OP Legacy Uniques are the worst decision i've seen from the devs thus far

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ScrotieMcB wrote:
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iamstryker wrote:
If people want to support OP legacy uniques then why don't all of you just let EVERYONE play how they want. Full respecs and no death penalties if you choose. Standard is just a dumpster legacy league anyway. Who gives a shit.
Because a full respec isn't something you've earned (unless you have 100 Regrets lying around, in which case you have earned it, and you can spend them if you choose), and a scott-free death isn't something you've earned. Have you noticed that, when they do give you a passive respec because of big changes to the passive tree, that you keep your level? They don't take your level away, because you've earned that. Also, an important point I just brushed on: they do give you free full respecs when they change around the tree and thus potentially change how you would allocate your passives.

In short: Earned? Legacy. Unearned? Just plain nerf it.

When it comes to skill gem adjustments, the idea of a "legacy Cleave" is something which, until very recently, I'd never seen or thought of. But I actually really like the idea! It is, after all, an item. It's probably far too late to do anything about it for 1.0, but in the future I'd like to see legacy gems instead of retroactive changes.


When someone finds a kaoms in two days, why will tyey have earned it any less than someone who found it two weeks ago? Why should theirs not be the same kaoms?
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Slider13 wrote:
When someone finds a kaoms in two days, why will tyey have earned it any less than someone who found it two weeks ago? Why should theirs not be the same kaoms?
If you find 1 Exalt on release day, have you earned it any less than someone who found 2 Exalts in a single day two weeks ago? Why shouldn't you have found 2 Exalts instead?

It's all one big loot-finding slot machine; may RNGesus be your guide. Those who found the old Kaom's found more value than those who find it now; that's just luck. There are plenty of folks who found those Kaom's and traded it off already; they already have the increased value difference, and there is nothing we can do, ever, to equalize that find with the new one. Should we go back and find those people — the ex-Kaom's owners, like you — and deduct Exalts from their stashes? Essentially, what you're asking for is that the value of farming per unit time constant between all patches. This is an impossible desire.

Not to mention those who traded for their Kaom's; they didn't get lucky at all, instead paying for what they got.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Oct 23, 2013, 6:55:44 AM
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ScrotieMcB wrote:

It's all one big loot-finding slot machine; may RNGesus be your guide. Those who found the old Kaom's found more value than those who find it now; that's just luck. There are plenty of folks who found those Kaom's and traded it off already; they already have the increased value difference, and there is nothing we can do, ever, to equalize that find with the new one. Should we go back and find those people — the ex-Kaom's owners, like you — and deduct Exalts from their stashes? Essentially, what you're asking for is that the value of farming per unit time constant between all patches. This is an impossible desire.

Not to mention those who traded for their Kaom's; they didn't get lucky at all, instead paying for what they got.


All it takes is a global nerf. Also it wasn't 'luck' that those people found a better Kaoms before the patch, it was determination. The stats were set the way they are, and the devs decided to nerf them, which results in a disadvantage of newer players. Worst.decision.ever.

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ScrotieMcB wrote:
If you find 1 Exalt on release day, have you earned it any less than someone who found 2 Exalts in a single day two weeks ago? Why shouldn't you have found 2 Exalts instead?


Your comparison doesn't work because yours is based on luck and his is based on the devs making a decision. There is nothing RNG about the devs deciding to leave OP legacy uniques in the game.

First you go on a rant about what players have earned and then you go on a rant about how they are just lucky. color me confused.
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Last edited by iamstryker#5952 on Oct 23, 2013, 7:11:15 AM
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ScrotieMcB wrote:
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Slider13 wrote:
When someone finds a kaoms in two days, why will tyey have earned it any less than someone who found it two weeks ago? Why should theirs not be the same kaoms?
If you find 1 Exalt on release day, have you earned it any less than someone who found 2 Exalts in a single day two weeks ago? Why shouldn't you have found 2 Exalts instead?


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Last edited by Bex_GGG#0000 on Oct 23, 2013, 7:22:04 AM
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iamstryker wrote:
Your comparison doesn't work because yours is based on luck and his is based on the devs making a decision. There is nothing RNG about the devs deciding to leave OP legacy uniques in the game.

First you go on a rant about what players have earned and then you go on a rant about how they are just lucky. color me confused.
I admit that there is some confusion about whether an item you farm is earned or luck. But this isn't particular to my argument; asking anyone whether items farmed are earned or luck is a difficult question. I guess the best we can say on the issue is that it's a mix of the two, but even figuring which is dominant is tricky.

The point is: essentially, since legacy Kaom's has more value — both functionally and in trade — drop rates were functionally higher pre-1.0, assuming we consider all other factors irrelevant, because players got more value per unit time (better Kaom's). Retroactively nerfing Kaom's at this point wouldn't be an issue for self-found legacy Kaom's; that would work out just fine, because it would be just as if he found a new one now. However, it would be an issue for any traded Kaom's, as the original finder got extra profit from it, which we can't tax, and the buyer paid extra for it, which we can't refund.

To play devil's advocate to my own argument, it's an issue regardless. Those holding onto powerful legacy uniques are making a sizable profit right now. For example, Slider13's push for retroactive nerfs isn't surprising; as one of the folks who found powerful uniques and traded them away, he no doubt regrets that decision and wishes he had held onto them instead, while someone else out there — the bastard — is making a mint off his mistake. Or so thinks Slider13.

