Game is too easy? Not complex enough.

"
CNKalmah wrote:
You want a game where you need quick reflexes, think hard, use strategy and terrain?
Play starcraft, get to masters 1v1. (Doubt you could ever do it - Seem to boast alot, doubt you'd make it past silver.) Once you do that get yourself a Korean key and realize how much of a scrub you are.

You don't really know what you're talking about heh
master is pretty terrible, even standard gm lvl has bad mechanics and poor micro management - and I'm talking about eu, us is worse
I think there was a thread on tl where a silver terran managed to get into gm by 6pool-ing every game
About korea, having played there for ~~2 months, there wasn't that much of a difference, instead of getting allined 9 out of 10 games it was more 99/100, unless you're only relying on your scout you can easily bypass the "difficulty" by overproducing defence in the usual timings
The only game I played that felt different was against liquid hero who had a way more tighter build than the usual barcode
oh and considering that the majority of the forum is from eu/us the best they could do to play with a significant ping would be to get a tw key

I think that PoE requires a bit more attention than the standard arpg (not that I had much experience until now, only played diablo 1 when really young & a bit of titan quest/d3), but they shouldn't keep granite/diamond flask as overpowered as they are now
Last edited by Pam#2190 on Dec 6, 2012, 11:50:04 AM
Also, what's so wrong about wanting a game to challenge you in many ways?
Dungeons and Dragons Online is an example of an online RPG with puzzles, raids, and a high dependency on party dynamnics. For example, some quests/raids you not only need specific party members to form a balanced party but also people who have the quality gear. This adds a lot of strategy.

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