Dexterity should provide 1% all resists per 10 points.
" Now I think you be pulling my leg a bit, no way in hell you're serious :) ![]() Well, you're on the far right, your armor is essentially non-existent as far as big hits are concerned and those are the ones you were complaining about. Versus a 3000 hit: 1000 armor mitigates 2% 5000 armor mitigates 12% You do get more reduction per armor increase on smaller hits but you can leech smaller hits back, armor is great for small hits but a ranged character has no real need of that. I sure hope you aren't sitting around long enough to receive ten hits over your arse? And if ranged enemies are the ones giving you grief ondar's guile would do you more good then IR, I'd rather have the chance to evade one in four of any attacks then absorb 30%-something of weak ones and wear a nightgown as far as the strong ones are concerned, and it would help just as well vs your reflected damage. Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics#7540 on Oct 3, 2013, 1:21:19 PM
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" I do see the graph. It plots damage reduction with armour held static. Meaning, that's the wrong graph to illustrate your point. What you would need to display is a plot of damage reduction vs armour with the incoming damage held constant. " 12% is not non-existant. That's a substantial amount. Basically it means my HP is 12% higher when taking hits of 3,000. That's a great benefit. " The problem is, small hits stop being small hits when you take all my armour away. " Testes this. Works like shit. Almost died. Random hits are just too large, especially those medium sized hits from flicker/leap slam bosses - or even just random crits from mobs with dmg modifiers. " I already addressed reflect damage with evasion in a previous post. Mathematically it's awful. I would need something like 15,000 evasion+ (this is actually probably nowhere near enough) to reasonably "counter" reflect with evasion alone, a number that is just not going to happen while being CI. 10,000 evasion + ondar's gave me about a 40% chance to dodge my own attacks. Not very good -- awful, in fact. Last edited by tikitaki#3010 on Oct 3, 2013, 1:29:48 PM
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" That's a crap amount, you can replace it with 3 end charges. " You play ranged, man, you shouldn't really get swarmed on regular basis, or ever. And you probably leech a fair bit, instantly. " Don't really see how can it be that big of a difference, 3000 instead of 2600 isn't all that much more and if you soak ten 1000 hits you're dead, armor or no. And it isn't random, you probably could evade one in four or every other attack if attacked by ranged. " That actually isn't bad at all, you probably don't have much acc? Armor could hardly be much more helpful then that. How much damage do you do anyway? And scratch all that if using lioneyes, you can't miss with it. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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I guess it's pointless arguing with you since your reading comprehension is rather low.
Taking damage in PoE comes in bursts. Most of the time I take no damage. When something *BAD* happens - I'll take a lot of damage. An example is desyncing into something, or having a boss monster rail on me. In these situations armour can easily save your life. Evasion at the cost of armour can get you killed. It's cute that you brought up endurance charges. Perhaps I should be running enduring cry on my archer? lol. Look: you obviously don't play hardcore league. I do. I utilize strategies that keep my character alive. Armour is mandatory. It's true 5k isn't a lot, but my gear isn't optimal either. I will have more armour with better gear -- and it absolutely helps more than evasion. This is the reality of hardcore league. Dispute it, do theory all you want, but you won't change the reality of it. People play this way because it works. If you think evasion would work better, then you should make an evasion archer in hardcore and prove everybody wrong. So far, people play evasion in hardcore mostly for bragging rights....Because it's known to be shitty, and succeeding with shitty builds is in a sense, brag-worthy. It's like saying "hey look guys! I'm still alive even though my character is shitty and gimped!" " Only dodging my own reflected damage 40% of the time with Ondar's Guile and 10,000 evasion (which I couldn't easily get) "isn't bad?" Please tell me more. lolz. Last edited by tikitaki#3010 on Oct 3, 2013, 1:58:12 PM
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" I really don't, at least not anymore. Did play in CB but the game was, sadly, a lot different back then so my experiences would be heavily biased (I'd claim the game was easier then it is and desync almost non-existant, for instance). It really was different back then, I used to race too, even played pvp a bit until everyone and their uncle started to turn arenas into minefields, but well, shit happens. However, I do play solo self-found no trading whatsoever except for gems, so I'd claim gear upgrading is a daunting task too and many wouldn't agree, people are like that. We try to be objective but it fails us most of the time. Also, it was a fairly long time ago since I played a dirty cowardly bastard... I mean a dignified, sporty and fair ranged character. See, bias talking again... anyway, I know for a fact evasion can work for a character that gets pounded on a regular basis so there's really no reason it can't work on one that doesn't, sorry but I just don't see it. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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How can your 10k evasion only give you 20% chance (gathered from your 40% chance when using Ondar's Guile)? My melee ranger has just over 10k evasion and tooltip shows 50% chance for my level 84 character, which puts me at capped 95% chance when Ondar's Guile comes into play. I think you are arguing something without knowing the facts.
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com |
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" strength new +1 life per 2 str, +1% melee physical damage per 5 str +100 str: +50 life and +20% melee physical damage dexterity new +1 accuracy per 2 dex, +1% projectile physical damage per 5 dex +100 dex: +50 accuracy and +20% projectile physical damage inteligence new +1 mana per 2 int, +1% spell damage per 5 int +100 int: +50 mana and +20% spell damage defenses new armor, ES and evasion scaled by level, not by stats Last edited by PHRandom#0174 on Oct 3, 2013, 2:36:40 PM
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" Tooltip chance to evade is calculates against a monster of "average" accuracy. When you are evading your own reflected damage, your evasion is checked against your own accuracy -- meaning the tooltip says nothing. You have to calculate it manually if you want to know. In this case, I have 2,200 accuracy. So plugging those numbers in and adding on Ondar's Guile gives me about a 60% chance to hit myself (40% chance to evade) Last edited by tikitaki#3010 on Oct 3, 2013, 2:15:08 PM
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