So no matter which way you choose in this issue, there is someone benefiting from the decision and someone losing. However, I think the best way to decide is to look at the original transaction itself. Finding a Kaom's and then trading it was a big win; having to pay for that Kaom's through the nose was a big cost. Retroactively nerfing Kaom's makes the loser lose again, and the winner win again. I believe it's best to have the previous winner regret that he didn't win even more, and the previous loser win by getting more value than he initially predicted.

edit: You're killing me, Bex. I love my haters, and I want to know what they have to say!
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Oct 23, 2013, 7:25:09 AM
It is mostly an economic issue, disregarding what playstyles or farm efficiency could mean is it not possible to make these items account bound? So legacy items can;t be traded and if you want to trade you got to divine them into the new version.

This might have been suggested before, but there are so many options to keep all parties happy or to find are more soft middle grounds that the current route being taken doesn't seem sensible. I think issues like these that pit the player base against each other are the worst, it is one thing to whine at GGG and adapt or take your leave/ break from the game, but with the low amount of real discussions on the discussion forums and the amount of trolling, the envy/ hatred towards alpha players or certain streamers the community really doesn't need another reason to be divided and that is the saddest thing happening here.

In before trade or economic powerhouse guilds. Guild infighting and Guild vs Guild drama are the next thing to come :( The worst kind as it often means people that put in a lot of effort and time into the game are the ones to quit and be the victims. Sorry to spell the doom.


Last edited by Ozgwald#5068 on Oct 23, 2013, 7:37:36 AM
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ScrotieMcB wrote:
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iamstryker wrote:
Your comparison doesn't work because yours is based on luck and his is based on the devs making a decision. There is nothing RNG about the devs deciding to leave OP legacy uniques in the game.

First you go on a rant about what players have earned and then you go on a rant about how they are just lucky. color me confused.
I admit that there is some confusion about whether an item you farm is earned or luck. But this isn't particular to my argument; asking anyone whether items farmed are earned or luck is a difficult question. I guess the best we can say on the issue is that it's a mix of the two, but even figuring which is dominant is tricky.

The point is: essentially, since legacy Kaom's has more value — both functionally and in trade — drop rates were functionally higher pre-1.0, assuming we consider all other factors irrelevant, because players got more value per unit time (better Kaom's). Retroactively nerfing Kaom's at this point wouldn't be an issue for self-found legacy Kaom's; that would work out just fine, because it would be just as if he found a new one now. However, it would be an issue for any traded Kaom's, as the original finder got extra profit from it, which we can't tax, and the buyer paid extra for it, which we can't refund.

To play devil's advocate to my own argument, it's an issue regardless. Those holding onto powerful legacy uniques are making a sizable profit right now. For example, Slider13's push for retroactive nerfs isn't surprising; as one of the folks who found powerful uniques and traded them away, he no doubt regrets that decision and wishes he had held onto them instead, while someone else out there — the bastard — is making a mint off his mistake. Or so thinks Slider13.

So no matter which way you choose in this issue, there is someone benefiting from the decision and someone losing. However, I think the best way to decide is to look at the original transaction itself. Finding a Kaom's and then trading it was a big win; having to pay for that Kaom's through the nose was a big cost. Retroactively nerfing Kaom's makes the loser lose again, and the winner win again. I believe it's best to have the previous winner regret that he didn't win even more, and the previous loser win by getting more value than he initially predicted.

edit: You're killing me, Bex. I love my haters, and I want to know what they have to say!


Finding a Kaom's was a big reward from RNGesus. That's a big win. Trading it is neither a win or a loss for neither party at that point assuming that the Kaom's was traded at its equilibrium price.

Implementing legacy Kaom's was a redistribution of wealth affecting all standard and hardcore players. Retroactively nerfing Kaom's would be another redistribution of wealth affecting all standard and hardcore players.
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Ozgwald wrote:
think issues like these that pit the player base against each other are the worst, it is one thing to whine at GGG and adapt or take your leave/ break from the game, but with the low amount of real discussions on the discussion forums and the amount of trolling, the envy/ hatred towards alpha players or certain streamers the community really doesn't need another reason to be divided and that is the saddest thing happening here.
While I am all about elevating the discourse, I disagree with the notion that this means avoiding disagreements. It's a good thing that there is some degree of true, serious debate going on regarding this topic. Sure, some of the back-and-forth is asinine, but people can't argue on a level above them, and just because they're not as eloquent as I am doesn't mean their opinions are worthless; hell, even totally irrational opinions have value, so long as they're not invalid ones. Sorting out the difference is difficult, but that which doesn't kill us makes us stronger in the end.

That said: rationality, order, and patience are all good things. Holding back your opinion, not so much, but learning a way to channel that opinion well, instead of chaotically, is what we should be going for here.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
I'm really not interested in trying to even the score on anybody. My interest strictly lies with making the game the best that it can be. Unfortunately what I deem "the game" is far different than what others deem to be "the game".

Apparenlty playing the real game of PoE consists of making characters and then getting rid of them every four months. If that was really all the game had to offer with no standard then I would never have stayed here very long in the first place.
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