TL 2 So Dissapointing

no item economy whatsoever
everyone importing everything

the game itself is fun to play the classes have fun skills and ive def sunk about 20 hours into it already but the devs just dont seem to give a fuck about anything
they just are of the opinion that players can do whatever they want however they want and dont care
thats why their game will never have the high level of addict players that poe does
ill be back to you when OB happens

TL2 didnt make me happy and we dont even mention that other ARPG that failed so hard it inverted on itself and became WoW
(سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س (سಥ益ಥ)س
It is simply a different game.

Look at it as a single player experience with co-op tacked on. The game is not designed for economy or endgame because it runs a different business model. PoE has to keep players around for as long as possible to get enough money to pay for itself, TL2 doesnt.

BL2 has no economy either and neither do 99.9% of other games on the market. It may hurt longetivity for some people but at least it lessens the grind. With economy, you need to adjust drop rates to be low enough that stuff still has value. Thus by not utilizing the economy you are hard-pressed to acquire upgrades to your gear. I have been running with my Witch for several days and found maybe one upgrade in maps. In TL2 I change my gear all the time because I find so many Uniques and Set items. Same in BL2.

And being offline and open to mods brings definite advantages:
Possibly no lag - no meaningless hardcore deaths.
Players can make their own closed server and ladder - this will happen in the upcoming months - a ladder and economy will form around that closed server/mod.
Mods for more classes/skills/quests/bosses.
Seems like you didnt make even a proper research and bought a game blindly. This is not D3 Blizzard forum to cry off, to defend your title. PoE and TL2 are different games, with different goals. If you couldnt gather that, pity your wallet. This game is masterfully put together, if you want SP experience, or small party/friends action. If you want to play massive scale multiplayer game just go PoE/D3/D2 geez.

Imagine if someone donated 100 $ into PoE and then made a post about how the game has no SP/Lan. I mean wtf...
TL2 is exactly what the developers promised to deliver. Nothing more or less. I'm very happy with it and it's a nice game to play until PoE open beta arrives.
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
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Xavderion wrote:
TL2 is exactly what the developers promised to deliver. Nothing more or less. I'm very happy with it and it's a nice game to play until PoE open beta arrives.


No, it's not. It's far from what they promised us. What they promised us was a fun game with excellent mod-support. In my book, that means fans making new levels, new classes, new spells and all that. For that matter, the forum filled up with posts like "What pets do you want added?, "Two new classes coming soon" and stuff like that in the Mod-section. Skip ahead just a few days, and those threads are replaced with "here's how to cheat", "cheating for dummies", "ruining other people's fun - yay or yay?" and so on. Runic didn't allow us to mod. They allowed us to chat the crap out of the game and ruin the experience for everyone.

Raise a hand everyone here who loved Diablo 2 more than a few weeks, and who never, ever bothered play online? Anyone? You in the back? No, I don't know when the PoE OB starts, sorry. :p But that's the problem. For most people, Diablo 2 only survived so long because the online bit. Pretty much every game lives or dies on the online-bit. And Torchlight 2? It was made by most peopel behind Diablo 1 and 2, and it had every potential to not just crush Diablo 3 far down into the dirty, but it could ahve knocked Diablo 2 into the dirt, too. And yet, they didn't even bother consider giving us a proper online-function, so the game was ruined on day one. I counted the days since I heard about it, and even bought a second copy when the first one didn't activate fast enough. And I've already uninstalled it. No online, no point.

Not to mention the difficulty system. It's a joke. I started right on Elite and made it well into Act 2, and I only died a couple of times. But even if I had bothered finish the entire game, what then? It would be the end of the road, instead of giving me a fresh start on a higher difficulty level. That made it very hard to bother make a decent character, as he would be deleted anyway once the game was over. Oh, sure, I could start New Game+ on the same difficulty level, but what's the point? There would be no sense of progression at all. It would actually be a setback, as I went back to the same difficulty level at a higher level. :/
"And that's how you die properly, sailor boy."
(The Witch)
Last edited by ExileDude#1743 on Sep 24, 2012, 11:04:04 AM
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ExileDude wrote:
"
Xavderion wrote:
TL2 is exactly what the developers promised to deliver. Nothing more or less. I'm very happy with it and it's a nice game to play until PoE open beta arrives.


