OP Legacy Uniques are the worst decision i've seen from the devs thus far

4months is plenty of time to get rich and build pvp characters...
"
Agent956 wrote:



Lol, funny thing is though, that Kaom's heart has never been used since I found it. Haven't even played the game the past month. Might just give these uniques away as I simply don't have the time to play POE atm.


I ll take your shav :D
It doesn't make sense.
we were in beta, it was a way to test it all out.
the nerfs are fine, that doesn't matter.
but the beta is over with so there is no reason to keep these broken items in the game.
"
Warhaul wrote:
It doesn't make sense.
we were in beta, it was a way to test it all out.
the nerfs are fine, that doesn't matter.
but the beta is over with so there is no reason to keep these broken items in the game.


People always said that standard didn't matter that much. I didn't agree because it always mattered to me, I didn't care if the economy wasn't that great. But with this change I now actually feel like what people are saying about it.

I actually feel like standard doesn't really matter to the devs. Didn't have that feeling until now.
Standard Forever
Standard league should renamed as trash league.
Keeping the legacy versions essentially says to me that the Standard/Hardcore permanent leagues are basically garbage dumps and the only "real" way to play is in the leagues.

That's fine I guess, but I like having a permanent character in a permanent league.
I think a nice compromise would be something a previous poster suggested (sorry, can't remember who, but it was on page 2 or 3). Keep Legacy items, but if you want to trade them they have to be divined (or have some sort of mechanism to do this prior to trade that doesn't cost anything), so they are no longer Legacy. And exclude Legacy versions from PvP.

It would help resolve the economy situation - take the absurd Legacy-priced items out (and kill the RMT market for them), but let people who have played a long time have that crazy pair of Facebreakers or ES shield or Kaom's to breakout once in awhile. People who actually play would still have bragging rights and can show them off and use them, but the items themselves would not be any more intrinsically valuable than the best non-Legacy items.

In the short term, you'd piss off a few people who just spent absurd amounts of currency on those Legacy items who intended to flip them... but I suspect that that is a very small number of people - most people who bought that Kaom's Heart in the last couple weeks probably intend on keeping it anyway. Really, that's the only downside I can see to this idea - there would be a price spike for about-to-be-Legacied items - but even that would be minimized since buyers would know they can't resell it.

Just an idea (I'm planning on mostly playing the new leagues anyway, so this would have little effect on me anyway)
"
SirLoin wrote:
Everyone that's complaining about legacy uniques just keeps saying how they're bad, but no one can say why.

Surely you jest. This is from a couple pages before your post:

"
solistus wrote:
If the items are game-breakingly powerful, nobody should have the pre-nerf version. If they're not, then nerfing them is stupid. Either way, leaving legacy owners with an admittedly overpowered item that nobody else can get except by trading for one is an absolutely terrible idea.

Succint enough, but there's more still to say. There are several arguments being raised why legacy items are alright, and none of them really hold water.

"People who have them deserve them." This is somehow assuming that people who played the formally unfinished game, or at all "were there earlier" than newcoming players, are somehow more privileged. They are not, and I fail to see any good reasoning why they would be.

Special case: "it would be a slap in the face to the players who already have them." Similarly it would be a slap in the face of people who'll never be able to have them. Also, any significant nerf or balance change, such as incompatible trees, mana costs and crit chances of skills, other kinds of requirements, can technically be "slap in the face" of people who spent time basing their builds around specific restrictions.

"They won't matter for me or most people." Yes they will, in two indirect but very noticeable aspects. (Unconstrained PvP is the third, but only a few people really make specific builds for it, so it's right to assume that "most" will not engage in it at least. But there will never be a stable metagame with pre-nerf Kaom's Heart around. It will always going to be a winning ticket for reasons I'm sure you understand.)

1. Endgame balance. Either it'll be more of a faceroll for players who have the aforementioned items, or even harder for people who don't have them, which again creates very odd disparity. And we know endgame difficulty is generally balanced around people with top-end gear and builds, the exceptions being when said builds are strong enough to warrant a nerf. The build diversity in top-100 on any league is laughable because other builds are too unsafe or inefficient to end up there. All of these typical builds (FP, EK, Discharge, Dual totem, Wander, RoA/Split Arrow, Facebringer, Blender)—no exceptions!—use, or at all rely heavily, on some of the about-to-be-legacy uniques. What you will see is these builds becoming relatively more powerful until...

2. Power creep vs. price inflation in permanent leagues. Nerfing uniques is admitting that a power problem exists and trying to scale it back. But those extra-powerful items don't leave the game—they just become the privilege of the few who were there with the funds to have invested into them. These people have already started gouging the prices so much it will make an insane hit to economy Chris loves so dearly. To answer how exactly this affects anybody else, well, you can think about how ongoing trends in oil prices affect your salary and the price of the food you eat. It's because a global economy is an interconnected system; there's nothing sufficiently self-contained in it. Exalts will fluctuate the hardest in permanent economies, as they'll be the main purchasing currency for the legacy items; if we consider that the rate of finding and using exalts stays more or less similar, allowing prices to stabilize, then their hastily induced concentration in only several people's stashes would very quickly create a deficit that would inflate the price of new exalts entering the market, and will create an even more significant rift between those who have invested in them and those who haven't; i.e. newer players. Which means GGG loves economy, but only cares about it in fresh leagues. The other two are left to rot and be subjected to heavy RMT business and various forms of exploitation.

Needless to say, if you were playing self-found and hoping you would find any of those extra-powerful items in some way, you better forget about that now and forever.

"Go play in the new leagues." What about people who like their existing gear/character(s) and prefer to continue playing with them? What about the characters four months from now, when they enter the permanent leagues' economy? What about people who don't care enough about new features/challenges/competition to start in a fresh economy, but would rather like the economy they already participate it not to be so fucked up?

Hope that was enough food for your thought.
<Tyrfalger> Exactly, the next act is going outside Sarn and into those wheat fields (see the map) to become a farmer. Then we can spend our days endlessly farming. Wait a minute...
Last edited by moozooh#4289 on Oct 22, 2013, 2:18:45 PM
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KikitheKing wrote:
Standard league should renamed as trash league.


Pretty much. Even though I will still be playing it.
Standard Forever
dw guise in a few months all the hc legacy kaoms will be gone save for maybe a few that have been collecting dust on people's accounts for the past year or so

at that point the dude is either going to wear it and die, or sell it for an insane amount, and then the person that buys it will die

it's going to be ridiculous for a little while though

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