So after playing diablo 3, despite its many flaws, I think its definitly the better game



jk, but seriously...
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Kind of sad that so many (retarded) PoE fanbois came into the thread, skipped the reading completely, and just commented with the usual "Diablo thrash talk" and "PoE > Diablo".

Now I didn't read that whole thing, but I read the start and skimmed through the rest and I get what you're trying to say, You prefer a more action oriented ARPG. I mean sure, I do indeed like the more action and dynamic combat too, but what you're comparing is the early-mid game between the two games, which is what I think Diablo really excel at. If you haven't played the endgame in D3 it ends up like PoE, but in a way more simplified manner, it turns into a min max game with each class using their optimal skill, and in this case PoE overtakes Diablo 3 majorly.

I also saw your complain and comparison of lag between D3 and PoE.
Well first of the Diablo dev team had a way larger budget so the optimization is clearly better in that regard. Together with more open spaced areas and minimal character blocking, it really made D3 less laggy than PoE.
IGN: Snizzlenose
(or Leithir, Krathia)
"
Peenk wrote:

It's not crap... They're his views, just because you don't agree doesn't mean it isn't true..
'Even if you are a minority of one, the truth is the truth.'


I was using crap as a general term but yes IMO most of it is crap which I responded to point by point on either the first or second page.

Also, Just because they are his views does not make them "The truth".

Here I will repost this....

"
iamstryker wrote:
Wall of Text

Spoiler
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NotRegret wrote:

If you havn't played d3 let me tell, the combat is a hell of a lot more complicated than PoE.

A level 10 character in d3 is going to be more complex than 90% of what you can make in a PoE.


I never once thought that D3 was any more complicated than any other ARPG that I have ever played. If anything the lack of stat points and the exact same skills that were handed out to each class made it feel less complicated to me.

"
Path of exile is about spamming 1-2 moves over and over again. Maybe occasionally refreshing a buff or summoning something. The best strategy in the game is to pick 1 move slap as many damaging increasing supports on it as possible spam it over and over and occasionally cast a curse. Diablo 3 every character will have 7 moves to use all that behave very differently, this isnt even countering the 5 moves your companion will have.


From my experience the only skill that I used in D3 that isn't in PoE is the long cool down skills like Archon. I don't really mind that they aren't in PoE since I didn't feel that they added a whole lot. Out of all of the characters that I have made I use at least as many skills on each character as I did in D3, sometimes more.

"
My level 15 barbarian in diablo does an aoe puncture on a group of weak enemies, leap slams onto a a big enemy, uses a stunning shockwave on it. Than the enemy explodes into a bunch of tiny worms which I take care of with a cleave. Thats a lot more fucking complicated than my level 70 marauder who did nothing but leap slam for the entire game


I have no idea why you would only use leap slam if you find it boring. Nothing is stopping you from using something else with it.

"
Chris you got a great character building system but its fucking broken. Make something where I can use puncture, cleave, shockwave, and leap slam all on the same character without it sucking than you got yourself a diablo killer.


Call me when D3 has anything half as cool as the new trigger gems being released. PoE already had better diversity and now its just overkill.

"
In Poe you only get a cool ability from keystones in d3 you get them every fucking level!


D3's system is great to hook players but I still prefer a system that has choice to it. Its a problem to me when you feel like your character is exactly the same as everyone elses.

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Orbs: It was a great idea, but just like your stat system the more I played PoE the less I liked your crafing system.


Crafting isn't perfect but Gold sucks ass. Its crazy how fast I became tired of farming ridiculously large amounts of gold for nothing.

"
You quickly learn that if you want to survive in HC you need to stop caring about every other stat and get resists and health.


I don't play hardcore and this is one reason why. To me this is simply a flaw of playing hardcore. Its not nearly as prevalent in Standard where you have more flexibility to do what you want. D3 is always like this though.

"
Sameone is probably going to mention that all classes in d3 play the same. D3 actually has a lot of builds for each class, but at high level a few of them are just way better than others.


High level is basically all anyone cares about in D3, heck I am basically the same way, I don't feel like a build is successful if it can't run maps solo.

"
Theres going to be some players that obsessed with creating a 'unique character' (theres no such thing) and they are going to stick with PoE over d3 for this reason. I think for other players d3 is a much better game. The combat is easily the best I've ever experienced in a diablo clone.