No, it's not. It's far from what they promised us. What they promised us was a fun game with excellent mod-support. In my book, that means fans making new levels, new classes, new spells and all that. For that matter, the forum filled up with posts like "What pets do you want added?, "Two new classes coming soon" and stuff like that in the Mod-section. Skip ahead just a few days, and those threads are replaced with "here's how to cheat", "cheating for dummies", "ruining other people's fun - yay or yay?" and so on. Runic didn't allow us to mod. They allowed us to chat the crap out of the game and ruin the experience for everyone.

Raise a hand everyone here who loved Diablo 2 more than a few weeks, and who never, ever bothered play online? Anyone? You in the back? No, I don't know when the PoE OB starts, sorry. :p But that's the problem. For most people, Diablo 2 only survived so long because the online bit. Pretty much every game lives or dies on the online-bit. And Torchlight 2? It was made by most peopel behind Diablo 1 and 2, and it had every potential to not just crush Diablo 3 far down into the dirty, but it could ahve knocked Diablo 2 into the dirt, too. And yet, they didn't even bother consider giving us a proper online-function, so the game was ruined on day one. I counted the days since I heard about it, and even bought a second copy when the first one didn't activate fast enough. And I've already uninstalled it. No online, no point.

The thing is, they did what they promised, they promised a fun game, that is single player game with a multiplayer option. And it is fun game. They didn't want from the start to have secured servers for online play.

In my 8 years of diablo 2, 6 years I played only single player or lan, and do you know why? Because it was fucking fun game to come back all over again. You can have all online game as much if you want, if the game sucks it will die with online or without one. I would play PoE also in singleplayer if I could.

Evry game lives or dies on online bit? Are you joking... Look from morrowind, to oblivion, games that don't even have a online part.
The game is not for people like you, that can not have fun from playing the game and not think about competition, because PoE is exactly what you want, I don't want tl2 to become d3 and PoE where drop rates are crap, where I need to farm a lot of time to get something good, I want a different game from all this game that already are here.

"
ExileDude wrote:

Not to mention the difficulty system. It's a joke. I started right on Elite and made it well into Act 2, and I only died a couple of times. But even if I had bothered finish the entire game, what then? It would be the end of the road, instead of giving me a fresh start on a higher difficulty level. That made it very hard to bother make a decent character, as he would be deleted anyway once the game was over. Oh, sure, I could start New Game+ on the same difficulty level, but what's the point? There would be no sense of progression at all. It would actually be a setback, as I went back to the same difficulty level at a higher level. :/


Man you died on the first 2 easiest acts, and you say it is easy. Complete the game on HC elite, and later new game+, and then come here and say it is easy, and I gona eat my monitor. Crap man, there is impossible new game+++ where all monster have 20 higer level than what your character can have max.

I don't understand your last comments, new game+ is the higher difficulty, the same way nightmare for diablo 2, or for PoE. Elite new game+ is much harder than elite new game, with new items, new dungeons. It is same as PoE, you don't like progression in PoE also?

But anyway, even in near future for people like you, that like to have economy and trading in game, and more competition oriented game, runic is trying to make private server support, so people can host there private closed servers, where it will be harder to cheat, with working economy.
Last edited by Ragnar119#4963 on Sep 24, 2012, 11:40:19 AM
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ExileDude wrote:
"
Xavderion wrote:
TL2 is exactly what the developers promised to deliver. Nothing more or less. I'm very happy with it and it's a nice game to play until PoE open beta arrives.


No, it's not. It's far from what they promised us. What they promised us was a fun game with excellent mod-support. In my book, that means fans making new levels, new classes, new spells and all that. For that matter, the forum filled up with posts like "What pets do you want added?, "Two new classes coming soon" and stuff like that in the Mod-section. Skip ahead just a few days, and those threads are replaced with "here's how to cheat", "cheating for dummies", "ruining other people's fun - yay or yay?" and so on. Runic didn't allow us to mod. They allowed us to chat the crap out of the game and ruin the experience for everyone.


