Game is too easy? Not complex enough.
agree they could make it harder psooible some invisible assasin mobs who sneak invisible to the mage and make him hard dmg and need to be immediatly stunned by other players that the mage wont die or a mob reducing magic resis with every shot the half
or what a bout a mob ignoring amor or make a percentual dmg regarding on how much life you have smth that conters tanks and other dangerous mobs who have to be walled in or stunned because they are so dangerous that you need to place frostwalls tacticly. or archers skeletons run away when u go for them when u tagter another mob they start shooting again (that they kite you that they need a wall placed infront of them to avoid dmg just some ideas |
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or what about a charger mob anyone who play lfd possible know what i mean a mob that can thrizgh you out od the map possible in the cliff areas. that you have to sidestep that he wont charge you out of the map and you die even when u are a tnk that you have to be very careful with your engages
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or another idea what about natural disaters that sometimes a sandstorm pops appears or a windrose appears which blows through the battlefield and you have to be careful to not get hit
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the monster combat mechanics are dull most of time, i like the fire/puncture dogs chasing mechanic but why not a packs of 5 or more as wolves? and more skins for bandits and his own combat style for each area would be great.
Jungle: few big Cobras, Apes, monkeys, Nantukos, trap plants. ![]() Unique mob who is on top of food chain like this: ![]() Last edited by 2i0#7192 on Nov 5, 2012, 11:20:38 PM
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Nice artwork.
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Thank god this game isnt a hardcore game where every action has to-be endlessly thought and rethought to progress.
I wonder some-times as to why people confuse hard-core with good. Hard-core in gaming terms (and its from MMOs not Arpgs)means that you have to set up endlessly and any mistake means death and normally a reset of the battle requiring you to set up again lol. Can you imagine what this game would be like if every mob was like an Ever Quest boss. I can tell you it would be cancelled through lack of players this game compared to other current successful AAA titles is about 10 times harder think torchlight 2 and D3. This game is about character progression and to a lesser extent min maxing and loot grinding and for that to be fun it has to be simple to play and fast paced enough to be rewarding(for the majority of players). A very important aspect of Arpgs is that you feel powerful and the game has good "fast" flow due to the amount of loot needed to make your character properly.The complexity of the loot vs the build IS plenty hardcore enough. It must not take hardcore dedication to simply play the game. So leave hardcore out of the actions and put it where it belongs in the min-maxing of your toon. "Blue warrior shot the food"
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" I fail to see where it says supporter under avatar. I guess you are just pretending that you donated so that you don't come off as the selfish whiny person you really are. |
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" Trolls are aloud to make anonymous donations. |
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" It is Magic: the Gathering artwork. They commission some pretty amazing artists. |
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" D&D is also about character progression and items but it also has complexity and asks the player to be prepared for that next challenge. I don't want this game to be a D&D game as D&D is about party play but it would be nice if some better AI was implemented for monsters and all monsters given some abilities. Like all zombies could be disease carriers and each time one of them hits you, you have a small chance to get diseased. Disease lasts for a certain time and gives bigger and bigger penalties as time passes. It can be "cured" by going into town. These zombies would be bad for players if you let yourself get surrounded. Or Ghoul like creatures that when they hit you have a chance to slow you for a short time. Or creatures with really fast attacks that do low damage and have lower chance to hit. Or web throwing creatures. Or melee guys that throw spears at you while closing distance. Or big shield guys that can put shields in defensive positions where they get huge armor bonus but only from one direction. They always keep those shields for certain number of seconds in one direction so you can walk around them and hit them from the side if fighting them 1v1. |
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