Game is too easy? Not complex enough.

I'm assuming by your post youve never played an arpg before... They're called 'hack and slash' type of games for a reason buddy, don't like it? Go play call of duty or something..
And oh how wrong people are about these types of games being 'mindless' and taking no skill, take Diablo 2 for instance, sure for duels you didn't have to be very skilled to have fun, but if you wanted to get good at duels there was an incredible amount of skill and complexity involved that noobs could never understand, it becomes much more involved than pretty much any other type of game I've played and it seems that pvp in poe will follow a similar route
So much wrong.
ARPG means action RPG, not mindless hack n' Slash.
Games like Icewind Dale can be considered ARPG/ hack and slash, yet have a shitload of depth and complexity, forcing you to plan and think every encounter, forcing you to engage in very tactical/strategical combat, with tons of reflex (in multilayer).

Not all Arpg are like Diablo 2, fortunately. And many of them require a high level of skill to play.

WTF are you talking about? Skills in Diablo 2 duel? ''Noobs'' were dying simply because they didnt had a good gear/build, not because they didn't had skills. Diablo 2 duels were mindless, with each one applying his pattern of keys until one of them dies.

It's the same thing here. Duels in cutthroat events is only about bashing your higher DPS attacks at your enemy, and applying your repetitive combos.
Regardless of however people define ARPG's, They have made over US$1.2 million already. The game is still in Closed Beta. If they are going to make this game, they might as well do it right the first time, and put the money to proper use. In this case, there's no sense in making a game that falls short in any aspect of what it's fan base wants of it. Period.
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Sobaixu wrote:
Regardless of however people define ARPG's, They have made over US$1.2 million already. The game is still in Closed Beta. If they are going to make this game, they might as well do it right the first time, and put the money to proper use. In this case, there's no sense in making a game that falls short in any aspect of what it's fan base wants of it. Period.


Sorry, but following the fan base blindly only leads to shitty game design. Far better to make the game the developers want to make, and draw the people that want that kind of game.
It is better for a monster to get more HP than more damage.
Also they should have some special mechanics. Adding melee monsters with tons of HP and damage will just make the game frustrating. Also monsters should not be "ultra fast" or have "ultra CC ability". You can make monsters feel good by not having a very large gap between low equip players and good items players.

After you have balanced the item system you should try to balance the monsters. Monsters feel easy or frustrating in "gear important games". A better gameplay should be better than a better gear.
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GueulEclator wrote:
So much wrong.
ARPG means action RPG, not mindless hack n' Slash.
Games like Icewind Dale can be considered ARPG/ hack and slash, yet have a shitload of depth and complexity, forcing you to plan and think every encounter, forcing you to engage in very tactical/strategical combat, with tons of reflex (in multilayer).

Not all Arpg are like Diablo 2, fortunately. And many of them require a high level of skill to play.

WTF are you talking about? Skills in Diablo 2 duel? ''Noobs'' were dying simply because they didnt had a good gear/build, not because they didn't had skills. Diablo 2 duels were mindless, with each one applying his pattern of keys until one of them dies.

It's the same thing here. Duels in cutthroat events is only about bashing your higher DPS attacks at your enemy, and applying your repetitive combos.


Would you please list some more ARPG's that you think POE should be more like? I know a game that went more action and had crappy or no RPG in it at all. It was called diablo 3 and it was boring as hell.

Why do you think the emphasis has to be on the action? This game requires you to think and build a character. If you think its too easy that's one thing but to say that its built wrong is really strange. This game is supposed to be a spiritual successor to D2 which it is doing amazingly at.

You called this game mindless which it certainly isn't. If you dislike it that much then why are you even here? If you have hope that the game can be what you want then just leave some calm constructive feedback instead of freaking out over what you don't like or understand about the game.

Not all of the game mechanics are finished. Its still in closed beta.
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Last edited by iamstryker#5952 on Oct 24, 2012, 6:10:30 PM
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GueulEclator wrote:


Not all Arpg are like Diablo 2, fortunately.


And with that statement, you've shown just how adeptly you've missed the point. Diablo 2 is considered the paragon of all ARPGs, the greatest ARPG ever made. Before it, Diablo 1 held that title.

We've had enough threads arguing what is and what isn't an arpg and if this one is going that way, I'll link to a few and shut it down.

Comparing an ARPG to Farmville is really poor form. For a start, Farmville's pay-to-win (and pay-to-play, from what little I've seen), whereas MOST ARPGs are not. Secondly, while you can say that PoE takes no skill, the skill lies in the character setup and execution -- this is the foundation of any great ARPG. If you want to take a cookie cutter build someone else has spent their time thinking up, then that's fine -- but don't complain when the game is too easy because you were too lazy to come up with your own build. For those of us who take pride in their character development and don't just copy others, Path of Exile offers so many opportunities, so many paths, to explore and test.

By the time you've theorised your build and started to gather the necessary resources, by the time you've worked out your style, yes, it can become repetitive. That's what we're here for: the payoff of a successful character.

I genuinely think you're expecting this game to be something that it's not, and something that it doesn't ever intend to be. Path of Exile is the spiritual successor to Diablo 2. Let's refer back to your quote above and think about that for a bit, shall we? You believe that it's 'fortunate' that not all ARPGs are like Diablo 2.

Well, this one aspires to hit the same bases as Diablo 2. And in the eyes of the people who play and love Path of Exile, that is a very fortunate thing.

As I said, you are clearly wanting this game to be what it's not, and never will be.