"Modding" simply means that you can change the parameters of the game. Whether you change them so you get new classes or to make your existing character invincible is both modding. What you expected may have been "Mods done in a constantly monitored and controlled environment that add new, balanced things to the game".

And for that, and this Runic made clear prior to release was something they wouldn't and couldn't do. Because they're not a big-ass firm like EA or ATVI, but an indie developer.

By the by, what they promised was. "A bigger Torchlight in all aspects with multiplayer". And that is exactly what they delivered.

"

Raise a hand everyone here who loved Diablo 2 more than a few weeks, and who never, ever bothered play online? Anyone? You in the back?


Actually, here. I have played Diablo II and LoD for over eight years ONLY in Single Player and on LAN with friends.

"
But that's the problem. For most people, Diablo 2 only survived so long because the online bit. Pretty much every game lives or dies on the online-bit.


It might be true that Diablo II only was appealing to a lot of people because of its online mode. Personally, I never cared for it.
And it is simply not true that "on-line" is a must for games else they tank. As Ragnar119 pointed out: The entire Elder Scrolls series has NO online mode at all, and yet they're immensely popular over long stretches of time. Is it coincidence that they also have a very active base of modders? Case in point: Project Skywind.

"

And Torchlight 2? It was made by most peopel behind Diablo 1 and 2, and it had every potential to not just crush Diablo 3 far down into the dirty, but it could ahve knocked Diablo 2 into the dirt, too.


I am still amazed by my fellow gamers' wishes that one game 'knock another game in the dirt', and judging games by their potential to do so.
Personally, I am looking for as many fun games to play as I can find. We're not married to our games, we can enjoy every one we want.

And that is what Runic set out to do: create a fun game. Not "create a game that shows D3 what's what". In my opinion, they succeeded.

"

And yet, they didn't even bother consider giving us a proper online-function, so the game was ruined on day one.


Again, by "proper" you mean "constantly monitored and controlled". Which they had stated beforehand they couldn't do. Because that is prohibitively expensive for, apparently, little to no gain.
And to iterate: Runic Games is a freaking indie developer with next to NO financial resources to squander.

"

I counted the days since I heard about it, and even bought a second copy when the first one didn't activate fast enough. And I've already uninstalled it. No online, no point.


For your apparent immense pleasant anticipation, you did shockingly little research into the title you were so aquiver for.
Fortunately there are people for whom "No online, no point" isn't a valid argument.
Hey, I suffer PoE's online mode because that is how they make money. Preferrably, I'd play off-line.
And considering how well the first Torchlight did despite having no MP whatsoever, I'd say there a a TON of people who can game quite happily without the 'constantly controlled and monitored' approach to Multiplayer.

"

Not to mention the difficulty system. It's a joke. I started right on Elite and made it well into Act 2, and I only died a couple of times. But even if I had bothered finish the entire game, what then? It would be the end of the road, instead of giving me a fresh start on a higher difficulty level. That made it very hard to bother make a decent character, as he would be deleted anyway once the game was over. Oh, sure, I could start New Game+ on the same difficulty level, but what's the point? There would be no sense of progression at all. It would actually be a setback, as I went back to the same difficulty level at a higher level. :/


Okay, I'm not through TL2 myself, but even I know: Once you beat it, you can re-start on "New Game Plus" mode, which essentially is the SAME thing as a higher difficulty mode. Why do you freaking think the game has 100 player levels, yet after your first run through, you aren't even close to that?
12/12/12 - the day Germany decided boys are not quite human.
Last edited by Avireyn#0756 on Sep 24, 2012, 12:37:41 PM
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Ragnar119 wrote:
Evry game lives or dies on online bit? Are you joking... Look from morrowind, to oblivion, games that don't even have a online part.


Morrowind, Oblivion and Skyrim survives because of the mods. And where do you find the mods? Online. And when I say mods, I mean proper mods. New weapons, new monsters, new areas, even total conversions. You don't see lots of people in the TES modding community bragging about how to cheat so you get free money. In normal online-games, everyone hates goldsellers with a passion, and most peopel agree many CoD-games are ruined thanks to cheaters. Why then is cheating encouraged in TL2?

