Quality of Threads decreasing.

My hypoetheses on why the quality of threads is decreasing:
1) A lot of the quality forum members have left.
2) A lot of the quality forum members who haven't left have run out of new threads to create and new replies to post, and don't feel like repeating themselves ad nauseum.

I know I'm definitely falling into Group 2. We all know I love spouting my ideas, and I've been generally well received, but these days I've pretty much fallen into the trap of just bickering back and forth with SFL supporters, and — believe it or not — I've pretty much run out of things I'd like to see changed about the game (not that all such changes have been adopted, just that I'd be repeating myself).

I mean, there is a limit to how much quality beta testing one person can do. I've been here for nearly a year, and at a certain point you've fed back all the feedback you'll ever feedback. They'd have to make some fairly major changes to existing systems for me to have a significant quantity of new stuff to say.

I doubt I'm the only one. I think most people hailing from CB times are pretty close to talked out by now.

Valueless QQ, on the other hand, persists forever.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Sep 11, 2013, 4:04:59 AM
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Archwizard wrote:
Do you work for GGG? No? Then how do you know nothing's being done?


Do you have any evidence to support the fact that they're doing anything about the problem?
No?
Then you have logical, empirical evidence to deduce that nothing's being done about it.

Bigfoot must exist because no one proved he can't be real - same logic.

"
Archwizard wrote:
That's exactly the type of presumption I'm talking about.
Complaining to vent does nothing to help the community or the forums, all it does it clutter up the area with crap.


Complaining to vent and offering constructive feedback yield the same result around here, for the most part. The only exception is that you usually expect something to come from constructive criticism, at least you get what you pay for from venting - nothing.

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Archwizard wrote:
They HAVE done stuff to work on the common complaints (such as the desync, to whit I point to reducing the size of the art files, working on shadow rendering, and other things that tax your system). Now, can they do more? Of course! Are they? They say they are, and I for one am content to take their word for it based on their past performance.


When I can make a Whirling Blades build without horribly desyncing and rubberbanding across the map, I'll accept that Desync has been worked out.

"
Archwizard wrote:
And of course other ones, such as how the fusings/jewelers work, probably aren't going to change much going forward, so what's the point of bitching? If you don't like a seriously core system of the game that is unlikely to change, you can either accept it and play, or go away and find a game you enjoy more.


Let me give you the basic rundown of business structure:

-Your company's income comes from the supporters
-You tell your supporters to deal with it or go away
-Decline in profits, decline in investment into product
-Business fails, company dies

Just judging from a lot of the problems:

-Snapshot skills / Abuse of swapping items
-Useless/irrelevant/underpowered skills, supports, uniques, and items
-Crafting is more like gambling
-Inflated economy
-Stagnant gameplay

Only one of those is being worked on - the gameplay. So we're basically taking the "Forget about old content with new content" approach which is only a short-term solution.

In fact, even judging from the feedback in the skill feedback boards, nothing much is being done there either. Exactly how many productive changes are coming about due to community feedback?

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Archwizard wrote:
I wish everyone would just provide feedback, good and bad, then sit back and enjoy the ride. If, for whatever reason, someone can't, they should go away until they can. (Which many people have said they are doing, and more power to them.)


I wish feedback yielded any results. Doesn't seem like anyone in the community has much say in what happens unless they spend money to get their opinions heard.
If you're reading this, I'm probably on another year-long ban.
Thanks GGG.
Just wow. You're just so... wrong.

I cited empirical evidence that they're working on it. The fact that you cannot make your ideal build without a problem just goes to what I said: there is more work to be done.

And to say that your lack of knowledge of the inner workings of GGG, their current projects, and their overall workflow equates to bigfoot must be real because you can't prove he isn't just shows you have no idea how logic works at all.

To say that venting and being constructive are equal is just, stupid. Lots of changes have happened due to feedback (passive tree setup and how certain skills work to name two easy ones). How long have you been here? Your subject matter seriously make it seem like not that long. And if Charan is so inclined, I'm sure he could post a very good overview of how feedback has influenced GGG.

As to the rest, you honestly seem to be happier in the whine camp, so enjoy I guess. It saddens me that you (and others) seem to lack the maturity to understand why such attitudes are unproductive.
Support a free Hong Kong.

I do not feel obliged to believe that the same God who has endowed us with
sense, reason, and intellect has intended us to forgo their use.
-Galileo Galilei
"
Archwizard wrote:
Just wow. You're just so... wrong.


Don't cite any evidence, just say I'm wrong and think you're cool.
That's what the big kids do.