In which case, you have two options: amend your expectations, or continue your search for a game that does meet these expectations. Since you cite Icewind Dale, perhaps the new Baldur's Gate will do it for you?

Either way, I think you've hit a wall and should seriously consider your next step in this discussion.

PS re Cut-throat/PvP: given that I've had a chance to play some actual arena PvP and you've not, I'll say right now that even in a few days we've seen some incredibly clever tactics and character builds that really didn't focus purely on 'dps'. If PoE were all about DPS and nothing else, I'd have quit long ago, and I certainly wouldn't have supported to the level I did.

You threw 10 bucks at this game to get a key and I am very sure Grinding Gear Games appreciates your support. But me? Read my signature -- you're embodying it.
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
Last edited by Foreverhappychan#4626 on Oct 24, 2012, 7:01:00 PM
You guys are speaking no-sense, especially this "guel" guy.
'Need for skill'?You want it hardcore?



WELL NO GAME CAN OFFER YOU THAT. Exept Tetris maybe.And I'll tell you why.


There is absolutely no game, that after you understand it's mechanics, it remains 'difficult', it's just a matter of how much 'autustic'(a friend of mine uses this term to indicate the capacity of a person to maximize in a loop of actions) you are, in every game; be it rpg, a-rpg, fps, RTS etc..

I play/d alot of different games, and I can say that the one I play the best with is FPS. I get rains of headshot/killing sprees if I play in 'autistic mode' but even in relaxed state I usually get the top score in every public match I find in every fps.
Exept COD4+. Fuck it I can't play it it's just I don't know meh.
The only difficulty I have with them it's the start. I need to get used to the weapons, to the mechanics, but once you learn them, it's all a "engage and repeat" till you do a 100/0 and you quit the game because theres nothing more to do.

So what is "hardcore"?
In my opinion this 'game is pretty hardcore', but not by its difficulty or what, but because it allows you to challenge yourself, with alot of difficult and different game/build etc. scenarios. It's like tetris(inb4 inventory), when you need to think where to put the right blocks in the right place.
It is true that there are "LOLSTEAMROLLIN" build, but then you are boring yourself out, when you could do a IRON MAN BUILD FUCK YEA(CI+EB is my new objective in this game on HC). This game has ladders too, you could simply compete till you are FASTER THN PANDA(and he is a panda for god sake, image if it was a predator animal, like a puma)!


Hardcore gaming is not about challenge the game, is about using the game mechanics to challenge yourself. You can't do it in every game because 'every game' has poor game mechanics and does not allow you to do so. PoE does, and I love it for that reason. Thats why I'm probably the person wich spends more time with the online skillthree and in the classes subforums.

I can seriously suggest you, try to beat 'mine field' with max pixels in 60 second. If you can do it, then I'll really think maybe this game is not a enough challenge to you, but even then, you could try PVP with different builds, is just around the corner, and then you will tell me.

This game is not a hardcore game, but it is for hardcore players.

sorry for the long post(I usually try to avoid writing them) and the 'not so classy english'.
Last edited by kadrek91#0601 on Oct 24, 2012, 8:11:01 PM
1st : DIABLO 2 WAS FUCKING GREAT. yes it was a fucking good game, very polished for it's time. This game does look a lot like Diablo 2. BUT it has inherited Diablo 2 major flaw : No skill, no intelligence needed, no challenge outside of making your build. Once you have a good build planning, the only thing that will differentiate the ''noob'' from the ''pro'' is that the ''pro'' will spend an incalculable amount of time of mindless leveling up and farming for loot.

2nd : Arpg DOES NOT STAND FOR DIABLO-CLONE GAME. the definition of Arpg is wider than that. Much wider.
Of course, a lot of people mistakenly think that Diablo 3 is the king of Arpg, because they don't understand how much games can be considered ARPG.
ARPG is a roleplaying game with less RPG element than usual and more action. This Definition is very large. And usually one single controlled hero (although there are exceptions)

The Legend Of Fucking Zelda is an Action RPG.

Ultima underworld and Ultima 7 : the greatest classic of RPG is an action RPG

Dungeon Siege 1 is an action RPG.

Even Icewind Dale 1/2 is considered Hack and Slash action RPG. And Believe me, it has a cult following almost as big as Diablo 2.

Even Deus Ex is considered Action RPG.


In conclusion, the Genre is VERY LARGE. And Diablo 2 wasn't the solely good Arpg out there. It share the title with many.
You view the ARPG genre far differently that I do. Your taking Action and Role Playing Game and applying them to anything and everything that has action in it and any RPG elements. I've never considered Deus Ex as an ARPG because its also a FPS. Do you also think Mass Effect is an Action RPG? I think its confusing to call all games that have action, and some RPG, an ARPG.

I learned long ago that The legend of Zelda is not an RPG. There really is nothing in those games that fits into what people consider RPG elements.

I'm sure you are correct that there are other good ARPG's out there but this one is a successor to D2 and will stay that way. You don't really sound like someone who thought that D2 was great.

Edit: I just went to youtube and watched a gameplay vid of icewind dale 2. You said that it would be a hack N slash ARPG. I did NOT expect that? What the hell was that? It first looked like a turn based RPG. I then found out that you pause the game and issue orders to your characters. Your trying to compare POE to that?????

What are the games that have these tactics that you are saying POE should have? I am just curious.

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Last edited by iamstryker#5952 on Oct 24, 2012, 10:22:44 PM

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