So after playing diablo 3, despite its many flaws, I think its definitly the better game

"
Miszou wrote:
"
symban wrote:
Of course lets not forget everyone spams a single skill only, as it is very hard to have multiple skills with enough supports. I would like to see need for using different types of attacks in fight, but right now the most diverse thing I do with my melee chars is switching "melee splash support" with "added fire damage" or "damage on full life" gems before boss fights.


So tired of reading about unimaginative players imposing their own limitations on the game.

Here's a run down of the skills my level 60 hardcore marauder uses:

Infernal Blow + Melee Splash + Increased Melee damage + Endurance Charges on Hit (Main attack)
Heavy Hit + Life Leech + Increased Melee Damage (single-target attack)
Flame Totem + Iron Will + Fire Penetration (supporting dps / distraction)
Determination + Reduced Mana
Enduring Cry (useful when monsters cannot be stunned)
Enfeeble (Useful for heavy-hitters)
LeapSlam (For getting out of trouble)

Yeah, that's right. A single 4-linked skill, a "worthless" flame totem, 3 unsupported skills and a single aura.

People suck and need to stop reading build guides because it stifles their creativity completely. There's more to the game than party-face-rolling docks or grinding maps until your eyes bleed.


Mr Smart Ass,
Sorry to break it to you, but what you wrote down here is total bullshit. Game claims that it is not made to faceroll, and you write fancy things that could fool a new player on his first week, making them think you play the game with diverse skill sets.

Sure let me try your approach.

My melee has;
Freeze Mine - Increased Area of Effect - Cold Penetration (crowd control)
Fire Trap - Multitrap - Increased Burning Damage (DoT support)
Enduring Cry - Increased Area of Effect (damage mitigation)
Immortal Cry - Increased Duration (vulnerability when needed)
Enfeeble / Weakness (curse support)
Flicker Strike (mobility / picking targets)

Well all above is just gimmicks I added to my build to satisfy my alter ego, all I actually use, and need to use is:

<insert melee skill> - melee damage on full life - multistrike - splash damage in Bringer of Rain. Anything else is just a waste of time.

Passive tree? Just connect all life/ES nodes. Anything else is just gimmicks, as you will get one shot by every one and their uncle otherwise.

Same goes for Spork totem chars. Just place totems and scratch your belly and make noise coming between your teeth, checking the loot for worthy stuff.

Once you have a skill in a 6L gear or in BoR or Soul Mantle, any other skill will be just a waste of time.

That is the skill diversity reality in PoE. (Sad but true)



Last edited by symban#2593 on Oct 16, 2013, 1:07:32 PM
Why isn't this in off-topic? Or is any post even remotely about PoE part of General Discussion now? If so.. Cheesecake is much more satisfying (nutritionally speaking) than PoE - discuss.
"the premier Action RPG for hardcore gamers."
-GGG

Happy hunting/fishing
Spamming at most a few skills is what these games are about. You people saying that's a problem make no sense. Go play something that satisfies your technical needs and leave these games alone.
Standard Forever
So you got a game which allows for literally thousands of different builds easily...and you made a character that spams a single skill. Yeah the problem isn't the game, YOU made the game boring.

All of my characters use a variety of skills depending on the type of mobs I encounter and I have additional skills in the inventory ready to switch if something changes.

POE gives you so much freedom that you decided to cripple yourself into making a 1-skill build? Diablo 3 doesn't even allow THAT, the amount of builds that people play in Diablo 3 can be counted with the fingers on your hand.
If I'd ever got a chance to make a game, it would definitively not cater to the players that want the game to change instead of themselves improving in it.
Last edited by Katulobotomia#6409 on Oct 16, 2013, 1:56:20 PM
.
Last edited by skinnay#1438 on Jan 10, 2015, 6:54:20 AM
.
Last edited by skinnay#1438 on Jan 10, 2015, 6:54:14 AM
"
majesw wrote:
"
Snizzlenose wrote:
Kind of sad that so many (retarded) PoE fanbois came into the thread, skipped the reading completely, and just commented with the usual "Diablo thrash talk" and "PoE > Diablo".

Now I didn't read that whole thing, but I read the start and skimmed through the rest and I get what you're trying to say, You prefer a more action oriented ARPG. I mean sure, I do indeed like the more action and dynamic combat too, but what you're comparing is the early-mid game between the two games, which is what I think Diablo really excel at. If you haven't played the endgame in D3 it ends up like PoE, but in a way more simplified manner, it turns into a min max game with each class using their optimal skill, and in this case PoE overtakes Diablo 3 majorly.

I also saw your complain and comparison of lag between D3 and PoE.
Well first of the Diablo dev team had a way larger budget so the optimization is clearly better in that regard. Together with more open spaced areas and minimal character blocking, it really made D3 less laggy than PoE.


So you admit that you skimmed the thread, which means that you probably missed the responses with actual content and just felt the need to criticize fanboys. It's sad because your point is not a bad one... I almost overlooked it though because you felt the need to get hostile :-p

Well I won't deny that I'm a bit of a hypocrite
It's just that the OP said some pretty solid points and then I scrolled down to see some pretty harsh comments, hence the almost rage start and why I skipped the rest.
IGN: Snizzlenose
(or Leithir, Krathia)
Last edited by Snizzlenose#2453 on Oct 16, 2013, 2:14:42 PM
Diablo 3 has way less lag and no noticeable desync. That is the only improvement in my opinion, although I must admit it's quite a game changer.
So long! You wont be missed.
IGN Ken__Kaniff
"
Mordread wrote:
Diablo 3 has way less lag and no noticeable desync. That is the only improvement in my opinion, although I must admit it's quite a game changer.


Meh... My Tempest Rush Monk desyncs quite often... But Tempest rush really pushes the boundaries of that engine anyhow.

Report Forum Post

Report Account:

Report Type

Additional Info