Magic Find: Why fix something if it isn't broken?

Lets see.. people want magic find fixed, but why? It's not broken. Here are some of the complaints/issues I've seen with magic find.

1. Magic find is needed to progress through end game.

This isn't true. My first onslaught character made it to end game, and was able to run level 77 maps with pretty shitty gear. You might think you need a Shavs, but you don't. It's a luxury, not a necessity.

2. Well, you do need magic find to get those high ticket uniques.

This also isn't true. Sure, it may increase your chances, but it's not a sure thing. The best items I've had drop (a dream frags and a couple rares worth multiple exalts), I found on a non mf character. The mf character I ran later in the league didn't find a single item worth more than over an exalt.

3. Magic find is ruining build diversity.

Um..what? No one is forcing you to make a magic finder. Sure, you may have a chance to get a better unique, but if anything that gives you more items/currency in your stash and opens up more build possibilities.

4. Magic find should be cut in half/removed from the game.

If you have iiq/iir on your gear, you are losing a different mod. This means your character will be less efficient in other areas (dps, clear speed, etc). It's a trade off, and seems pretty fare to me. Also, removing mf isn't going to do anything but make those uniques you want so bad rise in price. If no one had mf gear, there would be less of those big ticket uniques found. This would result in a lowered supply and a higher demand. Unique prices would rise and be even harder to obtain.



ign - JoeyTrader
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nachodotcom wrote:

2. Well, you do need magic find to get those high ticket uniques.

This also isn't true. Sure, it may increase your chances, but it's not a sure thing. The best items I've had drop (a dream frags and a couple rares worth multiple exalts), I found on a non mf character. The mf character I ran later in the league didn't find a single item worth more than over an exalt.



I bought one lottery ticket and I won 1000$. Then I bought 10 lottery tickets and won nothing. Now I always buy 1 lottery ticket, buying 10 sucks.
/thread logic

Last edited by CookieVortex#2622 on Sep 15, 2013, 1:03:51 AM
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Last edited by DestroTheGod#5470 on Sep 15, 2013, 11:35:26 PM
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nachodotcom wrote:

Um..what? No one is forcing you to make a magic finder. Sure, you may have a chance to get a better unique, but if anything that gives you more items/currency in your stash and opens up more build possibilities.


Huh? Using high magic find gives you a much higher return in hard currency and in rares that you convert to currency or sell. Its not necessarily just for big ticket uniques. It feels a lot better than running a no magic find build and getting one or two rares in an entire map. Thats why it hurt diversity because even if I think my magic find build is boring its still more fun to get the drops than it is to play the other builds (some of the time).


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4. Magic find should be cut in half/removed from the game.

If you have iiq/iir on your gear, you are losing a different mod. This means your character will be less efficient in other areas (dps, clear speed, etc). It's a trade off, and seems pretty fare to me. Also, removing mf isn't going to do anything but make those uniques you want so bad rise in price. If no one had mf gear, there would be less of those big ticket uniques found. This would result in a lowered supply and a higher demand. Unique prices would rise and be even harder to obtain.


The trade off is extremely inconsistent among builds. On my summoner using magic find only hurts it a little. On my melee it would hurt it a ton. That feels like bad design to me considering how big of a difference MF makes. Nerfing or removing magic find might not make people a lot richer but it could A) let them play any build they want and be equally happy with the drops, and B) Get more currency for crafting.

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DestroTheGod wrote:
They require massive build sacrifices to achieve huge quantities of.


Not on my summoner it doesn't, and apparently sporker is the same.



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Last edited by iamstryker#5952 on Sep 15, 2013, 1:16:49 AM
I have to disagree. Not that your points aren't somewhat valid but iiq/iir do make a huge difference in drops. I know this isnt D2, but while playing d2 I seemed to have equal, if not better drops on d2 mfing with standard gear (200 or less mf) opposed to a full out mfer with 700+ mf. iiq/iir is very effective in PoE, I dont think it needs to be removed but its effectiveness should be lowered. Its gotten to a point where most end game parties wont accept people without stacked IIQ/IIR, it just shouldnt be that way. One thing I can say is in D2 when you build a character based on stacked MF you lose a ton of Damage and Survivability, IMO they should take the same approach in PoE. I dont think we should be limited to 2-3 builds to be able to get good drops. I enjoy games with a good gear grind, but if its gotten to the point that you cant party with people without playing on an mfer something has gone wrong.


i just posted this idea in another thread but I think I may be on to something. Stacking MF feels like a step backwards in progression when you have to sacrifice stats to make use of it. I see gear as a way of making your character stronger something which all other stats(minus a few that are completely unnecessary like light radius) accomplish this. MF does not its the only "required" stat that actually hinders your character. I think there's merit to that and is worthy of discussion especially in a game were they entire point of it is character progression, to have a mechanic that does the opposite seems out of place.
Last edited by derbefrier#6652 on Sep 15, 2013, 1:59:42 AM
Did anyone really enjoy making a mf sorc to run pindleskin or meph for hours on end?
IGN: Arlianth
Check out my LA build: 1782214
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CookieVortex wrote:

I bought one lottery ticket and I won 1000$. Then I bought 10 lottery tickets and won nothing. Now I always buy 1 lottery ticket, buying 10 sucks.
/thread logic


^ this

[Removed by Support]
Yes IIQ and IIR do make a huge impact on drops, but thats simply the nature of the game.

This is meant to be a hardcore ARPG which requires grinding and farming lots to get good gear, and IIQ and IIR are there to make farming easier.

Every person that plays the game has the same option whether or not to make a MF character. If you dont then it will simply take you longer to get loot.

Just because you havnt yet made, or dont want to play a MF character doesnt mean that the IIQ and IIR mechanics should be removed from the game to cater to casual gamers.
(b) Personal abuse, foul language, inappropriate subject matter, obscene, harassing, threatening, hateful, or discriminatory or defamatory remarks of any nature ... are not permitted.

- PoE TOS.
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bhavv wrote:

Just because you havnt yet made, or dont want to play a MF character doesnt mean that the IIQ and IIR mechanics should be removed from the game to cater to casual gamers.


What? My first character in closed and open beta just happened to be a MF enabled build, summoner. I like the character a lot but its still easy to see that this isn't good design since other builds are left in the dust on item drops and I feel compelled to grind with my MF build instead of enjoying them.

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