DIABLO III ?... HA! More like "DIABLO FAIL"

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Maybe a skill tree offers more "replayability and classic "RPG" feeling", but not more customization. You get an illusion of choice, and a leveling experience that is much less varied and IMO much worse.


What illusion of choice? Stop repeating senseless phrases you might have catched up somewhere. As I mentioned previously: For EVERY build that is available in D3 there would be many many more variations of that build with a skill tree design.. that is just a fact. More variations -> you can customize(!) a known build to your playstyle.


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You have MORE builds in D3.


Okay that is just flat our wrong. Please start.. what viable (!) builds are there for the Wizard? I am not only sure, but I KNOW that there are more for the Sorc in D2.
Or take the WD.. zombiebears or acid cloud are pretty much only viable options if you don't want kite for all eternity.

And rest of your post.. well I just guess we agree to disagree.. if you don't care that every character is the same in the game and there is no way to be different (aka customize) from other people's chars, well it's your opinion.
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Asphael wrote:

What illusion of choice? Stop repeating senseless phrases you might have catched up somewhere. As I mentioned previously: For EVERY build that is available in D3 there would be many many more variations of that build with a skill tree design.. that is just a fact. More variations -> you can customize(!) a known build to your playstyle.


If that is a fact, then prove it. Infact, it doesn't even make any sense at all.
If all skills were moved to skilltrees then you would have LESS ways of combining them, and therefor less builds.


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Asphael wrote:

Okay that is just flat our wrong. Please start.. what viable (!) builds are there for the Wizard?


There are plenty. Just play the game and see for yourself. You can get through inferno with pretty much any build.

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Asphael wrote:

I am not only sure, but I KNOW that there are more for the Sorc in D2.


Prove it then. If you are so sure, then you must surely have counted?

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Asphael wrote:

And rest of your post.. well I just guess we agree to disagree.. if you don't care that every character is the same in the game and there is no way to be different (aka customize) from other people's chars, well it's your opinion.


Every character ISN'T the same. That is just some crazy idea that has gotten in to your head.
Every OPTIMAL character is basivly the same though, but that is true in D2 aswell.


You really need to acutally play the game you are bashing. You are just coming off as ignorant fan boys.
Last edited by Sickness#1007 on Nov 22, 2012, 12:03:24 PM
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Sickness wrote:


Higher monster powers are for those with best gear.
The thing to do in D3, just like in D2 and PoE is to farm, and it's simply inefficient to do that on high monster power. You have not played it so maybe you shouldn't say so much about it.


It might be a lot like I think it still is and it might be a little different. Either way I still think the game is garbage so we'll just leave it at that.
Standard Forever
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iamstryker wrote:
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Sickness wrote:


Higher monster powers are for those with best gear.
The thing to do in D3, just like in D2 and PoE is to farm, and it's simply inefficient to do that on high monster power. You have not played it so maybe you shouldn't say so much about it.


It might be a lot like I think it still is and it might be a little different. Either way I still think the game is garbage so we'll just leave it at that.


Problem is that in D3 you farm for boring crap gold, or boring crap items. You can sell the boring crap items for boring crap gold on the AH. Then once you have enough boring crap gold, you can use your boring crap gold to buy a boring crap item on the AH, then once you have bought the boring crap items, you can use the boring crap item to farm for more boring crap gold, once you have more boring crap gold, you can use the boring crap gold to buy a new boring crap item on the AH, then once you have bought the boring crap item on the AH, you cant use that item to farm more boring crap gold................. And so on.

PoE does not have the worst itemization in any game ever created (D3.)
In fact, PoE itemization is prob. one of the best ever made.
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Sickness wrote:
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Asphael wrote:

What illusion of choice? Stop repeating senseless phrases you might have catched up somewhere. As I mentioned previously: For EVERY build that is available in D3 there would be many many more variations of that build with a skill tree design.. that is just a fact. More variations -> you can customize(!) a known build to your playstyle.


If that is a fact, then prove it. Infact, it doesn't even make any sense at all.
If all skills were moved to skilltrees then you would have LESS ways of combining them, and therefor less builds.


I really don't know how to make this any more clear to you. Take ANY build in the game that is viable and now imagine instead of all skills having the same level you would be able to spend 60 points on them (each skill has a range from 1-20). Now you are able to play with the exact same skills as another player, but due to the fact that you spend 15 points differently your variation of the build might be different.

An easy example:
Let's say we both play a WitchDoctor and we both use one of the many (lol) viable builds:
Poison Dart
Acid Cloud
Zombie Dogs
Gargantuan
Spirit Walk
Sould Harvest

Now you might think: "Allright I want my minions to distract the enemy while I kill them" - so you chose to put more points into your offense skills.
I on the other hand like the Necro from D2, so I want my minions to be strong - I put most of my points into Zombie Dogs and Gargantuan, leaving my offensive spells with less points.
A different 3rd player might be new to inferno so he might focuses more on Spirit Walk for some extra defensive options.

