How to use the Arctic Armour Level 20

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johnKeys wrote:
what if you don't have good level Arctic Armour?


You can buy it for 1 alch from another player or you can do the quest reward yourself. Then fight monsters until the gem levels up.

@Sony_Black

I don't think it's designed to be used while moving as indicated by the high mana cost when moving. It's pretty good for stationary characters like sporkers. I used it on my sporker. You can always have turn it off and back on as you move from pack to pack of mobs. That's what I did anyway.
Last edited by DestroTheGod#5470 on Oct 13, 2013, 8:23:11 AM
If you want to use it as an active skill instead of another always on buff you could just have a level 20 one on your hotbar next to the level 11 one you can actually use at all times, then switch between them.
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Last edited by Wooser69#4318 on Oct 13, 2013, 8:35:33 AM
Destro you missed my point yet again.

level up an AA gem? tell that to my Blood Magic Marauder :)
and a leveled version doesn't cost 1 Alch even if I could use it.
and I may not have the sockets to put it into, even if I have one.
and....

that's not the point.

the point is, many games have creative ways to achieve the necessary difficulty.

if you fight a monster, you can learn it's move-set and use this to your advantage, while manually avoiding attacks most dangerous to you. but it can have "support mobs" and/or terrain, making the fight more dangerous.
if you fight a big bad boss, the arena will have tons of **** going on around you, and/or minions coming out of the woodwork, just to keep this interesting.
all of the above have AI better than just "rush him!", so you actually need to think.
you need to make split-second decisions AND be quick enough on the mouse to execute them.

the way Path Of Exile achieves difficulty - in most cases - is with gear-checks.
the problem: it makes the fight impossible if you don't have the gear, and trivial if you do.
neither option is good.
Alva: I'm sweating like a hog in heat
Shadow: That was fun
Last edited by johnKeys#6083 on Oct 13, 2013, 8:38:45 AM
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johnKeys wrote:
Destro you missed my point yet again.

level up an AA gem? tell that to my Blood Magic Marauder :)
and a leveled version doesn't cost 1 Alch even if I could use it.
and I may not have the sockets to put it into, even if I have one.
and....

that's not the point.

the point is, many games have creative ways to achieve the necessary difficulty.

if you fight a monster, you can learn it's move-set and use this to your advantage, while manually avoiding attacks most dangerous to you. but it can have "support mobs" and/or terrain, making the fight more dangerous.
if you fight a big bad boss, the arena will have tons of **** going on around you, and/or minions coming out of the woodwork, just to keep this interesting.
all of the above have AI better than just "rush him!", so you actually need to think.
you need to make split-second decisions AND be quick enough on the mouse to execute them.

the way Path Of Exile achieves difficulty - in most cases - is with gear-checks.
the problem: it makes the fight impossible if you don't have the gear, and trivial if you do.
neither option is good.


Name a few for reference please.

But don't come with WoW.
“Demons run when a good man goes to war"
in fact the game gives u more than one way to deal with different situations , since u started talking about the cell boss i am using it as an example too.

Now obviously a decent AA helps u as stated before , spell block also does but you are being really closed minded if u think thats it , get an aegis and u are done not happy of gear being solution

go es + VP and u will outleech the damage , get high life and regen and u will also be able to do it.Not happy of stats , great just kite him then , not happy of ranged?just use a decoy then , still not happy? whirling blades , leap slam all of them are great ways of going away fast, goddamn even quicksilver can help u do it.

The thing is so many people start yelling the usual "oh this is just a gear check" when they cant even move their fat fingers fast enough to use the skills they have (nothing personal with you john obviously)
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Sneakypaw wrote:

Name a few for reference please.

But don't come with WoW.


here is a quick example.

by far not the best footage of this boss fight, though.

what basically happens is **** starts climbing the sides of the building and coming at you, while the boss flies above and occasionally leaves a trail of burning ground just to limit your movements.

at some point, he lands and the actual fight starts.
one of his attacks leaves a pool of burning ground, which also spawns burning minions.
he then takes off and uses his wings to create a powerful wind, to knock you into that fire, and perhaps amplify it.
all this time - at least in the highest difficulty - **** continues coming at you from the sides of the building, joined by him and his burning minions.

many people cheese through this fight by over-leveling and over-gearing, but the design itself is a good example of a good boss, in my opinion.
and it's not even the best fight in TL2 :)

also, there are areas in that game, where having the best gear alone won't save you.
Google "Tarroch's Tomb".
it probably is the area that inspired Coward's Trial, but it's a real end-game challenge.
Alva: I'm sweating like a hog in heat
Shadow: That was fun
Last edited by johnKeys#6083 on Oct 13, 2013, 9:24:39 AM
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johnKeys wrote:
"
Sneakypaw wrote:

Name a few for reference please.

But don't come with WoW.


here is a quick example.

by far not the best footage of this boss fight, though.

what basically happens is **** starts climbing the sides of the building and coming at you, while the boss flies above and occasionally leaves a trail of burning ground just to limit your movements.

at some point, he lands and the actual fight starts.
one of his attacks leaves a pool of burning ground, which also spawns burning minions.
he then takes off and uses his wings to create a powerful wind, to knock you into that fire, and perhaps amplify it.
all this time - at least in the highest difficulty - **** continues coming at you from the sides of the building, joined by him and his burning minions.

many people cheese through this fight by over-leveling and over-gearing, but the design itself is a good example of a good boss, in my opinion.

So, how is this different from the Vaal Oversoul? It pretty much boils down to the same thing: the boss summons adds, uses special skills, and can be unhittable for stretches.

Fights like this example are absolutely no different in design from Vaal or Piety.
A Belligerent Expert System
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Rogomatic wrote:

So, how is this different from the Vaal Oversoul? It pretty much boils down to the same thing: the boss summons adds, uses special skills, and can be unhittable for stretches.

Fights like this example are absolutely no different in design from Vaal or Piety.


summons adds, uses special skills (some of which can use the environment or limit your options), can be unhittable for stretches, while still being dangerous in a unique not-necessary-direct-damage way, and his actions depend on where you are and what you are doing.

but yeah, now you are getting it: I love the Vaal Oversoul fight.
best in the game, in my opinion.
Piety? she's annoying as hell, but yeah she too is an "above-average quality" fight.

but this is where it ends in PoE: two quality boss fights. maybe three (I liked the new Weaver as well).

TL2 and other games, use this as a guideline: boss fights are meant to be special. unique. have a certain theme to them.
all of them, or at least most.
and normal fights can - and will - be more than just a "pack of stuff dumbly rushes you" kind of thing.
Alva: I'm sweating like a hog in heat
Shadow: That was fun
Last edited by johnKeys#6083 on Oct 13, 2013, 9:50:51 AM
I use lvl 16 AA on my low life no shavs reave witch, and its invaluable for this build since i run around in maps with 800 armor.

With the trigger gems that are coming AA will start to shine.

AA+lightning warp on stun/damage taken will be awsome, depending if the trigger gems also shut off buffs. And even without LW it will surely go on one of my trigger slots so i don't have to manually turn it on every fight.

Im trying to make it work constantly and as long as my mana leech is active i can run around with it, since i outleach it's cost.

(i think cost while running is around 130 mana, i regen 60 per sec and i leach a whole lot)
Freedom is not worth having if it does not include the freedom to make mistakes
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Boem wrote:
AA+lightning warp on stun/damage taken will be awsome,

Get warped in a bigger pack of mobs.

"I accept Nujabes as my Savior."

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