How to use the Arctic Armour Level 20

I currently run level 20 Arctic Armor (always on - except for in half regen maps) using Eldrich Battery. I have just a little over 4k mana and 250 Mana regen/s. The only way I can see you running a Level 20 arctic armor with CI is if you grab some of the mana nodes on the tree, as well as stack as much int/mana on gear as you can.
the question you should be asking, Destro, is whether or not gems like AA can be applied to any build as a "quick fix", for the purpose of facing monsters such as Voidbearers, Tentacle Miscreations and Fire Snakes.

obviously, one can create a character and build it with AA in mind - but I can argue this gem wasn't really meant to be built around. it was probably meant to be that exact "quick fix".

well the answer is a decisive "no", and a Blood Magic build is only one example.
therefore, you can't design a monster assuming the player uses AA, and/or has epic spell-block gear equipped like the one I demonstrated in a previous post.
the reason being, gear is a function of luck, and luck alone, if playing self-found, and skills unrelated to actual gameplay, if trading.

still, many monsters are manageable, despite being designed with gear-check in mind.
even Voidbearers can be kited and flickered/leaped-upon given moderately good resists (semi gear-check) and quick reflexes - but then GGG added insult to injury, and put a Multi-projectile version (and this includes the map boss variant) just to melt your face off.
can you beat those, while lacking the gear? no. the odds are completely stacked against you.
do you - as a player - think it is fair? I sure don't. it's frustrating as hell.

and the overgrown flame-puppies are just one example, out of a thousand.

to me, difficulty by AI and interesting design, beats difficulty by 1-shot gear-check any day.
GGG obviously disagree.
perhaps I'm not their preferred breed of "hardcore".
Alva: I'm sweating like a hog in heat
Shadow: That was fun
Last edited by johnKeys#6083 on Oct 13, 2013, 2:38:48 PM
"
johnKeys wrote:
the question you should be asking, Destro, is whether or not gems like AA can be applied to any build as a "quick fix", for the purpose of facing monsters such as Voidbearers, Tentacle Miscreations and Fire Snakes.

obviously, one can create a character and build it with AA in mind - but I can argue this gem wasn't really meant to be built around. it was probably meant to be that exact "quick fix".

well the answer is a decisive "no", and a Blood Magic build is only one example.
therefore, you can't design a monster assuming the player uses AA, and/or has epic spell-block gear equipped like the one I demonstrated in a previous post.
the reason being, gear is a function of luck, and luck alone, if playing self-found, and skills unrelated to actual gameplay, if trading.

still, many monsters are manageable, despite being designed with gear-check in mind.
even Voidbearers can be kited and flickered/leaped-upon given moderately good resists (semi gear-check) and quick reflexes - but then GGG added insult to injury, and put a Multi-projectile version (and this includes the map boss variant) just to melt your face off.
can you beat those, while lacking the gear? no. the odds are completely stacked against you.
do you - as a player - think it is fair? I sure don't. it's frustrating as hell.

and the overgrown flame-puppies are just one example, out of a thousand.

to me, difficulty by AI and interesting design, beats difficulty by 1-shot gear-check any day.
GGG obviously disagree.
perhaps I'm not their preferred breed of "hardcore".


The game is most certainly balanced around players trading to get the tools needed for specific encounters. It is not possible to balance it for self found and for multiplayer trading.
IIRC they actually said that most characters would only be able to do specific maps, and were supposed to trade around for the ones they are best at. Having maps that certain characters faceroll and others stand no chance in is a good thing IMO. It keeps things interesting and gives you a reason to party/roll more than one char. I do'nt think it is a flaw at all
I guess I will have to buy a one way ticket to hell with your lives
Thanks for the conclusive no. I'd like to reassure you once more that I have no and haven't had any interest in the other arguments you are arguing, even though you continually mentioned them in every response to me and tried to get me involved with the "you should be asking [...]" post just recently.

Have a nice day.
Last edited by DestroTheGod#5470 on Oct 13, 2013, 2:53:19 PM
@Saffell, you are probably right.

