The Real issue with auras.

"
Saltychipmunk wrote:
"
Kiluvaras wrote:
It's obvious that the group players love this update. They got buffed way up.
However when we look at the people who prefer soloing, most of them can make use of 1 aura depending how much mana their skills consume. If you're using blood magic support on your clearing skills then yeah u can run 2 of them and if you're playing low life then u could at best make it 3 auras but I think that the small buff on auras doesn't make up at all for the fact that solo players lost 1/3-2/3 of their auras.



people thinking solo play was impacted in any way by the new aura changes , have succumbed to a logical fallacy .

If anything it is easier now.

i was level 35 with three auras and no aura passive nodes ( which arent all that impressive tba, not something id go out of my way to get)


Now pubing is where this nerf is hitting the community hard. where people are new to the game.
one must look at this from the perspective of a noob.


noob gets 60% aura , noob learns aura doesnt give much benifit because its low level . noob finds out that aura is not worth losing 60% of his mana.

noob stops using aura and extends a generalization over all auras ( which humans do all the time)

noob stops using ANY auras.

ive played in 100s of pubs . only about 10 had auras. and 9 of them had 2 of the three auras i ran and only 1 had haste , an aura i some times run but not always.


the new auras leave a TERRIBLE first impression which encourages BAD PLAY.





Well, having tried out the public party system myself, I would say the number of players who play in public parties is ridiculously small compared to the number of people playing solo. In addition, having played quite a few pub parties since the patch, I never saw any problems with auras. All of the people were using at the very least 1 aura.
IGN
UnderworldQueenie
Groub
were they using the same aura?


clarity tends to be a given for most , of course I will not claim that my experiences is a perfect sample.

but surely you can see how bad a first impression the new auras give
I personally like the aura changes, my lvl 81 Scion isn't a aura bot spec but I have a lot of passives and it feels REALLY good running clarity, discipline and hatred with a 91% boost to myself from passives, and about 70% to my party (91% if they also have inner force) but I have to agree, early game mana costs are ridiculous and they should scale up with levels like Clarity does.

Tempest Shield is a good example of huge mana reservation for a shitty boost, hence why no one uses it besides people who purely spec into block chance, then again 4% block chance is nothing compared to the 70% or so block chance that a block build would have.
"so you can see who has more PvPenis" - Chris Wilson
"Everyone can at least be exposed to Leo's PvPenis" - Chris Wilson
Last edited by Kenzorz#6970 on Nov 4, 2013, 10:13:37 AM
Auras were becoming a bit too ubiquitous, it'd gotten to a point where people would have special aura sections in general build guides. That shouldn't really be the case.

I mean, I get why people did that, since they're passive bonuses, but still. The new trigger gems are good in that they increase the number of possible "passives".

One thing they could have done is increase the reservation cost for each aura beyond the first, so as to not mess with characters running just one. But whatever, I'm happy with the current system.

Now, curses are another matter.
curses vs bosses are worthless, i don't even curse act bosses anymore ( it is really that bad)
I repeat again, I run Clarity, Discipline and Purity on my lvl 78 Ice Witch. Does fine. I also run Arctic Armour. I would run haste if I could, but eh.

With auras, we were spoiled by being able to run multiple auras easily. I think GGG did the right thing in allowing us to get the ability to make aura effects moreso. I like that they have taken care to allow for reduced aura reservations. High level items and high level gems do the rest. That's fine, it's just a new paradigm.

I am working on an auramancer, but she will be completely selfish in that I will use these auras for myself. Partying is just incidental.

Determination / Grace is a big part of the defense. With my effects increased and with both of those auras on - Grace will give me ~4000 evasion, which will get swapped over to defense. Then I apply the ~100% armour that determination grants. That's 8k armour for turning on auras. You tell me that that was possible pre-release v1.0.0. That is also not to mention Haste / Purity and Clarity. She is going to be one tanky vixen, with Mind Over Matter to boot.

EDIT: Doubled, once too many.
Last edited by Malpheas#7617 on Nov 4, 2013, 11:23:53 AM
Please do not suggest they make auras be like curses. not only will you ruin uniques like Prism Guardian and Alpha's Cowl, you'll ruin builds specialized around aura's by restricting them further than they already are, and severely weaken low life.
A scion may be born of the rich, and as such hold more opportunity...
but a scion will never be able to appreciate the finer beauty of those less fortunate.
"
Saltychipmunk wrote:

some one does not understand the concept of early game .
how the hell is investing 4 - 8 nodes in auras and having a reduce mana gem .. early game?
what are you smoking dude, keep it away from me.

seems to me you are not even tackling my main point . I said auas are garbage in the early game which negatively effects the minds of new players which negatively homogenizes parties in the later game

And your counter is ...... the auras get better in late game...... NO S$#%!

everything gets better when they are level 15+ with all your little nodes and your build is working perfectly and all the support gems just where they need to be.