So we all play the same build... and while with the Diablo 3 skill pool we infact play the exact same character with (probably) the same playstyle, we would be able to CUSTOMIZE our build to our playstyle if we'd use a skill-tree system with skill-points.

And btw. I do still play Diablo 3 from time to time and I still read every Dev-update, because I am a huge Diablo fan and although I think that D3 is a disgrace to the franchise and has many obvious design flaws (and raped the story) I am not willing to give up on it yet.
Last edited by Asphael#3027 on Nov 22, 2012, 12:25:40 PM
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Asphael wrote:
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Sickness wrote:
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Asphael wrote:

What illusion of choice? Stop repeating senseless phrases you might have catched up somewhere. As I mentioned previously: For EVERY build that is available in D3 there would be many many more variations of that build with a skill tree design.. that is just a fact. More variations -> you can customize(!) a known build to your playstyle.


If that is a fact, then prove it. Infact, it doesn't even make any sense at all.
If all skills were moved to skilltrees then you would have LESS ways of combining them, and therefor less builds.


I really don't know how to make this any more clear to you. Take ANY build in the game that is viable and now imagine instead of all skills having the same level you would be able to spend 60 points on them (each skill has a range from 1-20). Now you are able to play with the exact same skills as another player, but due to the fact that you spend 15 points differently your variation of the build might be different.

An easy example:
Let's say we both play a WitchDoctor and we both use one of the many (lol) viable builds:
Poison Dart
Acid Cloud
Zombie Dogs
Gargantuan
Spirit Walk
Sould Harvest

Now you might think: "Allright I want my minions to distract the enemy while I kill them" - so you chose to put more points into your offense skills.
I on the other hand like the Necro from D2, so I want my minions to be strong - I put most of my points into Zombie Dogs and Gargantuan, leaving my offensive spells with less points.
A different 3rd player might be new to inferno so he might focuses more on Spirit Walk for some extra defensive options.

So we all play the same build... and while with the Diablo 3 skill pool we infact play the exact same character with (probably) the same playstyle, we would be able to CUSTOMIZE our build to our playstyle if we'd use a skill-tree system with skill-points.

And btw. I do still play Diablo 3 from time to time and I still read every Dev-update, because I am a huge Diablo fan and although I think that D3 is a disgrace to the franchise and has many obvious design flaws (and raped the story) I am not willing to give up on it yet.


If the skilltree you are suggesting was made, the game would be ALOT better.
They would still have to remove AH and gold, and fix items being crap, but im pretty sure the game would have been better if we had the skilltree you are suggesting... Maybe not for casual players though.
If you want to focus on summons them you take skills that benefits them. The premise of your example is just silly.

Also, in D2 you are a fool if you don't max the skills you use. It is simply much more efficient that way. So how many skill points you are putting in each skill is not really a choice.
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Sickness wrote:
If you want to focus on summons them you take skills that benefits them. The premise of your example is just silly.

Also, in D2 you are a fool if you don't max the skills you use. It is simply much more efficient that way. So how many skill points you are putting in each skill is not really a choice.


True, but unlike D3, this is a real build, not just some random skills you get just by reaching a certain level. The skills benefit each other, unlike D3. Yes there are the 3 passive slots, but they suck because.... You can change them at any time, and just do that like once and... it takes 10 seconds to do that... so i quess u can make a build in D3, but it only lasts 10 seconds.
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Sickness wrote:
If you want to focus on summons them you take skills that benefits them. The premise of your example is just silly.

Also, in D2 you are a fool if you don't max the skills you use. It is simply much more efficient that way. So how many skill points you are putting in each skill is not really a choice.


Well it seems we are at the end of our discussion. If you are not able to understand the example I just gave and how by simply adding skill points, the player has more customization options I don't see this leading to any conclusion.

And if you think that a skill point system only allows a {1,max} decision you lack imagination and/or math skills. ;)
Just because in Diablo 2 the "right" way was to max skills or only put 1 point in them, doesn't mean that this would have tro be the case in D3 too.
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Asphael wrote:

Well it seems we are at the end of our discussion. If you are not able to understand the example I just gave and how by simply adding skill points, the player has more customization options I don't see this leading to any conclusion.


Your example is ridiculous. If there are 3 players with different needs and preferenses then they will use different skills and runes. Your conclusion that because there are no skill points they will be using the same build is laughable at best.

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Asphael wrote:

And if you think that a skill point system only allows a {1,max} decision you lack imagination and/or math skills. ;)
Just because in Diablo 2 the "right" way was to max skills or only put 1 point in them, doesn't mean that this would have tro be the case in D3 too.


I quite clearly said "in D2".


BTW, I don't believe that you play it, because then you would not have said silly things like "only 1-2 inferno viable builds per class".

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