I'd like to take this opportunity to thank you for the best shield in the game


fuck Aegis Aurora :)

@BJWPDaemonSadi, in my previous posts, I stated that faceroll is just as bad as hopeless gear-check.
I view neither as a good thing, because both ruin my enjoyment from playing a game.

@Destro, please read my post again. all of it. you will find your answer there, in the second paragraph.
"no" is for "the question you should be asking".

-----------------------------------------

I do feel I went way off thread topic here, so my answer to the OP is use movement skills instead of running, to avoid triggering the faster degen.
Eldritch Battery isn't an option because you are CI, so I don't see a way for you to get significantly more mana.
perhaps use one less aura?
Alva: I'm sweating like a hog in heat
Shadow: That was fun
Last edited by johnKeys#6083 on Oct 13, 2013, 3:26:27 PM
"
johnKeys wrote:
@Destro, please read my post again. all of it. you will find your answer there, in the second paragraph.


Oh my bad. I misinterpreted your post. I apologize, while I do appreciate the other aspects of your post all they served to do was distract me from finding the answer I required. I was looking for a "yes" and when I saw it I jumped on that section immediately! But you know that, haha.

Cheers!

In regards to your main point, I think you have some really cool points.

"to me, difficulty by AI and interesting design, beats difficulty by 1-shot gear-check any day.
GGG obviously disagree.
perhaps I'm not their preferred breed of "hardcore"."

Of course these are more interesting. How can anybody disagree with this? "New Content" is always going to be exciting. Having new AI and new designs are always going to be cool.

But they take work, time, and ultimately money. Remember, GGG is a relatively small company and the game is new. They are still trying to push out a released game and get other more critical things done right now. Everything always come down to resource allocation when it comes to suggestions. They can:

A.) Work on a new guilds feature that everybody will love and be extremely excited about.
B.) They can rebalance monsters that the majority of players are satisfied with to have interesting design or more intelligent AI to maintain difficulty while decreasing damage.

They will take the more 'hype train' feature imo.

And to be fair, they are working on interesting design, maybe not so much AI at the moment. Just look at the Weaver fight! I think GGG wants fights to be more interesting, different, and fun. Chris said that at some point they want to give Fairgraves some abilities because right now he has nothing special.

Yeah, there are 1-shot gear checks in the game. But they are absolutely essential right now or players would absolutely never die. I'm sure we can both agree that if void bearer didn't do the damage he did and did, let's say even 1/2 damage, nobody would ever be afraid of him.

Also, curiously enough, what do you think would be some interesting and unique design changes for AI and monster attack patterns to improve the current situation?
Last edited by DestroTheGod#5470 on Oct 13, 2013, 6:17:21 PM
@Destro,

TL;DR: it's not about new content, as it is about what you do with existing content.

company size

the size of the company or the resources it has, don't really matter if you make good decisions initially, instead of having to reverse them after they are implemented.
it doesn't take a colossus gaming company to design a good game (case in point - yet again - Torchlight 2), but it does take a colossus to fix and reverse design mistakes made along the way (case in point, Craptivision-Greedzard got fat from tasty player RMT, and closed down the RMAH kitchen. they can afford completely re-balancing the loot system now. GGG can't).

this is why I'm quite pessimistic about the release: GGG can put it all in a shiny, brand-new wrap with guilds, and new monsters and eye candy and whatnot, but the same flaws will still reside deep inside. right at the core.
they can hype it up, but in the end I'll still get hopelessly 1-shot by everything if I don't have the gear, or face-roll if I do. with very, very few exceptions.
and I'll still feel like the loot I get has absolutely nothing to do with what I accomplish in-game, and still have a "crafting system" that's like pulling the handle of a slot machine.

you can't "quick fix" new mob AI.
you can't "quick fix" balance uniques, builds and classes.
you can't "quick fix" make loot "risk and reward".
once it's there, you need huge resources to really fix it. resources GGG don't have.