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Archwizard wrote:
I cited empirical evidence that they're working on it. The fact that you cannot make your ideal build without a problem just goes to what I said: there is more work to be done.


You cited nothing. There's no links or citations in your post. It's purely your opinion until otherwise. Since you made the claim, it's your job to substantiate it.

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Archwizard wrote:
And to say that your lack of knowledge of the inner workings of GGG, their current projects, and their overall workflow equates to bigfoot must be real because you can't prove he isn't just shows you have no idea how logic works at all.


Let me put this in stupid terms for you

"You don't know about the inner workings of x so you can't prove that y is wrong"

Now replace some variables. It doesn't have to be a company or mythical creature for the basic logical structure to be identical. Take your head out of your fat, neckbeard ass and pick up a book. Stop being so fucking literal when you can't even back up your claims.

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Archwizard wrote:
To say that venting and being constructive are equal is just, stupid. Lots of changes have happened due to feedback (passive tree setup and how certain skills work to name two easy ones). How long have you been here? Your subject matter seriously make it seem like not that long. And if Charan is so inclined, I'm sure he could post a very good overview of how feedback has influenced GGG.


To say that empirical evidence is wrong is just plain stupid.
How many skills and common problems have been spammed on the forums for over a year and still haven't been fixed?
I'd love charan to come tell me how much community feedback has influenced GGG. Then I'll point out how much has been ignored or blatantly brushed aside. From a player's perspective, not a lot has changed. Maybe some QoL fixes but nothing groundbreaking that's stopping people from quitting the fucking game.

I'm happy with the passive tree changes. They took Duelist, which they completely fucked up before hand, and actually gave it a purpose. That's not exactly community feedback, that's just fixing a huge mistake. It's much more of a problem than snapshot swapping.

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Archwizard wrote:
As to the rest, you honestly seem to be happier in the whine camp, so enjoy I guess. It saddens me that you (and others) seem to lack the maturity to understand why such attitudes are unproductive.


As we can see, your mature, productive attitude has changed so much: nothing.
Oh wow, I should invest more effort for the same result.
Keep up the good work, slave.
If you're reading this, I'm probably on another year-long ban.
Thanks GGG.
"
CharanJaydemyr wrote:
I've seen evidence that something is being done.

There, now you can both settle down and have a nice cool cup of chillthefuckout. :)

As for how much the feedback has influenced? A great deal, but in the end, it's up to GGG to decide what to use and what not to use. I've passed on plenty of ideas I thought were damn good that were then either logically dismissed or fell by the wayside.

I would be a complete hypocrite if I were to say that GGG is spot-on with their usage of feedback, because I myself have been saying 'FIX YOUR FUCKING SOCIAL SYSTEM' for over a year and barely a few months ago we got 'selectable channels', which should have been done by Open Beta.

I could rattle off a dozen, two dozen things I think they should fix and can fix, but it's not my game. It's theirs. In that light, I am appreciative of what they can do, of what they do do, and I accept the things they don't or haven't yet. Sometimes I accept it very loudly and grudgingly, but I accept it.

Right now the doors are pretty much closed. I've been saying that for a while -- if you wanted to get in on the serious feedback issue, you should have been here in Closed Beta. Now that Release is imminent and you can guarantee they'll be working on that right up until the day before it's implemented, they just can't afford to allow much feedback to sway their minds or distract them.

The course is set. It's based on almost two years' worth of testing, feedback, tweaking, learning. I have seen changes made based entirely on player feedback, not the least of which being the different loot modes and the mini life bars. I know for a fact not all devs wanted those. These all go into the final product.

This is not an invitation for you to harp on what we already know, by the bye. It is merely a statement that I know that things people think aren't being worked, are, but that you either have to remain realistic about it or you'll never be happy.

Never-being-happy is the standard modus operandi for a lot of the regular posters here. No one makes a better troll than someone who's fallen out of love and can't quite come to terms with it. They feel betrayed and let down. They take it personally.

Thus we come full circle and back to the topic.


So you're saying they're changing their game from a business perspective instead of the perspective of, y'know, the people signing their paychecks. Instead of releasing a full game that works, albeit delayed a bit, they're rushing out the new content to sugarcoat the old, broken, and neglected content.

Bravo. GGG is taking the Webzen route.
Content Removed by Admin: See Forum Guideline D
If you're reading this, I'm probably on another year-long ban.
Thanks GGG.
Last edited by Totemizer#0490 on Sep 11, 2013, 7:35:01 AM
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casval776 wrote:
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Archwizard wrote:
Do you work for GGG? No? Then how do you know nothing's being done?
Do you have any evidence to support the fact that they're doing anything about the problem?
No?
Then you have logical, empirical evidence to deduce that nothing's being done about it.