But Im not talking end game.

most noobs arent IN end game , stop talking about end game.



Wait a minute bro. Post patch, auras have been buffed, how are they 'garbage' in early game? Just because you can't use more then 1 aura in early game, you call auras garbage? Really, am I hearing this from an Exalted Supporter?

It's obvious that GGG wants auras to be something that only higher level players can have access to, multiple ones of course. I still disagree with your stand. Auras have been buffed, and just because you can't use as many as you did before doesn't make it garbage. Your mindset is.

And stop being so defensive and jumpy. I wasn't even 'countering' you, really. I merely stated that I was addressing your statements... And at no point in my earlier post did I suggest that my points were superior to yours.
IGN: Asharin
~[1.0.5] 9K ES CI+VP+AA CoC EK-Discharger~ www.pathofexile.com/forum/view-thread/730607
~Top 5 Builds in Standard/Domination~ www.pathofexile.com/forum/view-thread/599443
Last edited by Wishinan#1706 on Nov 4, 2013, 11:21:23 AM
"
JunKx wrote:
people are still stuck in the old mind-frame that auras are necessary.

they purposely changed the aura costs so they weren't so necessary, and couldn't stack 4-8 on every single character, including low levels. my low level isn't using any auras right now, why? because i haven't gotten one and i don't absolutely NEED one, not because i can't afford it.

if you're low level and you're able to run one aura, thats good enough. you're not supposed to have 3+ auras active at all times. just because it used to be that way doesn't mean its supposed to remain that way


+1, I hope OP reads this.... At low levels where gameplay is relatively easy, I don't see how 1 Aura is a necessity, let alone the 2-3 that OP wants to run on his low-levelled toon...

SMH......
IGN: Asharin
~[1.0.5] 9K ES CI+VP+AA CoC EK-Discharger~ www.pathofexile.com/forum/view-thread/730607
~Top 5 Builds in Standard/Domination~ www.pathofexile.com/forum/view-thread/599443
they are garbage because they are impossible to maintain in the early game for most builds.

60% mana is a huge chunk of mana in a part of the game where mana economy is a massive issue.

it doesn't matter if the auras are performing , if you cant maintain them , they will always be a little supplanted by auras people can run.

in early game case ... clarity

Im not defensive , I am annoyed , im annoyed that your addressing of my statements pulled them out of context and as a result addressed an issue I really was not talking about . no matter how unintentional it may have been.

For you ill re state my post , late game auras are fine, msot things are fine late game because you can fill the downsides of things with passives. Hence end game is irrelevant to the scope of this topic.

the topic is , auras have the unfortunate problem of being unsustainable in the early game (which they are) which lead to players misusing them or out right forsaking them in the favor of bad game play practices.


"
Wishinan wrote:
"
JunKx wrote:
people are still stuck in the old mind-frame that auras are necessary.

they purposely changed the aura costs so they weren't so necessary, and couldn't stack 4-8 on every single character, including low levels. my low level isn't using any auras right now, why? because i haven't gotten one and i don't absolutely NEED one, not because i can't afford it.

if you're low level and you're able to run one aura, thats good enough. you're not supposed to have 3+ auras active at all times. just because it used to be that way doesn't mean its supposed to remain that way


+1, I hope OP reads this.... At low levels where gameplay is relatively easy, I don't see how 1 Aura is a necessity, let alone the 2-3 that OP wants to run on his low-levelled toon...

SMH......



my head is starting to hurt , wants? I DO run 3 auras
and again you missed the point , it is not about running 4 - 8 or 20 auras , it is about the fact that running even one aura tends to be an unnecessarily high hurdle .


And it is not about the auras being unnecessary in the start of the game , it is about the fact that the current aura balance creates a negative mind set , that ironically you two are demonstrating so efficiently . that auras are worthless in the early game and hence go unused and by extension arent leveled in the mid game .. and continue to not be used .....


remember people you have to LEVEL your auras to keep them current. and unless you have the presence of mind to level them on an off weapon or unuesed socket ( which new players will NOT think of) then those auras which were bad at level 10 are still going to be bad at level 31 .. etc




Solo is a different can of worms . solo is easy , you dont have bloated monster hp to deal with And the only player that is hold you back or pushing you forward is , you.


in parties you have 5 other players that can be completely unusable. And the de-emphasis of auras combined with the large barrier of entry has wreaked havoc on pubing which is a part of the game
Last edited by Saltychipmunk#1430 on Nov 4, 2013, 11:39:20 AM

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