' auras. Firstly, as what Chris has promised, there has been a big buff to auras, if you haven't noticed by now. There are several new nodes like Charisma, Aura Effect, Sovereignty that increases effect of Auras casted, as compared to before where there was only Inner Force. In a way, this patch forces you to choose whether you want to stack auras or other DPS nodes. If you want to spec for an aura build, then you have to get Mana Reservation Nodes and items like Alpha Howl's if you wanna run four 60% auras just on mana alone. You can't get the best of both worlds, as compared to pre-patch. Hence, I feel that GGG is being fair to those who spec specifically for auras, and not allow those who don't spec for auras to use auras just because they can.

"
some auras are just shit no matter what.


I think this is very subjective, really. Vitality is more for end-game players who have tons of HP, and now that you have Aura Effect nodes, your auras get a direct buff, so vitality will definitely heal for more than 1.65% per second now. The 3 crappy Life Regen nodes you mentioned could have been used for DPS nodes instead :)
IGN: Asharin
~[1.0.5] 9K ES CI+VP+AA CoC EK-Discharger~ www.pathofexile.com/forum/view-thread/730607
~Top 5 Builds in Standard/Domination~ www.pathofexile.com/forum/view-thread/599443
Last edited by Wishinan#1706 on Nov 4, 2013, 5:43:23 AM
wierd, cause ive been playing nemsis and farming fellshrine in merciless act 2 in public parties, everyone just slaps in 1 or 2 auras that are not there, so theres pretty much every aura in the party.
I carve and sell real animal skulls, check out my work here: https://www.instagram.com/victorseiche/
https://www.facebook.com/victorseicheart/
World first Uber Atziri as 2h and 2h RT build: https://www.pathofexile.com/forum/view-thread/1058950
Highest level char in Closed Beta, Wytchfindergeneral
"
VictorDoom wrote:
wierd, cause ive been playing nemsis and farming fellshrine in merciless act 2 in public parties, everyone just slaps in 1 or 2 auras that are not there, so theres pretty much every aura in the party.


I like that in order to stack multiple auras you have to make a dedicated build.
playing solo and using 4 auras + clarity , grace + determination gives me 13000 armour and purity gives me a lot of resists so i can skip resist and get dps/rarity on gearpieces instead.
also using discipline + clarity with eldritch battery for a endless regen for skills + lvl 18 arctic armor.

auras are more powerful then ever and i really LOVE the new change =)
people are still stuck in the old mind-frame that auras are necessary.

they purposely changed the aura costs so they weren't so necessary, and couldn't stack 4-8 on every single character, including low levels. my low level isn't using any auras right now, why? because i haven't gotten one and i don't absolutely NEED one, not because i can't afford it.

if you're low level and you're able to run one aura, thats good enough. you're not supposed to have 3+ auras active at all times. just because it used to be that way doesn't mean its supposed to remain that way
Overall I really like the change, the only exception being how they handled it for Blood Magic.

Mortal Conviction is pretty much horrible. From the comment in the patch notes it seems GGG made some very basic math errors here, assuming that because 'more' modifiers were awesome and highly effective then certainly 'less' modifiers should be as well right? When the opposite is actually true.

Currently Blood Magic is rather incompatible with auras, which could be fine, keystones aren't meant to keep everything the same. But the fact that it's followed by Mortal Conviction means that that's not what was intended. And sure, you could grab every aura node in the tree and Mortal Conviction on top of that to get auras running without insane costs ( still very high though ), but at that point you're better of just skipping blood magic entirely and reserving them all on your mana, using blood magic supports for your skills, since even without the 30% less modifier you can get away with reserving much more mana than you can life ( or in the case of ES builds, both mana and life instead of only life ).

They should either embrace that Blood Magic basically means no auras and rework Mortal Conviction to compliment it in some other way, or rework it so it allows BM users the use of some auras without having to reserve massive amounts of health.
My vision for a better PoE: http://www.pathofexile.com/forum/view-thread/863780
"
Wishinan wrote:
I think GGG has done a wonderful job with this change.