Bigfoot must exist because no one proved he can't be real - same logic.
Being unable to prove something is not proof of its opposite. You're committing a logical error here.

Here's what we can reason: If GGG is doing anything about it, then they shouldn't give a rat's ass about proving that they're doing something about it, because coming out and saying "hey guys, we fixed the problem" is a hell of a lot more convincing than coming out and saying "hey guys, we're working on it." Official announcements take time to properly construct, and that's time you wouldn't waste if you were working on the problem and expected a solution anytime even remotely soon.

We can also reason: If GGG isn't doing anything about it, then they probably wouldn't say they're doing anything about it either.

Thus: Whether they are working on it remains unknown (until it's fixed), and the only certainty is that they're not going to waste a lot of their time talking about it.

Here's a plan for a rational, unbiased person: Wait until release, look at the patch notes, play the game for a few hours. You should be able to do your own review relatively quickly at that time. That's when we'll know if PoE is a success or not.

Not that I don't understand the increasing pessimism — because I sincerely do — but pessimism and words don't mean shit compared to actual results.

edit: Unless your Charan and have some kind of privileged access, then I guess you get to know things the rest of us don't.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Sep 11, 2013, 5:10:43 AM
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ScrotieMcB wrote:
"
casval776 wrote:
"
Archwizard wrote:
Do you work for GGG? No? Then how do you know nothing's being done?
Do you have any evidence to support the fact that they're doing anything about the problem?
No?
Then you have logical, empirical evidence to deduce that nothing's being done about it.

Bigfoot must exist because no one proved he can't be real - same logic.
Being unable to prove something is not proof of its opposite. You're committing a logical error here.

Here's what we can reason: If GGG is doing anything about it, then they shouldn't give a rat's ass about proving that they're doing something about it, because coming out and saying "hey guys, we fixed the problem" is a hell of a lot more convincing than coming out and saying "hey guys, we're working on it." Official announcements take time to properly construct, and that's time you wouldn't waste if you were working on the problem and expected a solution anytime even remotely soon.

We can also reason: If GGG isn't doing anything about it, then they probably wouldn't say they're doing anything about it either.

Thus: Whether they are working on it remains unknown (until it's fixed), and the only certainty is that they're not going to waste a lot of their time talking about it.

Here's a plan for a rational, unbiased person: Wait until release, look at the patch notes, play the game for a few hours. You should be able to do your own review relatively quickly at that time. That's when we'll know if PoE is a success or not.

Not that I don't understand the increasing pessimism — because I sincerely do — but pessimism and words don't mean shit compared to actual results.


Lacking any evidence that something is true, it's logical to assume it's false since there's no evidence to the contrary.

You're right and wrong at the same time. If GGG was doing anything about it or not, they probably wouldn't post about it since posting on the forums is a huge drain of time. In the time it takes for someone from GGG to make a thread in the announcement forum or even in a relevant thread about the problem, they could've cured AIDs and flown a man to Mars.

Then again, as you said, increasing pessimism is becoming an epidemic. In light of that, and considering that the players literally make GGG what it is, wouldn't you want to do something about that? Doesn't take a lot of time to post something like

"Hey guys, we know about the problem with the deadzone on Shock Nova. Our dev team is aware of the problem and have some plans about this, no ETA so don't expect anything soon."

Bam. You've acknowledged you're aware of the problem, the people who can do anything about it are aware of it, and that solutions are being thrown around. You also release yourself from liability by not promising any kind of time frame.

Once again, I know how ridiculously hard it is to post on the forums. I'm sure no one from GGG is capable of doing this more than once a week and probably no more than a few words max.
If you're reading this, I'm probably on another year-long ban.
Thanks GGG.
"
CharanJaydemyr wrote:
I'm saying that players don't know what they want. If the game were made based entirely on their feedback it'd be a pile of shit. We're NOT game developers; we're just players. Feedback welcome, but never guaranteed to be anything more than that.

As for the signing of the paycheques? What a stupid argument. That's like saying the investors (who put in a lot more than you, me or anyone posting on this board, because they're expecting returns) should have a say in how the game is created and run. They don't. They sign those cheques because they TRUST GGG to make the game that will make them money. I'm sure if some investors had their way PoE would be pay-to-play if not pay-to-win already. Because that's what makes money. Known fact.

So don't go trying to play the 'we're paying for it, we should get to make the calls' argument with the fucking Ruler of Wraeclast, okay?

In the future, I recommend you don't put your words into my mouth. The words already there will metaphorically curb-stomp them.