The combat is great in D3 and the combat is great in God of War as well but neither satisfy my desire for a good Dungeon Crawl ARPG. Also I disagree that their isn't such a thing as a unique character. In PoE if you think outside the box some you can build something that very few people are running and even then there's some differences. That at least makes you feel unique. I never felt like I could do that in D3.

"
playing d3 because its a better game.


Nice. Here is my opinion: PoE is a better game and has more potential. Its made by a team of people who have the flexibility to create the game that they want to make without only thinking about money.
Standard Forever
Last edited by iamstryker#5952 on Oct 16, 2013, 12:06:23 PM
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AusterlitZ wrote:
Diablo 3 has a better graphical engine,and better combat,but that's it.

PoE has better mechanics,itemization,builds,replayability,competitive PvE,versatility,constant content updates,ladder resets,no faceroll builds,dev interaction with the playerbase,and the list goes on.

So, in summary, D3 looks better and plays better. PoE is better in all the ways that don't matter.
New Year's Resolutions:
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So the highest level you got to in Diablo was 15...

As for your PoE rant, you actually CAN build a character that uses Leap Slam, Cleave, Puncture but it seems you do not know how to use skill gems.
"
Snizzlenose wrote:
Kind of sad that so many (retarded) PoE fanbois came into the thread, skipped the reading completely, and just commented with the usual "Diablo thrash talk" and "PoE > Diablo".

Now I didn't read that whole thing, but I read the start and skimmed through the rest and I get what you're trying to say, You prefer a more action oriented ARPG. I mean sure, I do indeed like the more action and dynamic combat too, but what you're comparing is the early-mid game between the two games, which is what I think Diablo really excel at. If you haven't played the endgame in D3 it ends up like PoE, but in a way more simplified manner, it turns into a min max game with each class using their optimal skill, and in this case PoE overtakes Diablo 3 majorly.

I also saw your complain and comparison of lag between D3 and PoE.
Well first of the Diablo dev team had a way larger budget so the optimization is clearly better in that regard. Together with more open spaced areas and minimal character blocking, it really made D3 less laggy than PoE.


Agreed! D3 is more liquid and exciting in the early and mid game, but POE maps are much better in the end game.
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Imagine comparing an unreleased game to a 10 year Crapsterpiece.
Public Class ForumSpamBot {
import java.util.Random

Random generator = new Random();
int ScentenceNum = 100+generator.nextInt(350);
int ScentenceLength;
String BullShitThread [];


for (i=0 , int j=< ScentenceNum, i++) {
ScentenceLength = 10+generator.nextInt(30);
BullShitThread[j]= new bullshitscentence(ScentenceLength); //Creates bullshit.

}
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return BullShitThread;
}
}



NotRegret = new ForumSpamBot;
NotRegret.PostBullShitThread();
Last edited by Bjarmfark#0724 on Oct 16, 2013, 12:27:21 PM
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Snizzlenose wrote:
Kind of sad that so many (retarded) PoE fanbois came into the thread, skipped the reading completely, and just commented with the usual "Diablo thrash talk" and "PoE > Diablo".

Now I didn't read that whole thing, but I read the start and skimmed through the rest and I get what you're trying to say, You prefer a more action oriented ARPG. I mean sure, I do indeed like the more action and dynamic combat too, but what you're comparing is the early-mid game between the two games, which is what I think Diablo really excel at. If you haven't played the endgame in D3 it ends up like PoE, but in a way more simplified manner, it turns into a min max game with each class using their optimal skill, and in this case PoE overtakes Diablo 3 majorly.

I also saw your complain and comparison of lag between D3 and PoE.
Well first of the Diablo dev team had a way larger budget so the optimization is clearly better in that regard. Together with more open spaced areas and minimal character blocking, it really made D3 less laggy than PoE.


So you admit that you skimmed the thread, which means that you probably missed the responses with actual content and just felt the need to criticize fanboys. It's sad because your point is not a bad one... I almost overlooked it though because you felt the need to get hostile :-p
"
Weed wrote:
Imagine comparing an unreleased game to a 10 year Crapsterpiece.


What is ? the 10 years is the D3 ? so the 7 years is the PoE. And with that logic, both are not released yet, since we are waiting for their expansions.

And d3 is not being 10 years on development, you must to be misunderstood, only indie games get to develop a lot of years, You can easy develop a game for 2 years, and talking about BLizzard, huge company.
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