Previously, players were able to stack 6-7 auras and still carry on with their own builds easily. This change in the latest patch forces players to only use auras necessary to them, and not like in the past where people spammed auras not because they wanted but because they could.


I will address some statements you made earlier:

"
"the new system has left so few affordable auras at low level that many players both new and moderately experienced are HEAVILY discouraged from using them.


This change obviously makes low-levelled players think more as compared to before. They are supposed to be planning more in advance about whether they want to use certain auras in lategame, and if they want to they have to spec their tree in such a way that it will be easier to reach certain Mana Reservation nodes.

"
the new system heavily favors the cheap auras and as a result homogenizes most of the coop scene for most of the game.


Again, you're not looking at the big picture. This system does not favour 'cheap' auras. Firstly, as what Chris has promised, there has been a big buff to auras, if you haven't noticed by now. There are several new nodes like Charisma, Aura Effect, Sovereignty that increases effect of Auras casted, as compared to before where there was only Inner Force. In a way, this patch forces you to choose whether you want to stack auras or other DPS nodes. If you want to spec for an aura build, then you have to get Mana Reservation Nodes and items like Alpha Howl's if you wanna run four 60% auras just on mana alone. You can't get the best of both worlds, as compared to pre-patch. Hence, I feel that GGG is being fair to those who spec specifically for auras, and not allow those who don't spec for auras to use auras just because they can.

"
some auras are just shit no matter what.


I think this is very subjective, really. Vitality is more for end-game players who have tons of HP, and now that you have Aura Effect nodes, your auras get a direct buff, so vitality will definitely heal for more than 1.65% per second now. The 3 crappy Life Regen nodes you mentioned could have been used for DPS nodes instead :)


some one does not understand the concept of early game .
how the hell is investing 4 - 8 nodes in auras and having a reduce mana gem .. early game?
what are you smoking dude, keep it away from me.

seems to me you are not even tackling my main point . I said auas are garbage in the early game which negatively effects the minds of new players which negatively homogenizes parties in the later game

And your counter is ...... the auras get better in late game...... NO S$#%!

everything gets better when they are level 15+ with all your little nodes and your build is working perfectly and all the support gems just where they need to be.

But Im not talking end game.

most noobs arent IN end game , stop talking about end game.

Last edited by Saltychipmunk#1430 on Nov 4, 2013, 9:32:58 AM
It's obvious that the group players love this update. They got buffed way up.
However when we look at the people who prefer soloing, most of them can make use of 1 aura depending how much mana their skills consume. If you're using blood magic support on your clearing skills then yeah u can run 2 of them and if you're playing low life then u could at best make it 3 auras but I think that the small buff on auras doesn't make up at all for the fact that solo players lost 1/3-2/3 of their auras.
IGN
UnderworldQueenie
Groub
"
Kiluvaras wrote:
It's obvious that the group players love this update. They got buffed way up.
However when we look at the people who prefer soloing, most of them can make use of 1 aura depending how much mana their skills consume. If you're using blood magic support on your clearing skills then yeah u can run 2 of them and if you're playing low life then u could at best make it 3 auras but I think that the small buff on auras doesn't make up at all for the fact that solo players lost 1/3-2/3 of their auras.



people thinking solo play was impacted in any way by the new aura changes , have succumbed to a logical fallacy .

If anything it is easier now.

i was level 35 with three auras and no aura passive nodes ( which arent all that impressive tba, not something id go out of my way to get)


Now pubing is where this nerf is hitting the community hard. where people are new to the game.
one must look at this from the perspective of a noob.


noob gets 60% aura , noob learns aura doesnt give much benifit because its low level . noob finds out that aura is not worth losing 60% of his mana.

noob stops using aura and extends a generalization over all auras ( which humans do all the time)

noob stops using ANY auras.

ive played in 100s of pubs . only about 10 had auras. and 9 of them had 2 of the three auras i ran and only 1 had haste , an aura i some times run but not always.


the new auras leave a TERRIBLE first impression which encourages BAD PLAY.



Last edited by Saltychipmunk#1430 on Nov 4, 2013, 9:40:21 AM

Report Forum Post

Report Account:

Report Type

Additional Info