"
Man you died on the first 2 easiest acts, and you say it is easy.economy.


Did you miss the "Elite" bit? In case you haven't played TL2, Elite is the hardest difficulty. You would think that would mean it'd have some sort of challenge.

Honestly, I have no clue why 90% of the TL2-players are so hostile when I say I hate the cheaters. Do you want people to ruin the game? I thought you liked the game? Try to sit down one second and think about these two options:

1. The TL2 community gives us free classes, free levels, free weapons, free monsters, pretty much anything you could want. In a year or so, some of the best modders gather all the best mods in the entire community and puts them all together in a Community Expansion Pack. A year or so after that, they gather all the new, best mods and release them all as a Community Expansion Pack 2, and so on.

2. The TL2 community cheat like crazy, the online community is gone in a few weeks and TL2 is soon forgotten by most people. One of the most important parts in games like TL2 are loot, but what's the point? Player1: "Hey, I foudn a great legendary helmet! Woohoo!" Player 2: *quick hacks* "So? I have five of them. Lol."

Which one would you prefer? It's heading into option 2 fast, and apparently, that's fine with most people. But why? All I want is option 1. Why is that too much to ask?
"And that's how you die properly, sailor boy."
(The Witch)
Last edited by ExileDude#1743 on Sep 24, 2012, 1:00:26 PM
I think the fact that you beat a hard boss and obtained a good piece of gear should be satisfying enough.. If someone cheats it's none of my business.

I don't like playing with too many random people. Most of my sessions are spent on LAN with my cousins/real-life friends.

Runic will have mod support soon I guess, I am looking forward to an endless horde arena style map.. :)
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ExileDude wrote:

Morrowind, Oblivion and Skyrim survives because of the mods. And where do you find the mods? Online. And when I say mods, I mean proper mods. New weapons, new monsters, new areas, even total conversions. You don't see lots of people in the TES modding community bragging about how to cheat so you get free money. In normal online-games, everyone hates goldsellers with a passion, and most peopel agree many CoD-games are ruined thanks to cheaters. Why then is cheating encouraged in TL2?


You download mods from internet, it doesn't make it online thing man.
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ExileDude wrote:

"
Man you died on the first 2 easiest acts, and you say it is easy.economy.


Did you miss the "Elite" bit? In case you haven't played TL2, Elite is the hardest difficulty. You would think that would mean it'd have some sort of challenge.


It looks like you dont have a lot of info for tl2. Elite is not hardest difficulty. Elite = normal in PoE. Elite new game++++ is hardest difficulty.


"
ExileDude wrote:

Honestly, I have no clue why 90% of the TL2-players are so hostile when I say I hate the cheaters. Do you want people to ruin the game? I thought you liked the game? Try to sit down one second and think about these two options:

1. The TL2 community gives us free classes, free levels, free weapons, free monsters, pretty much anything you could want. In a year or so, some of the best modders gather all the best mods in the entire community and puts them all together in a Community Expansion Pack. A year or so after that, they gather all the new, best mods and release them all as a Community Expansion Pack 2, and so on.

2. The TL2 community cheat like crazy, the online community is gone in a few weeks and TL2 is soon forgotten by most people. One of the most important parts in games like TL2 are loot, but what's the point? Player1: "Hey, I foudn a great legendary helmet! Woohoo!" Player 2: *quick hacks* "So? I have five of them. Lol."

Which one would you prefer? It's heading into option 2 fast, and apparently, that's fine with most people. But why? All I want is option 1. Why is that too much to ask?


What community are you talking about? This is not PoE or diablo 3 with economy, ladder and competition. You are not affected in any way what I do, or anyone else. You want to have bragging rights of showing items that you farmed for a lot of time? I am glad that is not possible in TL2.

I am sorry that you didn't know what game you're buying, and that you can not enjoy it in way it is meant to be played. If you want to play with legit players you can add me on steam, i have also few legit friends with who I play, because that's what for TL2 is, for playing with friends, and just having fun in doing it.

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