If you are nerfing auras you need to buff Eldritch Battery

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Mark_GGG wrote:
Eldritch Battery was already used effectively and proved powerful in the right builds before auras were added to the game. It will almost certainly still be useful for characters that want to spec into running multiple auras. Plus, it gets a boost in functionality for those who make the trek across the tree to take it in combination with the new Mana Shield, since your ES converted to mana can still provide some defence.


thats absolutely stupid imo , so you are basing your argument on a keystone that is more than 20 points away EB and they are not well spent points but useless one and this obviously in the best case . You are saying to me someone would actually even bother to make an EB build before auras and obviously AA were implemented? What for?Exchange survivability for more skill spam?

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MadBro_ wrote:
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Mark_GGG wrote:
Eldritch Battery was already used effectively and proved powerful in the right builds before auras were added to the game. It will almost certainly still be useful for characters that want to spec into running multiple auras. Plus, it gets a boost in functionality for those who make the trek across the tree to take it in combination with the new Mana Shield, since your ES converted to mana can still provide some defence.


thats absolutely stupid imo , so you are basing your argument on a keystone that is more than 20 points away EB and they are not well spent points but useless one and this obviously in the best case . You are saying to me someone would actually even bother to make an EB build before auras and obviously AA were implemented? What for?Exchange survivability for more skill spam?



Before those were ingame, many uniques like Alpha Howl etc. werent ingame either.

People used EB to stack Auras and Spam High Cost skils(because 'before auras').
“Demons run when a good man goes to war"
Last edited by Sneakypaw#3052 on Oct 15, 2013, 5:13:09 AM
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Mark_GGG wrote:
Eldritch Battery was already used effectively and proved powerful in the right builds before auras were added to the game. It will almost certainly still be useful for characters that want to spec into running multiple auras. Plus, it gets a boost in functionality for those who make the trek across the tree to take it in combination with the new Mana Shield, since your ES converted to mana can still provide some defence.


Any way you look at it, EB is getting a completely unwarranted nerf. You can't really say EB is good JUST because you can decide to invest 20 points into useless passives just to get Mana Shield. The biggest benefit of EB is that it let its you support high mana skills, except with Mana shield your mana pool is going to be empty 90%% of the time from taking damage.
No point in having a BM passive node if all auras will be % based.. I really hope they thought of this lol.
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Peenk wrote:
No point in having a BM passive node if all auras will be % based.. I really hope they thought of this lol.

Yeah, because low-life builds never take the Blood Magic keystone to stack auras on life.

/facepalm
A Belligerent Expert System
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Rogomatic wrote:
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Peenk wrote:
No point in having a BM passive node if all auras will be % based.. I really hope they thought of this lol.

Yeah, because low-life builds never take the Blood Magic keystone to stack auras on life.

/facepalm


Can you tell us how a life low build would cast offensive spells with the blood magic keystone?
IGN: Arlianth
Check out my LA build: 1782214
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Nephalim wrote:
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Rogomatic wrote:
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Peenk wrote:
No point in having a BM passive node if all auras will be % based.. I really hope they thought of this lol.

Yeah, because low-life builds never take the Blood Magic keystone to stack auras on life.

/facepalm


Can you tell us how a life low build would cast offensive spells with the blood magic keystone?

Last time I checked, life leech and life regeneration still worked for low-life characters.
A Belligerent Expert System
Last edited by Rogomatic#1985 on Oct 15, 2013, 10:26:18 AM
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Rogomatic wrote:
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Peenk wrote:
No point in having a BM passive node if all auras will be % based.. I really hope they thought of this lol.

Yeah, because low-life builds never take the Blood Magic keystone to stack auras on life.

/facepalm

Are you palming your self there buddy? No Low-Life build uses the keystone, HF casting skills using life with 70 life.
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Peenk wrote:
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Rogomatic wrote:
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Peenk wrote:
No point in having a BM passive node if all auras will be % based.. I really hope they thought of this lol.

Yeah, because low-life builds never take the Blood Magic keystone to stack auras on life.

/facepalm

Are you palming your self there buddy? No Low-Life build uses the keystone, HF casting skills using life with 70 life.

You must be somewhat poorly informed. Apparently not everyone plays the game the way you think they do.

http://www.pathofexile.com/forum/view-thread/524282
A Belligerent Expert System
Last edited by Rogomatic#1985 on Oct 15, 2013, 10:26:46 AM
Wasn't the point of elderich battery to be able to run all the extra non % based auras because you had such a good mana pool? Now if everything is just a % reserved whats the point of having them?

I also think this aura nerf is just a further nerf to life based builds and a further nerf to solo players. Obviously you already know the top groups are planning everyone to run all auras while solo players get shafted. Add on to this that the auras are even more powerful and grouping just got much much better.

Also, one of the only ways life based ranged characters (shadow/ranger/witch) could get a decent amount of armor was to run determiniation/grace. CI you don't have to worry about this as much as life because there are so many ES nodes on the tree that give % evasion or % armor combined with ES. If you are forced to have to use only grace or only determination it will hurt these types of characters a lot, I'm not even sure how you would go about getting a decent amount of armor while at the same time getting enough life/mana.

They really just need to buff life nodes, give them % evasion/% armor on most of the key nodes just like ES has, and then nerf ES nodes by a couple %. It's pretty obvious to people that ES is almost twice as good as life when this game is balanced around "big hits" and CI you can take twice as much damage as most life builds (except if you have koams).
IGN- FrOArrow

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