Dexterity should provide 1% all resists per 10 points.
" Now I'm really curious what exactly are you playing. You say you use GR to leech ES with VP and you got a 'little armor'. Maybe you could link your tree, gear and defense stat screen if you have nothing better to do, I'm very interested. Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics#7540 on Oct 3, 2013, 9:57:19 AM
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" I can't login at the moment, but with grace/determination, I have about 5k Armour. Not very much, but it's enough to keep the trash from being overly painful, and allows me to take hits from the leap slamming and flicker bosses without instantly dying. If I remove those auras or IR, I have less than a thousand armour. I have an ES tank of about 6,000. This is not unique to my character. Nearly every ES user I know goes for IR so they can get a "livable" amount of armour. This isn't because they are "horrible, exploiting scum" - it's because they don't want to die. This feeling comes naturally if you play hardcore. Dying sucks. Last edited by tikitaki#3010 on Oct 3, 2013, 10:01:11 AM
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How about giving Dexterity half of the benefit to Phys+Life as Strength does, when you take the IR Node?
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" Dying generally sucks. Ok, it's no big deal. Just tell me how much life/es you got approximately and what's your spam. I didn't really mean 'exploity exploit', that was aura glitch and multiple same gems to avoid cooldown, IR is more of a mechanics conundrum, a basically free bonus. Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics#7540 on Oct 3, 2013, 10:23:14 AM
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" The numbers are in the post you quoted. " But it absolutely isn't free. You give up all your evasion, and the main bonus Dexterity provides. Hardly "free." It only seems free because evasion fucking sucks. If evasion was actually good, then giving all of it up for some armour wouldn't seem like an "exploit." That's the crux of IR. Make evasion/dexterity actually good, and the incentive to choose IR goes away. |
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Right, missed that 6K thing.
Ehm, you do know that out of a hit that would oneshot you that 5K armor will block around 6%, and out of hits that would take half of your ES you block 12%. You're wearing a paperbag, man. If you don't have crapload of armor it's like having no armor. Well what would you like? To have both? IR is only good because armor generally has lower numbers then EVA to reach same equivalent reduction, it's necessary because of natural EVA rating and DEX bonus. IR kinda exploits that discrepancy (not literally, it just takes advantage of bad mechanics). Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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" It's actually the opposite. Armour scales inversely. I suggest you look into the formula. Armour is extremely efficient in "smallish" quantities -- meaning the going from 0 to 5,000 is a big difference, 5,000 to 10,000 is also a big difference, but not as big as going to 5k. 12% is a decent amount of mitigation against something that is chunking me that severely. The more armour you have, the less it helps per unit armour. Against small hits, on the order of 1,000 - 2,000 -- armour helps a ton. I would not choose to give that up so that I could evade more often. What a Joke. " The only bad mechanic is that evasion sucks and is not viable on it's own. And no, you can't have everything obviously. That's why I choose armour. Because it actually helps to keep my character alive. Evasion does not. This is why Diablo 3 had an independent "all resist" system coupled with armour and evasion as well. They did this so that every character could have a viable tank. I'm not saying it's a perfect system. It's very simplified - but at least it put characters on equal footing in terms of giving their characters some core survivability. |
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I vote for +1% critical multiplier per 5 Dex instead of Accuracy, and for +1% elemental resists per 10 Dex instead of evasion;
I also suggest a remake for int so it may grant you +1 mana per 5 int and +1% spell damage per 10 Int, instead of current bonuses; With both changes, there'll be no way to improve weared defenses (Armor, ES and Evasion) through stats, only through specialized nodes. ------- EDIT: We would need a scaling evasion and accuracy through levels as they wouldn't scale with dex anymore. ------- Last edited by PHRandom#0174 on Oct 3, 2013, 12:42:13 PM
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Hi
Dex needs either more acc per dex acquired or the idea of critical chance increase or multiplier would be awesome(this might be to powerful) but Dex definitely needs some love since acc does not stack well at all in high lvls. I have a pure dex character with over 250 dex and I only have 86% chance to hit wtf! If I get that much str or int a player notices the difference but with dex, acc increase is non existent, this seriously needs to be looked into. cheers Conan: Crush your enemies. See them driven before you. Hear the lamentations of their women.
Never dance with the Devil because a dance with the Devil could last you forever... -I thought what I'd do was,I'd Pretend I was one of those deaf mutes- Nullus Anxietas:) |
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" Sorry mate but your suggestion doesn't make any sense, why Dexterity should gives Resistances or Crit Multiplier? There is a certain logic in this genre for say Intelligence related to Mana,Spells,etc...based in that logic you'll understand what dexterity can do or not to do. |