When the same problem is posted on the forums and voiced in game for a long amount of time, it's pretty apparent that it's something the community doesn't want. Whether the fix is exactly what the majority of the community wanted or not, it's apparent that some kind of fix is needed. Ignoring the problem doesn't make it go away, it just spreads to other areas.
The problem with people like you, the people who have no weight and flamboyantly flash around a pretty title, is that you have no practical evidence to quell the community's outcry. In fact, you propagate the complaints, if anything, since you argue for the contrary with no solid or even believable proof to accompany your claims.

For example: Whirling Blades has been garbage since it was released. No word from GGG but I'm sure Charan would chime right in saying "Be patient, GGG will eventually fix it!"

And, yes, we do sign GGG's pay checks. Increased popularity and reputation = more revenue. Supporter packs sold to whom? The community, that's revenue. The game probably wouldn't have gotten this far is no one played it. Therefore, the community is the backbone of any MMO-fashioned game.
Also, take your own advice. Your filthy, blatantly wrong opinions don't have any place in my mouth. I'm not saying we should take control of the company, just that we be informed of what's going on, if anything, regarding the product we effectively invest into and the product GGG makes money off of.

It's past your bed time.
If you're reading this, I'm probably on another year-long ban.
Thanks GGG.
Content Removed by Admin: See Forum Guideline D
If you're reading this, I'm probably on another year-long ban.
Thanks GGG.
Last edited by Totemizer#0490 on Sep 11, 2013, 7:34:14 AM
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CharanJaydemyr wrote:
Spoiler
"
ScrotieMcB wrote:
I doubt I'm the only one. I think most people hailing from CB times are pretty close to talked out by now.
Yep, but
we can't complain: we got in on the action when it was far more likely to be worth the time.

You, me and anyone who was around then, who know how GGG works, are likely aware that GGG could close the feedback board until Release and still have more than enough to work with. We also know it's pretty unrealistic to think that all the problems will be fixed even by then. I'm expecting desync in Release. I'm expecting the Skilldrasil to still be a little frustrating. I'm expecting there to be certain builds that trounce all over others.

The one thing I deeply lament is that my first experience of PoE won't be 1.0.0. The double-edged blade of being an alpha/beta tester is you lose so much perspective as you go, as you watch the game grow into something you didn't quite expect and at times didn't even want.

At times like that you just have to accept that this isn't your game. We've been privileged to see it evolve, and to have some small hand in such, but at no point should we forget that our involvement is incredibly superficial compared to the actual devs'. Sure, you can think about it a lot (and I know you have, based on your post history alone) but none of us do this 8-12 hours a day for a living. Like or not, compared to the professional GGG staff members, we're at best very enthusiastic hobbyists.

I drive my car every day. I'm pretty good at it. I still wouldn't presume to tell Volkswagen how to improve it, even if they asked.

Which they don't.
If there's one thing being a regular on an Internet forum should teach you, it's that anyone can complain about anything at any time. Just sayin'.

The one thing I deeply lament is that I barely posted in Closed Beta, as I joined rather late in the process and was still in the "actually play the game to develop some real opinions" phase. I didn't get really active until after OB had started (with some noticeable activity in the last weeks of CB). I feel my "nerf life nodes" suggestion had a huge impact (but with mixed results and mixed feelings), and other than that I'm not sure what type of impact I've had.

I admit that I have some trouble accepting that it isn't my game. At one point someone (I think Reboticon) sarcastically told me something like, "if you have so many problems with the game, why don't you go off and create your own." God damn, would that ever be living the dream. But financially, that's just a pipe dream. I'm still too poor to even be a proper supporter (I would if I could in a heartbeat).

But sometimes it's a very alluring, sometimes even addicting, pipe dream.

I think that's the main appeal of forums like these. Although there's a lot of variance in terms of intelligence — and there are some downright idiotic folks who feel they're authorities in game design — the core impulse among most of us tends to be the same. We want to make changes to our game. There is a feeling of ownership there, and also a feeling of betrayal when things don't go one's way. I'm not saying it's rational, but the emotions are definitely there.

I guess that's part of the reason I'm growing increasingly disenchanted with PoE. As the game leaves beta and with all the ramping up to full release, I feel like the chances of making an impact are lower than ever. I played PoE mostly from a game designer perspective, not a player perspective (which you can question the sanity of, but it's the truth). Is there a point anymore to playing that way come October? I'm simply a lot less motivated.

Also, Hearthstone looks awesome; in all honesty, that's a game I'd be more likely to enjoy playing as a player, and in all honesty, if I get my hands on a beta key you can pretty much consider my run here finished.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Sep 11, 2013, 6:06:50 AM

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