technicalities

the technical problems won't go away.
as someone who needed to fix and optimize someone else's complete code a lot of times, I can tell you it sure feels like it would be easier to just delete the whole damn thing, and write my own from scratch.
I admire Greg_GGG's work and his nerves of steel, more than anything.
he's a genius, but he can't possibly do this alone, and I doubt GGG have the money to hire him some help.


monster AI

I've already explained - more than a few times - what I think good ARPG monster AI is.
look no further than Torchlight 2. examine it closely, and you'll find each monster in a heterogeneous pack has it's role, that fits beautifully into the roles of others like a puzzle. it's not a "zerg-rush" as much as it is a well-coordinated attack.
many mobs aren't too dangerous all by themselves, even if you are under-leveled and under-geared. some have attacks that don't even damage you directly. but they will certainly destroy you if you are not careful enough, and let them all play their strengths, and some will punish you for mistakes even if you have the most epic gear.
also, look at the boss fights: each is at least Vaal Oversoul quality, while PoE has only one Vaal Oversoul, and one Piety, and one Weaver, and a couple Rogue Exiles.

bosses and mobs can do a hell of a lot more than just rush you and hit hard, but again GGG won't start - for example - giving fire dogs and titty-bitches new abilities (based on your location and actions, and their location), or reduce whippers' insane attack damage and crit chance, while increasing the strength of their Vulnerability curse, and giving them better "backup".
it's too late.
they should have done it at the design table.
Alva: I'm sweating like a hog in heat
Shadow: That was fun
Last edited by johnKeys#6083 on Oct 14, 2013, 3:37:37 AM
I'm actually running a level 17 AA WITH inner force, it drains me 245 mana while moving total and grants 162 reduction. And i have just 2.7k mana.

You need to stack mana regene above 40% with: ring, ring and amulet or, like me, just ring and a 50%+30% paua amulet regen.

Needless to say, with just 3k armor you're almost immune to any attack, only big hits can hurt you much. And with granite you can face tank any mob in lunaris and 70+ maps taking ZERO damage.

Also, voidbearers, fire vipers and boobs bithces in lunaris will deal ZERO damage, even with less than 50 fire resist

Take a look at my buid (running 7 auras):

http://www.pathofexile.com/passive-skill-tree/AAAAAgMABAcEswVbB2MI9Ax9DkgQfxGWFE0ZhRnXGjgabB8CJDwkqiaVJ6kpTy0fMYgyiTbFNuk62DvhP3NG10lRTLNN2FAwUEJVS1XGVytX4lptXcZfKmNDZk9tGW17cFJzU3fleM55A35Zf8aBSYIehX2Ia4t6i4yMNox2j0aQVZ2jna6iAKIuoqOnCKcrp1ynhLI4tQS1SLiTwFHAVMHzxp7PZdDQ0xvYJNsC2wvbXuFz4vfjauOE5CLr5Ow47SDwH_F28-r8qw==

And my gear:



No life leech and no regene, but i could run 73-74 maps very easily. Unfortunately, i never found a 75+ map so i couldn't test there :(

With CI, you should get all mana regen nodes and mana% you can, but imo is not effective at all, being life based is way better





the places where mana node are near, are too close to ES to not take them, and go CI with a AA toon. CI AA are made for each other. if u dont have to worry about crit hp and only care about defenses and auras artic armor and CI are same peas in a pod. Int in gear for AA toon are a must.

atrzi foible, perandus signet, rainbowstrides. add 2 sceptres with high mana + regen with alot of mana nodes and u have a born AA sustained toon. its not that hard really lol. inner force and AA isnt worth it considering, the actual damage reduction u get vrs ur mana "damage" negates any benefit u would receive from innerforce AA.
[quote="Mark_GGG"]damage modifiers don't can currently can't apply to degen.[/quote]
"Getting all life nods on passive tree should give additional survival, not the mandatory basic survival."
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[img]http://ertaislament.files.wordpress.com/2010/08/pentavus.jpg[/img]

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