Best way to use mind over matter?

the wording is clear, damage is taken form mana before life, meaning it just adds mana as part of your life pool with a 30/70 split as long as you have enough mana.

thus you'd need an insane amount of mana regen and even if you pull the mana regen off, if you ever find yourself in a no regen map you're fucked... all in all not too usefull, it seems to me you're better of not wasting the points on getting the extra mana regen, dropping MOM and just spending those points on actual survive-ability nodes...
Or for just by not taking EB and having your ES come before life (I'm not saying EB is bad I'm just saying the "synergy" of MOM and EB is far from what people think they'll get from it)

IMO if you have mana regen to spare, go with arctic armour.
and if you have mana to spare go with grace/determination/vitality/purity.

now if MOM simply reduced all dmg taken by 30% and took that from mana (working even when at 0 mana and making armour OP) well... that'd just make it OP, which it isn't xD
Go GGG!
Last edited by ggimkaas#7748 on Oct 23, 2013, 9:24:33 PM


This is the only synergy you can find in-game for MoM at the moment. With the new changes to aura reservation amount, you are better off just using EB to get high regen to run lvl 20 Arctic Armor - which sadly clashes with MoM. Get hit too hard -> mana drops to 0 -> cancels Arctic Armor.

If you only ever plan to run 2 aura (60% aura + clarity) then MoM might actually be useful, since you would have sufficient amount of spare mana for MoM. Otherwise, I wouldn't bother.
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you are better off just using EB to get high regen to run lvl 20 Arctic Armor - which sadly clashes with MoM. Get hit too hard -> mana drops to 0 -> cancels Arctic Armor.


I agree this would be the case for an evasion build, but using Iron Reflexes is an entirely different story. Right now I've got 1350 hps going through Act 3 Merciless with Eldritch Battery. I regen 275 mana/second so running with Arctic Armour is not an issue.

Getting hit for 1350 damage (1 shot):
50% mitigation from armor (IR) --> 675 damage taken
Arctic Armour (lvl 16) --> -120, 555 damage taken
Mind Over Matter --> 389 life + 166 mana damage

The mana damage is only about 1/4 of the remaining pool and it regens insanely fast. The only damage that would deplete my mana is one that would kill me anyways.
does MoM include spell dmg as well?
Last edited by scrtwpnx#3630 on Oct 24, 2013, 2:26:32 PM
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DarlingNiki wrote:
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you are better off just using EB to get high regen to run lvl 20 Arctic Armor - which sadly clashes with MoM. Get hit too hard -> mana drops to 0 -> cancels Arctic Armor.


I agree this would be the case for an evasion build, but using Iron Reflexes is an entirely different story. Right now I've got 1350 hps going through Act 3 Merciless with Eldritch Battery. I regen 275 mana/second so running with Arctic Armour is not an issue.

Getting hit for 1350 damage (1 shot):
50% mitigation from armor (IR) --> 675 damage taken
Arctic Armour (lvl 16) --> -120, 555 damage taken
Mind Over Matter --> 389 life + 166 mana damage

The mana damage is only about 1/4 of the remaining pool and it regens insanely fast. The only damage that would deplete my mana is one that would kill me anyways.

Unfortunately, armor does literally nothing against very strong hits, so the 50% mitigation on your character screen wont apply.

http://pathofexile.gamepedia.com/Armor

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Damage Reduction Factor = Armour / ( Armour + (12 * Damage) )


The 50% mitigation shown is based off what the damage dealt by an average white monster at your level.

With 3k armor vs merciless kole for example, who on average hits for about 2k non crit/3k crit (estimates):

3000/(3000+(12*2000) = 0.111~ or 11.1% mitigation.

So you take a 2k hit, armor reduces that to 2000*0.889 = 1778
Arctic Armor lvl 16 reduces that to 1778-120 = 1658

Assuming by this point you have around 2k hp and 1.5k mana with 300+ regen, with mind over matter you will get hit for 1160 on hp, 498 on mana.

Depending on how much mana you have after your auras, this might and might not cancel your arctic armor. That number gets slightly worse if he crits, but you get the idea.
u guys have put some interesting thoughts in it but i have yet another question:)

i'm a bow ranger with evasion rating (only little bit of armour) and i use blood magic gem, because i can't sustain the manadrain. after i reserved my auras, there is about 75 mana left. i've got 6k life.

so when i take MOM now and i've got hit with 2k damage. for simple math, i'm just gonna ignore armour for now:) does that mean i only take 1,4k damage to my life (70%) and the 30% of mana depleates my 75 mana? or does it only take 75 mana and the rest life (1,925)?

thank u in advance for ur answers.
I think using the unique chest piece is a requirement to really use this keystone well. Not only do you get 40% instead of 30%, but you save the trip down to MoM.

40% damage mitigation on anything that isn't a degen is amazing. Using the MindSpiral Helmet can help sustain some mana while you do such too.
A scion may be born of the rich, and as such hold more opportunity...
but a scion will never be able to appreciate the finer beauty of those less fortunate.
Any thoughts on mind drinker node with MoM and Iron Grip along with clarity with mana regen%?
the path of least resistance makes crooked both rivers and men -
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BRavich wrote:
At first glance, this seems to me like something that evasion has been waiting for. That damage mitigation that might save your life when evasion lets a bit hit through.

Unfortunately, it is across the tree from eldritch battery, which makes that synergy a bit harder to take advantage of.

...

What are your thoughts?


Mind over Matter is a bit of a slippery one to build for. It *can* give an advantage, but it pretty much never gives an overwhelming advantage, and you can definitely screw up your character by trying to divide your resources between life and mana when it is inefficient to do so.

On a 'pure' Evasion build, you will most likely take Acrobatics, so you're not going to have much ES. I wouldn't bother with Eldritch Battery on such a build, as it's too far away and there's no much to convert anyway.

I think the logic is just as you said: Mind over Matter takes some of the sting out when the big hit does go through. You have to be able to cope with getting you mana sucked dry by big hits, but that's hopefully manageable if you only get hit occasionally.

Where it gets tricky is with auras. With Mind over Matter, unless you have an excessive amount of mana, every mana point is like another kind of hitpoint (a bit like a life/ES hybrid, but with better recovery options as both are being depleted simultaneously), so reserving mana is subject to the same kind of caveats as reserving life. If you need multiple percentage auras for your build, Mind over Matter is probably more trouble than it's worth. But if you do have a substantial amount of mana, Mind over Matter could work well in combination with running no auras at all, so you have a full life pool and a full mana pool to absorb those big hits. If you wear Ondar's Flight and/or Mind Spiral, the efficiency of MoM improves considerably, so that each mana point is worth more than a life point in terms of damage absorption (as long as you don't have too much mana relative to life).
The problem is with its position,you just cant get enough mana/mana regen nodes in the bottom part of the tree in order to properly sustain it.

The oblivious choice would be to go EB,but since its on the opposite part of the tree you might as well just get life/armor nodes instead.

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